It’s another GURPSDay, and here’s the last few weeks of posts! My 8th Kickstarter, Norðvorn Sagas, launched on September 10, and funded on the 17th! We are now at 125% funding with more than three weeks to go. Given the trajectory of Kickstarters, we’re estimated by BackerTracker to hit over $30,000, well past the highest stretch goal. With help, we may even do better. This was helped a whole lot by a surprise addition.

The Hand of Asgard presents additional options and guidelines presented for Clerics who choose to devote themselves to the worship of just one instead of the pantheon as a whole. Also included are more than twenty new Holy Might abilities available for Asgardian Clerics and Holy Warriors to bring the word . . . or the sword . . . to those that need it. The book is 16 pages long, in 8×10 format. It is available as an add-on to a pledge level, rather than as part of an existing pledge.

 

In any case, we’re here for GURPSDay, so scroll all the way down (the random order is, well, random). Catch up and get some repeat views and if you missed some. They’re in reverse chronological order, so if you’re up-to-date, just skim off the top!

News for Gaming Ballistic:

  • The proof of Dungeon Grappling to finally finish all the physical rewards for Citadel at Nordvorn came in brilliantly (if months late). I got 100 of them printed, and the’re on the way to me (PubGraphics expedited the printing). They should be in the mail Tuesday. Finally.
  • I ordered all physical goods for Four Perilous Journeys except for the international card decks and counter tiles. Still working on CE Mark issues; need to chat with folks. Might have found a better option for the cards, but not the cardboard chits.
  • All five files for Four Perilous Journeys were accepted and the books will be ready to ship by October 4! 100 of each book will go to the UK for international distribution, and the balance come to the USA.
  • I announced the approval of the Nordlond Enemies Book (tentatively titled Norðlondr Óvinabókin) as my next approved Dungeon Fantasy RPG project. I’ve actually got an idea for a companion book that should be a very tasty treat.

GURPSDay is in its sixth – GURPSDay started in February 2013,  a year after I started Gaming Ballistic. Things have slowed down a bit, and I’ll be considering how to revitalize this weekly activity. I’d like to see an average of 100 posts here per week – one per blog, ish – so we’ll see what we can do to get creative juiced flowing.If you just started a GURPS blog – and I know that some of you have – email me and get on the list! With the advent of the Dungeon Fantasy RPG, Powered by GURPS, there’s even more reason to write.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all the posts.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.
Continue reading “GURPSDay! Aug 30 to Sept 19, 2019”

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Notionally, the Dungeon Fantasy RPG is about, well, dungeon delving. That’s the core function it’s built to support. That said, Hall of Judgment was mostly an overland trek, with the main encounters being a ruined village and of course the Hall itself. The norðalfar lairs were legit underground dungeon-type stuff.

The Citadel at Norðvörn was a setting, completely without labyrinthine delving of any sort. I have played great games with it, and more than once. The Dungeon Fantasy RPG supports it just fine.

One of the fun things that made it into Citadel at Norðvörn was a village generator. Euan Hastie, a gamer and farmer from New Zealand, had a huge pile of research into modern and ancient farming methods and yields, and he and I worked really hard together to simplify all the data, make it sensible-enough and interesting, and present it in a way where “you wander into town” became something different for each town.

Presented below is one of several village he’s made. There will be more, posted, as this one was, to the Norðlond Sagas crowdfunding campaign as an update.

 Steingarður (The Stoneyard)

Assumptions

  • Very Fertile, but with infertile hills
  • Cool not cold
  • Norman/viking

The center of Norðlond west of Konungsborg (the capitol) boasts some of the most fertile soils known to the realm. The costs of two centuries of war with the Neveri clansmen to the south have prevented the Norðlonders from fully exploiting this boon, but it is still a land of plenty.

Away from the rivers and cities, venturing into southern Norðlond, the village of Steingarður sits where the hills meet the plains. The community is well established but has become something of a backwater in recent decades. This is the type of place a wandering knight might call home. It is a community of some 750 people, with a lackluster inn and sundry support services; one can assume a strong cooperage and enough of a smithy to keep the instruments for harvesting and transporting grain in good order.

