I just wanted to make it clear, as I got a note that alarmed me about the Kickstarter:

This product is the 2nd Edition of the Lost Hall of Tyr adventure.

It is NOT for 2nd Edition D&D, which I believe I have played either once or twice, ever.

The native system is Dragon Heresy, which is based off of a tweaked version of Fifth Edition, that is: the System Reference Dictionary v5.1, under the Open Gaming License.

As seems to be frequently the case, when I’m in heavy writing mode there’s not much time for much else. The Citadel at Norðvörn needs wordcount!

Writing the Content

I’m trying to write an average of 1,500 words per day, which is non-trivial but I want to get this out there. I’m working from a healthy mind-map of the setting relationships, so it’s really a matter of picking one of the lines or dotted lines and expanding on each bit.

There are no pre-conceived outcomes here. Citadel is about a situation, and every group of PCs, along with the GM, will take this mini-setting and run with it.

The mind-map will be included in the adventure in some form or another, for easy reference. I was able to pretty much improv my way through a Dragon Heresy session with such a map, and with the creatures in the main DH book and those included in the adventure book if needed, plus the extensive guide to key personalities that’s going into the Citadel book, you can probably “just play.” That’s the goal, anyway.

Citadel, though, is the first of three planned Dungeon Fantasy RPG releases in 2019, so I want to get on it fast, so that my Inner Team can playtest it and see what holds up and what needs expansion (or trimming).

Right now I’m at about 8500 words into a document that needs a minimum of about 44,000 (roughly 80 pages) and a maximum of about 71,000 (128 pages). I think 80 pages will be the best based on the last Kickstarter’s performance, as a nice blend of “I can deliver an equally-good product” and “not go broke.” Still, if there’s more content – and there can easily be more content – and the KS does very well, I can add it.

Art and Maps

This one’s going to need some serious art help, though.

At least three city maps, likely four or five: Northwatch (Norðvörn) citadel, the lower city, and the towns of Ainferill (Riverbend) and Vegghofn (Sallyport). Probably a map – really an encounter location – for another village that forms a major nexus of conflict for the area.

Lots of character art. Not every NPC gets drawn up, of course, but some of the main ones need detailing. Lots of opportunity for folks that do character sketches here.

A few full- or half-page scenes of key conflicts. Like this one:

So please forgive me if my blog content is a bit muted, or only happens in fits and starts: I’m head down at the keyboard.

But if you really want to help me get a jump on things, especially the city maps, you might consider supporting the current Kickstarter for a shelf-worth print run of the Dragon Heresy version of Hall of Judgment. Every now and then, I get a short spell of orders for Dragon Heresy; that makes for some serious help in buying art, paying writers, and generally making more new content.

One week ago, Gaming Ballistic launched the Lost Hall of Tyr (2nd Edition) Kickstarter. It is a short campaign: 17 days, running from a week ago Friday, Dec 7 through Sunday, Dec 23. This Lost Hall 2e Kickstarter Update provides the good news, a request for help, and some further details about what’s different, and what’s coming.

Read on!

The Good News

The good news is that we funded almost immediately: by the end of Day 2, we’d passed the basic $1,300 funding goal by 40%.

That means that what used to look like this:

now looks like this:

The new maps will be executed by Glynn Seal, who deservedly won the 2018 ENnie Award Gold Medal for Best Cartography for his work on his Midderlands setting. I’m really looking forward to this upgrade, as it will bring the book up to the artistic standard it deserves.

The Campaign and The Ask

The good news is that we funded. The hard part of this is that after three days of solid growth in day-to-day pledges, the last few days have been pretty flat. There is hope, however. There are about 130 people who are currently following the project but have not yet pledged. At anywhere between $13 and $33 for these folks, that’s $1,700-$4,300.

Well. Added to the $2,150 current funding level gives a campaign finish between “short run digital printing” and “softcover offset print run!”

A lot of potential sitting there!

The Ask

If you bought Dragon Heresy during that campaign, and are one of the 200 folks that don’t have any support for it: I’d ask that you seriously consider pledging to this one. You won’t be disappointed in the results, and you’ll have direct play support for the Introductory Set. It’s a great ruleset, setting, and adventure, and the updated version of Lost Hall of Tyr plays really well.

