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GURPS 101 and Melee Academy: Checked ’em out lately?

Some of the regular GURPS bloggers and I have been doing more-or-less monthly features that highlight certain aspects of GURPS.

The first was called Melee Academy (click for the master link list). It was a bunch of article on fighting and fight tactics, with a focus on melee/fantasy combat.

The second feature is GURPS 101 (which had an installment yesterday). For those seeking a grounding in GURPS, this is a great place to start for some of the system’s features.

Have you checked them out lately? If so, what are we missing?

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11 Comments

  1. I just started getting in to GURPS when you guys just started to do GURPS 101. I read through a ton of stuff on Peter's blog and then this series really helped to ground me in some of the GURPS mindset. I've dug through a bunch of the Melee Academy stuff too and it's been very helpful. I'm partial to DF-focused stuff, but in general just keep it coming!

  2. I like these articles very much; I think you, Peter and Chris do a nice job with these, and while I have not yet played GURPS, they very much make me want to play. In fact, they somewhat "de-mystify" the concept. As far as what else might be helpful? I like the idea of combat examples. To compare another game, the D&D Player's Handbook series always included a "this is what D&D is like at the table" scene (always too short for my taste), and I think that combat examples sort of serve that same purpose.

    1. I second this. I have read the combat examples on The Mook and the one on orbs and balrogs and I just think they are extremely useful and could use more of them.

    1. For that matter, judging by the forums, some people still seem to have trouble with automatic weapons. What do you think, is that worth a topic?

    2. I think automatic weapons and other RoF related things (such as shotguns) would be a good topic. On a personal level, I believe I have a pretty good grasp of how they work, but it does seem to be something which gives people problems. If there is a topic on automatic weapons, I think it should also touch upon how dodge works when trying to dodge such weapons.

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