Life centers around a walled longhouse, built on the end of ridge offering a strongly defensible location and a view over the plains. A man-made channel hugs the side of the grape-covered ridge, supplying the stronghold with water. While not a towering structure the wall is well made from mortared stone. Unlike the north of Norðlond, there are few mature stands of trees; small areas of tamed and managed woods are present amongst the hedgerows and in the higher valleys. A more considered eye notes the young age of the managed woodlands, the consequences of a feud that flared up a decade back.

Goats, wine, and linen are Steingarður’s main source of money as most other goods aren’t worth the cost to transport to the river. Even so it produces the food required to keep forty of it’s soldiers – the armed levy provided by the riddar to King Krail and the Marshal – fed and supplied while they are in the field against the Neveri.

While on average the people here – many of whom are thralls – are not well armed, those who are are usually older veterans. The town boasts more than a few heirloom weapons that are kept in fully functional condition.

Products

Aside from supporting village life, the industry of Steingarður has two purposes: feeding it’s soldiers and providing the riddar with the liquid assets required to maintain his position. The riddar is young, and has only recently assumed the role. In this case, liquid assets are rather on the nose: the two primary exports are 11,000 gallons (roughly 200 barrels, perhaps 60 tons including both barrel and wine)

Notes

  • Poor in wood
  • One of the northern-most wine producers
  • Valuable wine, a desirable product realising 40-50 per gallon.
  • 1 in 3 wine crops fail due to frost unless a druid is present
  • The gardens near the longhouse struggle due to the poorer soil
  • 2000 goats are kept on the rocky hilly area.
  • Wheat crop fails 1 year in 8

Numbers

  • 11000 gallons of wine in a good year, a lot of which is fine quality.

Each acre planted produces:

  • 213 pounds of oats
  • 499 pounds of Rye
  • 495 pounds of Barley
  • 180 pounds of Flax fiber
  • 20 pounds of surplus flax seed
  • 900 pounds of grapes
  • 610 pounds of wheat

Notable surpluses for trade

  • 11,000 gallons of wine
  • 50,000 pounds of grain
  • 240 goats
  • 800 lbs of goat hide
  • 3000 pounds of cloth and clothes

So that’s Stoneyard! A winery that depends on grain and wine for sustenance, with a newbie ruler. The riddar could be a threatened ally, or a ripe plum ready for picking. The village could be something the adventurers just pass through, or perhaps they must take refuge at the village inn, which used to be a thriving place of business but has fallen on hard times.

Look for more villages in coming days. Want more information on Stoneyard? Ask away!

This and more can be had at the Nordlond Sagas crowdfunding campaign, active until October 12.

user avatarGaming Ballistic is thrilled to announce yet another product approved for the Norðlond Setting. This one will be ready in time to be included in the Norðlond Sagas Kickstarter as an add-on!

The Gods of Norðlond—The Aesir—are more than just mythological, ineffable entities: they walk among the people of the world, offering their wisdom and might to those they find worthy. This book offers detailed information on the denizens of Asgard, the divine realm worshipped by the people of Norðlond and its surrounding regions.

The book presents additional options and guidelines presented for Clerics who choose to devote themselves to the worship of just one instead of the pantheon as a whole. Also included are more than twenty new Holy Might abilities available for Asgardian Clerics and Holy Warriors to bring the word . . . or the sword . . . to those that need it.

The book is 16 pages long, in 8×10 format, in full color. Written by Kevin Smyth, who just couldn’t stop writing after we put the bug in his ear with Norðlondr Fólk. Thanks to Jake Harrison whose casual “what about . . . ” question led to the very rapid proposal and approval of this book!

As an add-on, it will be $5 PDF, $10 Print-only, or $13 Print + PDF. If you want it, simply adjust your pledge. This book will print and ship together with the rest. No waiting!

For Asgard!

One of the nice things about interacting with the GURPS creative community is that every now and then someone takes something you’ve done and really, really goes to town on it. Sometimes it’s a review, sometimes a critique, sometimes an improvement or upgrade.

