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The Last Gasp in Action

+Jon Couts messaged me the other day about a question regarding The Last Gasp.

Turns out he’s running an arena combat with the rules, and he allowed me to link to it.

Click the picture to go to the play-by-post arena combat!

Thanks to Jon for giving the rules a try.

I might suggest he try Delayed Gratification (Setup Attacks) instead of the existing Feint rules in a future combat and see what he and his players think . . .

The important thing to me is that AP allowed the spearman to exhaust her foe, and drove some decisions on the part of the knight that he’d rather not have made. Good HT to aid recovery and shake off the impact of injury for AP reduction was a big deal. At times, skill drove the battle; at other times, fitness. A nice mix, I think. Jon also notes that by the end of the fight, Sir Mander’s ST was low enough that he was getting an extra -1 to use his axe because he didn’t meet it’s Min ST. The Last Gasp gives a small bonus to low min ST weapons in that way. If he’d been using a small axe he’d have been fine.

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One Comment

  1. Wow, thats pretty cool! If I didn't have so many folks in my game, I'd definitely be adding Last Gasp in, though at the moment, I think I have enough to track. It will definitely be appearing in my next campaign.

    This is a fantastic worked out example of your rules. Very cool. And I like the Arena, it's pretty sweet too!

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