If you’re one of the folks following, I’d ask that you pledge sooner rather than later. It will allow me to get a jump on planning the printing, and help the campaign’s velocity, which always brings in more supporters.

Finally: if you’re a current backer or follower, please share out the link. It really helps!

See more details about what’s changing below the break! Continue reading “Lost Hall 2e Kickstarter Update”

December 7 marks Pearl Harbor Day in the USA, the famed “day that will live in infamy.” I have had the privilege to visit Pearl Harbor twice, and it was sobering and sad and . . . too many things. But you should go if you can. The first time I was there, the narrator on the tour was actually there, and had lived through it. That opportunity is vanishing quickly.

And yet! Thursday is GURPSDay! Read ’em all, check ’em out, and if you spot a GURPS blog in the wild, ping them and let them know they too can be on the list, so long as they, as Emmet would say, “follow the instructions.”

In personal Gaming Ballistic News: Two items.

  1. If you liked Hall of Judgment, and either also play or have friends that play Fifth Edition, I have launched the Lost Hall of Tyr (2nd Edition) Kickstarter. This ports Hall of Judgment over to my 5e-derived Dragon Heresy RPG, and upgrades the maps. That part funded on Day 2, and those maps will be inserted into HoJ as well. But I’m trying to get to first the $3,500 level (print quality equal to HoJ), and then the $6,000 level that gets an offset print run (softcover, lay-flat binding, even better paper than HoJ). If you can, pledge. If you can’t, reshare. Show your D&D-playing friends, your FLGS, etc. The more I can get product out there, the better stuff I can do for the Dungeon Fantasy RPG, as rising sales lift all boats.
  2. All of my RPG products are on sale until January 2. Whether as a gift, or for yourself, check ’em out.

GURPSDay is in its fifth year – GURPSDay started in February 2013,  a year after I started Gaming Ballistic. Things have slowed down a bit, and I’ll be considering how to revitalize this weekly activity. I’d like to see an average of 100 posts here per week – one per blog, ish – so we’ll see what we can do to get creative juiced flowing.

The Dungeon Fantasy RPG, Powered by GURPSIf you just started a GURPS blog – and I know that some of you have – email me and get on the list! With the advent of the Dungeon Fantasy RPG, Powered by GURPS, there’s even more reason to write.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all the posts.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.

Continue reading “GURPSDay Summary Dec 7, 2018 – Dec 13, 2018”

Two New “Instant Play” Rewards Added

I’ve added two new reward tiers, called “Instant Play,” to the Lost Hall 2nd Edition Kickstarter. I’ve also adjusted the pricing on some of the add-ons to reflect sales on my website that will outlast the Kickstarter.

PDF Instant Play Tier

The PDF Instant Play tier consists of the Dragon Heresy core rules (PDF usually $20) and a copy of Lost Hall of Tyr (2nd Edition). It’s priced to include the Lost Hall PDF … free. The Dragon Heresy PDF and hardback are on sale until after the KS campaign is over, so why should you pay more?

Print Instant Play Tier

As with the PDF Instant Play Tier, this is priced at the sale price of Dragon Heresy Intro Set (about $46 currently) plus the $26 print tier for Lost Hall. That’s $72, and ensures that if you don’t have either one, you’re getting a good deal. If you have Lost Hall 1e but not Dragon Heresy, you’re also getting a good deal.

Dragon Heresy and Other Add-ons

To reflect the Holiday Sale going on on my website, the add-on price for Dragon Heresy books have been adjusted accordingly.

Greetings, Torengur!

The Lost Hall of Tyr (2nd Edition Kickstarter) made it through the weekend in good form. Our first two-day total was $1,825 (a bit more if one accounts that Kickstarter chops off the sales at night). Why is that significant? While all Kickstarters are not the same, and hopefully ours will outperform, my data crunching in prior Kickstarters – my own and others’ – suggests that one can make a good prediction of the end by looking at the average of the first two days.

That would suggest we should be getting between 1/8 and 1/12 of $912 per day during the “flat” period between launch and the typical kick-up at the end. That’s about $75-115 per day. Well, hey, we did $150 and $119, so beating expectations. That suggests that – I hope – if things continue (or accelerate!) we’ll hit the digital print run long before the three-day sprint at the end.