Mailanka took my article Conditional Injury from Pyramid #3/120 (my last article in Pyramid before, sigh, it closed down), and wrote, well . . . a lot about it.

Worth a read.

A Conditional Injury Deep Dive

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Good morning! As we head into the weekend, we’re just a hair short of 80% funding. For what they’re worth, projects put us just shy of the top stretch goal, which suggests we’ll handily make the offset print goal. Of course, it’s all speculation until it actually happens. As always, a tweet, a blog post, a reshare of the link help quite a bit to expand the project’s reach.

I thought I’d lead into the weekend by teasing the content of the 16-page Norðlondr Fólk book.

Norðlondr Fólk

Each entry features a template, of course (Traits), plus special traits specific to the template (Special Traits). Additionally, there are unique “grow into them” gifts for every race to spend surplus or (in most cases) earned points on.

So what’s in the book?

Familiar Faces

  • BOX Racial Gifts
  • Cat-Folk
  • Dwarves
  •      Dvergr (a Norðlond-specific description and traits better fitting with the implied history of the setting)
  • Elves
  •      Elfàrd (a Norðlond-specific description and traits better fitting with the implied history of the setting)
  • Gnomes
  • Half-Elves
  •      Hálfálfar (a Norðlond-specific description and traits better fitting with the implied history of the setting)
  • Half-Ogres & Half-Orcs (orcs and ogres need some tweaks to fit in with the setting history; their niches are usually filled in Norðlond by trolls and storalfar/hobs, respectively)
  • Halflings
  •      Neveri Halfling (the Neveri are the thorn in the side of the southern border of Norðlond, perhaps 400 miles south of Audreyn’s Wall. Nomadic tribes with the analogy to the Algar horse-lords, the Dothraki, or the Mongol hordes of the Khans. Some of the tribes are halflings, and they are not nice.)
  • BOX Downsizing (Kromm-approved optional guidance for tweaking out armor for little races like halflings and gnomes)

Beast-Folk

Some of these beast-folk are the results of purposeful rituals to bring a person closer to the totem or favored animal of one of the Gods, such as the Allfather’s Ravens, or putting the bear in bear-shirted (berserker). Some of them, well, “a wizard did it.”

  • CC Björnhjarta (Bear-Folk)
  • CC Gullinálmur (Boar-Folk)
  • BOX Becoming the Beast
  • CC Úlfblóðugur (Wolf-Blooded)
  • CC Hrafnar (Raven-Folk)
  • CC Triger-Folk

Half-Breeds

  • Dragon-Blooded
  • Eldhuð (Demon-Blooded)
  • Himneskur (God-Blooded)
  • Vandræðagemsi (Fae Gnomes)

We have 15 pages to fill, and I’m fairly sure we’ll also have room for elemental-touched half-breeds (four of them). I’m not listing them here yet; we’ll either see them if we have room, or we won’t, because the book is so filled with awesome already that we don’t need them.

Hopefully you like what you see. I know my previews of Kevin’s work have been really fun to read.

It’s another GURPSDay, and here’s the last few weeks of posts! The Dungeon Fantasy Magic Items 2 Kickstarter came and went, and was super-close – like less than $950 – from getting to its singular stretch goal of 64 pages instead of 48. All may not be lost, however, and the Backerkit phase will start when SJG is ready.

The other big news is that if you want more Dungeon Fantasy RPG, well, you can have it. My 8th Kickstarter, Norðvorn Sagas, launched this past Tuesday. It had the strongest first day of any Kickstarter I’ve yet launched, even better by a few bucks than Four Perilous Journeys. It’s currently sitting just shy of 80% funding, and is roughly halfway to the “300 physical orders” first stretch goal. Given the trajectory of Kickstarters, we’re in a good position to threaten the $29K stretch goal as well, but of course we need help.

In any case, we’re here for GURPSDay, so scroll all the way down (the random order is, well, random). Catch up and get some repeat views and if you missed some. They’re in reverse chronological order, so if you’re up-to-date, just skim off the top!

