Sorry, the plot device is on leave this week
So, here I am, having traveled half a world away. While the primary purpose of my trip is still solid, I had a host of other people to do and things to see while I was here. Or something like that.
So, here I am, having traveled half a world away. While the primary purpose of my trip is still solid, I had a host of other people to do and things to see while I was here. Or something like that.
Over at Ravens N’ Pennies, +Christopher R. Rice is thinking of doing some adventures. Now, a bit about Christopher: He’s ridiculously prolific. If you read his blog, you’ll find this out. If he says “I’ve got an idea for an adventure,” what he means is likely an epic series of awesome ideas. Trust me, the guy just…
GURPS Technical Grappling introduced the concept of Trained ST, which is a skill-specific boost to ST provided by repetitive muscle coordination. The principle of the thing is that the more you practice something, the better you can coordinate your power to achieve greater equivalent power. This makes tons of sense for weapon use (something like…
We start off east of the bridge entering the city, and observe from a half-mile away that there’s a knight and three yeoman interrogating those who wish to cross. Based on our familiarity with this area, we know there’s a manor nearby – actually, lots of them. This is thanks to a poor set of…
With all the excitement about he DF Boxed Set, and even with my interview, there’s a lot of information +Sean Punch has put out there in the DF threat of the SJG Forums. I’ve collected it here into one post. Hopefully it’ll help someone. What is the DF Boxed Set What This Is: A standalone roleplaying game,…
In Pyramid #3/61: The Way of the Warrior, we see a very, very focused set of articles: six articles plus +Steven Marsh‘s intro and Random Thought Table, contributed by five authors . . . and the lead article was co-authored! That being said, this one was interesting. “How about a theme issue,” said Steven. BAM! And…
Played in +Jonathan Henry‘s Basic D&D game today. We were fighting a giant, and a mainspar fell, killed the giant, and also our Cleric. His tombstone now says “Level 2 and loving it.” My character:Linwë Celebrindal (Lin-wee Kel-eh-brin-dahl)Basic D&D Elf: Female, Adult, Threadbare Clothing, Tall HP: 3 AC: 4 XP: 0 Attributes: STR: 11INT: 16…
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This is exactly the burden that Old School D&D takes off of my game mastering shoulders. With gold-for-xp and an effectively unlimited map (B2 or a scratch-built megadungeon), the players set the objective and take charge of the plot.
For a more narrativistic game… the ability to telescope and fast forward past the tedious parts means annoyances don't have to be boring. Setbacks and failures are the essence of plot and we for some reason have a tendency to want to gloss over those in favor of what we think is "supposed" to happen.
When Plan A can't work for silly logistical reasons… the players might be forced to use an approach that they aren't as optimized for in a time and place that they aren't min/maxed against. If this sort of thing develops as a direct result of player choices and dice results instead of raw GM fiat… so much the better. I say embrace it as a perfectly logical contrast to business as usual.
This can definitely be done well, and it'll add to the plot. If the taxi is late, but you gift them with the presence of another car nearby, whose operator is just idling, they might turn it into a cinematic scene. "I'll give you a hundred and thirty seven dollars if you drive my friend and I to the airport RIGHT NOW."
If the platoon doesn't show up, do you send out scouts, find that they're lost, and start messing with them where they are? Maybe it's a fortuitous decision, as their APC has thrown a tread and if you can lead them away with a well-played strategic withdrawal, you can avoid their heaviest firepower.
I definitely think it can work just fine, no matter if it's GM fiat or from a random roll on a table.
So Doug, you're saying, basically, what if you decide to go see the Mad Wizard of Madwizardistan, and you show up, why is he automatically there? What if the ship is late, the Mad Wizard is sick and can't see you? What if he's late because he's been traveling and isn't back yet?
It's no different than rolling a reaction roll – not how the guy reacts to you, but "can you get there smoothly?" or "is he there when you get there?"
Personally I think this is totally fine. Just gloss over the delay. "He can't see you for an hour" is very different than "Okay guys, sit at the table for an hour and then we'll play out the encounter." It'll matter if they have a time limit in the game, just don't make it suck out of game.
Oh, sure, I'd never make the players sit around. Just wondering how often people use simple (or complex) friction in their games.
I use it whenever I forgot to be prepared for that action. "Sorry, Dave's not here."