Evaluate as Feint
+Jason Packer posted a worthy GURPS 301 post about one of our favorite topics, the Evaluate maneuver.
+Jason Packer posted a worthy GURPS 301 post about one of our favorite topics, the Evaluate maneuver.
“Slicing the Pie” is a term for moving around a corner with a ready firearm, so as not to get plugged by enemies lurking too close. It exposes only a small amount of potential firing line at a time, in order to reduce the burden on the slicer’s threat perception. It is slow, requires some…
Things got interesting on the stat counter on Blogger the last few days. I mean, here’s what happened: July 18 – 1043 hits. That’s a solid day. I break 1,000 when I post something interesting, or GURPSDay, or both, typically. My record month ever was about 930 hits per day, though unevenly so. But then…
GURPSDay is going well. We routinely hit between 40 and 60 posts from 39 blogs in any given week (with T Bone’s GURPS Diner stubbornly resisting all attempts to wget the hell out of its content). But it could be more. Because I know there are more people playing and writing about GURPS, even occasionally….
We mostly got our quorum for today’s game. The players and I had decided that this game would start at level 7 instead of level 1, to test out the mid-power game. So whom did we have? +Anne Hunter was Gudrun, a level 7 human runic barbarian. She carried a greatsword and a shortbow, and has…
Every Pyramid issue contains an installment from +David Pulver, in the column entitled Eidetic Memory. Despite being the author of such books as Vehicles and Spaceships, David’s gaming interests are wide and eclectic, and since he has to write to each issue’s theme, I very much get the feeling that he lets himself play with each…
I’ve been published nine times in GURPS Fourth Edition. One major work (Technical Grappling) and eight articles in Pyramid. Having just reviewed Pyramid #3/70, I thought I’d go back and revisit my old stuff, using the same format, and applying the same scale. Granted, I could be pretty biased – but that’s what blogs are…
Comments are closed.
I consider the way the skill dependency works to be a bad thing for feint, and thus also a bad thing for evaluate — I would prefer setup maneuvers to be most useful for inferior skill.
I actually like Evaluate as Wait: you Wait for a specific trigger event by your chosen target (typically
'he moves within reach'), and if it does not occur by your next turn, you get a +1.
I definitely think that does a nice job of making Wait even more valuable, but it still leaves Evaluate as used when you're already engaged out in the cold compared to attacking at every opportunity.
I agree that it needs to be beneficial to the middling fighter, but could be unnecessary or even counterproductive (in terms of net damage dealing) to the experienced fighter.
My experience is that the way you do 'pause to evaluate' while in combat is that you do *not* do it while engaged — you disengage first, and rather than re-engaging, you pause.
Seems valid. How do you model that, and as an effective choice with mechanical benefit, in GURPS?
I put the idea up on my blog a few months ago, just throwing it out there. Maybe I should have explored it more.
Evaluate as a Per-based Feint? I think the idea has merit.