News for Gaming Ballistic:

  • My second print proof on Dungeon Grappling has still not arrived, despite being told it was on the way nine days ago. I’m starting to think I need a new PoD company. That’s a real shame..
  • I ordered all physical goods for Four Perilous Journeys except for the international card decks and counter tiles. There are some lingering questions on whether Kickstarter rewards not available through retail must be certified/marked with CE Mark. I don’t THINK so, but I need to chat with folks.
  • I have not yet heard back from my printer on whether the Four Perilous Journeys files have been accepted. This is odd, and I’m also waiting for some quotes from them, so I will keep at it. Weird week for communication.
  • I announced the approval of the Nordlond Enemies Book (tentatively titled Norðlondr Óvinabókin) as my next approved Dungeon Fantasy RPG project. It’s still in the future, but if the current KS takes off and we hit somewhere around the $75,000 level (yes, this is ‘irrationally exuberant given that level of funding usually requires a first-two-day total on the order of $20-25K) I can self-fund it.

GURPSDay is in its sixth – GURPSDay started in February 2013,  a year after I started Gaming Ballistic. Things have slowed down a bit, and I’ll be considering how to revitalize this weekly activity. I’d like to see an average of 100 posts here per week – one per blog, ish – so we’ll see what we can do to get creative juiced flowing.If you just started a GURPS blog – and I know that some of you have – email me and get on the list! With the advent of the Dungeon Fantasy RPG, Powered by GURPS, there’s even more reason to write.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all the posts.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.
Continue reading “GURPSDay! Aug 23 to Sept 12, 2019”

The Norse-inspired Norðlond setting for the Dungeon Fantasy RPG keeps growing. Here’s what’s going on, and what’s coming, for Gaming Ballistic in this series of third-party products for SJG’s Powered-by-GURPS boxed set.

Nordlond Sagas: Now on Kickstarter

On Sept 10, Gaming Ballistic launched its 8th Kickstarter campaign, and much like the quite-successful “Four Perilous Journeys” campaign for The Fantasy Trip, Nordlond Sagas is also funding multiple books.

The Dragons of Rosgarth

48 or 64 pages
This setting expansion and adventure scenario details the towns of Midgard and Jarngarðr, and provides a looming threat worthy of a party of seasoned delvers. Targeted at four to six delvers of 300 points or more. Written by Kyle Norton.

Forest’s End

64 or 80 pages
A bold thegn built a fortified settlement beyond Audreyn’s Wall, near where the forest meets the sea: Skógarenda . . . Forest’s End. Forest’s End features several threats and three actual dungeons to delve for the Dungeon Fantasy RPG! Written by Merlin Avery.

Norðlondr Fólk

16 pages
Sixteen playable racial templates to supplement those from Dungeon Fantasy Adventurers, including Norðlond-specific versions of elves and dwarves. Also dragon-blooded, children of humans and demons, and other hybrids, such as raven-folk and those who are brothers and sisters to bear and boar. Written by Kevin Smyth.

Previous Books

Of course, if you missed out on the Hall of Judgment and Citadel at Nordvorn campaigns, those are available, along with the Fantastic Dungeon Grappling booklet, as both comprehensive “all the books” pledge levels in both PDF-only and Print/PDF bundles, as well as add-ons should you wish to pick and choose.

Announcing: Nordlond Bestiary and Enemies Book

Gaming Ballistic is thrilled to announce that we’ve been given the green light to develop a comprehensive bestiary for the Norðlond setting for the Dungeon Fantasy RPG.

It’s going to be very meaty, to the tune of 200 to 250 creatures, mundane and magical. Making it Nordlond-specific and based on the Dungeon Fantasy RPG means that the project and its collaborators get to write to a common target. The specificity of it means each creature and entry can be tailored well enough that it’s not just a list of generic creatures. The issue that plagues such projects is that it’s impossible to guess what campaign flavor it’s going to be in. By making this support Nordlond, it removes that constraint and allows me to be specific while not precluding other efforts or adaptations.

This is going to be, well, a beast of an endeavor. The good news is that tens, maybe even hundreds, of thousands of words already were written as part of a different project for this purpose. Some art even exists. And I even have a draft (work-in-progress, subject to change, etc.) cover:

A project this large will take a lot of funding to pull off. That’s why I haven’t rolled it in to the Norðlond Sagas kickstarter directly.

