I was at GenCon’s 50th Anniversary this past week, and I had the honor of observing the first of Gaming Ballistic’s Dungeon Grappling demo games, and playing in the second. Here are my thoughts, for those that are considering its use:
It’s not as scary as you probably think.
I have 20+ years experience with D&D in general, maybe five or so with Pathfinder, and a month or two with 5e. I have always felt like grappling, in general, has gotten less attention than it deserved in pretty much any system, including all editions of D&D, and have had characters/moments in-game where I’ve found myself grappling (with the rules and/or the enemy) and found them a bit awkward. At the point of the convention, I had not read the Dungeon Grappling book (and still haven’t as of this writing—but I will), though I am quite familiar with its spiritual-ancestor, GURPS Martial Arts – Technical Grappling, so I did have a basic understanding of how it works beforehand.
In my brief exposure to the Dungeon Grappling system, I found it to actually be very easy to understand and smoothly integrated. It uses the normal attack-damage mechanics. “Control” is just damage of a different sort, the accumulation of which inflicts one of a handful of “grappled” conditions. Those conditions are well-defined and sensible, using established mechanics. A character can “attack” to add more to his own control, reduce his enemy’s control, aid allies’ grapples—it’s very intuitive. It works the same against larger or smaller opponents. The book has all the right cheat-sheets in easy-to-find places. I know the book does delve into more detailed grappling situations—and I generally like the more crunchy stuff—but really, the little bit that I observed is all you need to make grappling in D&D a bit more interesting, and it’s simple enough that I couldn’t give anyone a good reason to not use it.
And, I’m told Dungeon Grappling addresses that burning question I’ve always had in D&D and never found and answer for: how far can you throw a halfling? 😛
Note from Gaming Ballistic: Pretty darn far if you’re an Ancient Red Dragon