But I will say this: if by some miracle the current Kickstarter takes off and hits like $75,000 or $80,000 (which is a record-for-me-breaking campaign of 1200 to 1500 backers!), I’d not need to fund it separately to get to the printable PDF stage. I could develop it and only at the end use a short campaign to size the print run.

Wouldn’t THAT be fun?

The Norðlond Sagas crowdfunding campaign launched this morning at 10:30am. AS I write this, perhaps seven hours into the campaign, we’ve already passed 45% funding. In one day. We’re thousands of dollars past where we were on the end of Day 1 of the Norðvörn campaign.

This campaign is offering up three more books to add to your Dungeon Fantasy RPG collection – perhaps you were fresh off the Dungeon Fantasy Magic Items 2 campaign, and that whetted your appetite for more? Well, we have it for you.

What’s on Offer

So…what can you get with the Norðlond Sagas?

The Dragons of Rosgarth
48 or 64 pages
This setting expansion and adventure scenario details the towns of Midgard and Jarngarðr, and provides a looming threat worthy of a party of seasoned delvers. Targeted at four to six delvers of 300 points or more. Written by Kyle Norton.

 

Forest’s End
64 or 80 pages
A bold thegn built a fortified settlement beyond Audreyn’s Wall, near where the forest meets the sea: Skógarenda . . . Forest’s End. Forest’s End features several threats and three actual dungeons to delve for the Dungeon Fantasy RPG! Written by Merlin Avery.

Sample Layout with content from Nordvorn. Will definitely change!

 

Norðlondr Fólk
16 pages
Sixteen playable racial templates to supplement those from Dungeon Fantasy Adventurers, including Norðlond-specific versions of elves and dwarves. Also dragon-blooded, children of humans and demons, and other hybrids, such as raven-folk and those who are brothers and sisters to bear and boar. Written by Kevin Smyth.

A Note on Add-Ons

A few comments on add-ons.

Multiple Copies of Books

I had a question on ordering more than one set of books; this also applies if you wish to pick and choose from the offerings from the Kickstarter.

You bet. If you want to gift them to someone else, or want to frame them, or whatever: A second set will be available regardless of final page count to backers at $60 per set. If we hit a stretch goal and page counts go up, anyone who actually has joined the campaign early – even the $1 folks – will be able to get more copies at this price. If page count goes up, pre-order backers coming in late will get the books at the post-campaign retail price (that’s only $65 for the set instead of $60, but still).

If there’s interest in buying multiple copies of a particular book, those will be available too during the backerkit phase.

  • Nordlondr Folk: $10 in print, $5 in PDF; $13 as a bundle
  • Rosgarth: $18 in print at 48 pages; $9 in PDF, and $23 as a bundle
  • Forest’s End: $21 in print at 64 pages; $11 as PDF; $26 bundle

Norðlond Maps

One of the add-ons is a choice of large-format map options covering Norðlond, and showing how Isfjall (from Hall of Judgment), Norðvörn, and the towns and adventure locations from the books in development are connected.

Right now, it’s offered as a 12×18″ POD version from DriveThruRPG’s poster printing service, and as a 16″x20″ option on 14 ponit card stock.

That option is going to be big to ship. It cannot be folded (well, it can, but you’d be mad) and so may very well cost $10 or $15 in shipping for a $15 item. It will not roll up into a small USPS triangular mailer.

So I’m looking into a middle ground, which is a 16×20″ poster on heavy poster paper, which CAN be rolled up and will therefore be less expensive to ship. No word on how that will play out internationally; it may wind up being prohibitively horrible to ship the big format cardstock. We’ll see. Shipping is horrible.

Milestones Already?

This is my eighth Kickstarter, but it marks a few milestones for Gaming Ballistic and the Dungeon Fantasy RPG.

  • When it’s finished, there will be a full half-dozen books supporting the Norðlond setting. Four setting/adventure books, and two rules supplements. That’s a credible showing, and I’m proud of it.
  • It’s the second time I’ve asked for, and received, permission from SJG to play in the “rules” space. The first was with Fantastic Dungeon Grappling, which was inserted into the Boxed Set Reprint, much to my joy. The new book, Norðlondr Fólk, features some exciting options for character generation, with 16 new race and ancestry options and variations.
  • It’s the first time in the Dungeon Fantasy RPG space that the products aren’t written by me. This means three new people, who have never before written into a GURPS/Dungeon Fantasy RPG book, are joining the stable of “folks who have written for GURPS/Powered by GURPS.” This makes me very happy, as more writers means more stuff.

Schedule

Just to give a rough idea of where things are supposed to go:

  • Sept 10 through Oct 12: Kickstarter Campaign Active
  • Oct 12 through (roughly) Oct 26 – Funds Settle
  • Haloween Week: Backerkit phase opens for surveys, shipping, and pre-orders
  •  Mid-November: Backerkit “closes” and cards are charged[1]
  • End November: PDF review phase[2]
  • Mid-December: PDF feedback due
  • Before Xmas: PDFs sent out and final files sent to printer
  • End January: Printing
  • End February: Moving books through the world
  • End March: Arrival in-hand

[1] Backerkit won’t really CLOSE until the final printer files go out, so I know how many orders to place.

[2]The PDF review phase will see about 10% of the backers get preliminary files. These are chosen based on a combination of how much was pledged (total pledge amount, not pledge level) plus a random factor, so that the highest pledge levels get priority, but lower pledge levels are not locked out. This phase is IMPORTANT, and everyone who provides useful feedback will get credit in the book.

Ready, Set, GO!

So that’s the plan for now. As noted in the various preview announcements, now that you’ve pledged, you can still help out. Share the link to social media. Start or contribute to a thread on the various RPG groups (which reminds me: gotta post on Reddit). Say nice things in places! It really does help.

Join us! Support the Norðlond Sagas

Norðlond Sagas is coming to Kickstarter

You guys have so far funded three Dungeon Fantasy RPG books from Gaming Ballistic.

Hall of Judgment was my first license from SJG, and you guys showed up strong. Then came the more recent Citadel at Nordvorn, and not only did you throw down for that, it also brought a second edition of Hall of Judgment with a much, much better printing, and a stand-alone booklet: Fantastic Dungeon Grappling.

We’re not going to string the products out for you this time. Gaming Ballistic is thrilled to announce that next week marks the launch of the Nordlond Sagas crowdfunding campaign on Kickstarter.

It will bring you three unique books, all written by new authors, and all set in the ever-expanding Nordlond setting.

The Dragons of Rosgarth

48 pages (64 if we hit a stretch goal)

This setting expansion and adventure scenario details the towns of Midgard and Jarngarðr, and provides a looming threat worthy of a party of seasoned delvers. Targeted at four to six characters of 300 points or more. Written by Kyle Norton (Dungeons on Automatic).

The Ruins of Rosgarth are occupied again, this much is certain. But mining caravans and logging expeditions are being threatened by growing hordes of undead, as well as surging ranks of dragonkin. Wizards and clerics alike are muttering uneasily as they feel the disturbance in the land, and the Aesir whisper in the dreams of heroes. Journey into the wilds north of Audreyn’s Wall to Rosgarth Ruins. Investigate the source of the danger . . . and defeat it if you can.

Sample Layout with content from Nordvorn. Will definitely change!

Forest’s End

64 pages (80 if we hit a stretch goal)

The King proclaimed over a year ago that for the first time in centuries, the ranks of the nobility would be expanding, with lands available for those bold enough to hold them. The catch? The lands lay beyond Audreyn’s Wall, where dragonkin roam, giants dwell, and all manner of creatures make their lairs.

And yet, the Dragonground, as they are called, are home to countless ruins and dungeons, plus abandoned broken ley line junctions . . . and the boundless and magical wealth of the fallen empire of the Dragon Queens. One thegn, more than bold enough to take up the King’s challenge, built a fortified settlement near where the forest meets the sea: Skógaenda. . . Forest’s End.

A year has past, and the settlement has thrived. The thegn is ready to claim his rightful status as lord and jarl. A great feast is planned. What could go wrong?

Forest’s End features several threats and three actual dungeons to delve for the Dungeon Fantasy RPG! Written by Merlin Avery.

Norðlondr Fólk

16 pages

This short supplement brings at least 16 different playable racial templates to supplement those from Dungeon Fantasy Adventurers. Including Nordlond-specific versions of elves and dwarves, it also provides ties to other cosmology for the setting: dragon-blooded, children of humans and demons, and other hybrids, such as raven-folk and those who are brothers and sisters to bear and boar. With new traits available for every Dungeon Fantasy race, this book allows you to tie all of the “usual suspects” in with the Nordlond setting and bring some entirely new abilities to your games. Easily portable to other settings. Written by Kevin Smyth, who was deeply involved with writing and proofing the pre-generated characters from Hall of Judgment.

Goals, Duration, and Pledge Levels

Depending on approval, the campaign will launch either Sept 10 or Sept 12 (next Tuesday or Thursday) and run through October 12.

It has an initial funding goal of $15,000, and two important stretch goals

  • The first stretch goal is at 300 physical copies. At that point, we upgrade to a higher-quality printing, at the same printer that did Citadel at Nordvorn and Hall of Judgment 2nd Edition.
  • The second stretch goal is at $29,000. At that point, there’s enough funding to ensure that Rosgarth and Forest’s End can both be expanded by 16 pages.

The pledge levels are offered as a bundle including all three books. This is necessary for printing cost efficiency as well as to get the loyal DFRPG customers more stuff in 2019.

If you missed Hall of Judgment and Citadel at Nordvorn, there’s also both digital and physical tiers to get all the books, all at once. Plus two retail levels for those who would like to cover the line.

Get Notified! Follow Norðlond Sagas on Kickstarter

It’s another GURPSDay, and here’s the last few weeks of posts! The big news right now in the GURPS-o-Sphere is the Dungeon Fantasy RPG Magic Items 2 “Quickstarter.” This four day campaign funded quickly, and is going to end Friday, 5:30pm Central Time. Right now it’s past $10K, and so is less than $5,000 (about 215 people) away from the only stretch goal, which is to push the book from 48 to 64 pages.

It’s already written, laid out, and art inserted. Get it now at a discounted price (seriously: check the price of DFRPG Monsters 2 on Warehouse 23, compare to its backer-level price during its own Kickstarter, and you’ll see similar discounting. It’s a good deal right now. 

In any case, we’re here for GURPSDay, so scroll all the way down (the random order is, well, random). Catch up and get some repeat views and if you missed some. They’re in reverse chronological order, so if you’re up-to-date, just skim off the top!

News for Gaming Ballistic:

  • Fulfillment is complete on Citadel at Nordvorn. If you like it, please say something in a public place. A Tweet, a blog post, a review, a Forum post.
  • My second print proof on Dungeon Grappling is on its way to me. The entire book was lightened up by 10-15%, which hopefully will restore the details to the artwork. If so, I’ll confirm the 100-copy order, get the 15 or so books I owe folks from various projects under way, and then we’ll be back in stock.
  • Ship approval and print approval for Four Perilous Journeys is done for all products. All PDFs have been delivered. I will be ordering the physical goods (counter tiles and card decks) this week.
  • I anticipate launching another Dungeon Fantasy RPG Kickstarter on September 10, which should go until October 12. There will be three books in it: two adventures and one short supplement. Look for it, and please spread the word.

GURPSDay is in its sixth – GURPSDay started in February 2013,  a year after I started Gaming Ballistic. Things have slowed down a bit, and I’ll be considering how to revitalize this weekly activity. I’d like to see an average of 100 posts here per week – one per blog, ish – so we’ll see what we can do to get creative juiced flowing.If you just started a GURPS blog – and I know that some of you have – email me and get on the list! With the advent of the Dungeon Fantasy RPG, Powered by GURPS, there’s even more reason to write.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all the posts.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.
Continue reading “GURPSDay! Aug 16 to Sept 5, 2019”