What does that mean? It means the book will look like an 8.5×11 version of this:

The skinny one in the middle is Lost Hall 1st Edition
The skinny one in the middle is Lost Hall 1st Edition

Our book will be a bit thinner, but between the increase in page count and the much nicer paper, it’ll be a book with a solid heft to it.

And the hardcover goal is not out of reach; not by a long shot. A few good days and we can make it. A few retail or bulk pledges or even a shield or three and we’re there as well.

Work In Progress

And of course, there’s more on the way. I spent my downtime today adding a few thousand words to The Citadel at Northwatch, which will be next on the release schedule. I have been detailing the Citadel itself, as well as the town on the southwest side of the river. Details such as The Citadel, Little Rock, the Eternal Bridge, and The Gorge are taking shape – I can’t wait to bring this to life through art.

But that’s next quarter!

As always, now that you’ve backed, the biggest thing you can do is spread the word. If you have Dragon Heresy, bring it by your Favorite Local Gaming Store on your next outing, and ask that they carry it, or (even better) order it through the retail plan on the Kickstarter itself!

25 hours to fund!

Lost Hall of Tyr (2nd Edition) has reached the basic funding goal on the Kickstarter campaign! Thanks to the backers – just shy of 50 of y’all – who pushed us into the new maps territory! Dragon Heresy will have some new, and attractive, adventure support.

So, I’ll reach out to Glynn and we’ll start chatting about the upgraded maps. That happens today.

For the rest, right now, I’ll be doing hardcopy fulfillment via Print-on-Demand.

Future Stretch Goals

At $3,500, it becomes feasible to upgrade to a digital print run. As noted in the goals section, that’s about 75 more people at the current average pledge level. At the risk of self-immolation, this seems likely. The print quality here will be equivalent to the Hall of Judgment book . . . which has been well received by those that got it.

The $6,000 and $7,500 levels are not out of reach. If the 200 folks that have Dragon Heresy but do not have Lost Hall of Tyr come out to play, that’ll take us almost all the way to the final print run goal. If the campaign reaches as many people as the first Lost Hall campaign, we’ll get lay-flat softcover with 105# paper.

For now: Thank you! In the meantime, please do click the “I’m a backer!” share links, and help draw more attention into the campaign. Thanks, and have a great weekend!

Morning, Torengur!

It’s just shy of 24 hours since the Lost Hall of Tyr (2nd Edition) Kickstarter campaign launched, and Lost Hall of Tyr is 97% funded! That means we’re about two pledges from funding. That’s not bad at all for the first day.

As soon as we hit that level, I’ll start working with Glynn on getting the maps in place.

In between hitting F5 a lot, I’ll be writing the next adventure north of Audreyn’s Wall, The Citadel at Northwatch. This one will be a true micro-setting: the titular Citadel itself, and one or two more locations, populated by groups of folks with their own plans and goals. The PCs should hit that web of interactions like a rock into a still pond (or a rock into an unbroken window) and wackiness will likely ensue.

For now, please help spread the word about Lost Hall, especially to folks who don’t have it yet but do have Dragon Heresy. There are about 200 of y’all, and this adventure is what you need to get a game started.

Lost Hall 2nd Edition on Kickstarter

When I first published Lost Hall of Tyr, it wasn’t what I wanted it to be. Not enough art, the maps weren’t anything special, and the convention-style romp (2-4 hour one-shot) didn’t explore the awesome viking-inspired setting that I had set the adventure within.

Thanks to the publication of the Dragon Heresy Introductory Set and the expansion of the 1st edition supplement into the much larger Hall of Judgment version for the Dungeon Fantasy RPG, I had the art, the contacts, and the content to make Lost Hall of Tyr what it should have been all along.

Lost Hall 2e: Now On Kickstarter

Lost Hall of Tyr (2nd Edition) is a mini-setting and adventure for the Dragon Heresy Roleplaying game. Dragon Heresy is a self-contained complete game in one volume, and the Introductory Set covers Level 1-5.

Lost Hall of Tyr (2nd Edition) contains

  • A non-linear adventure for 4-7 characters of Level 1-5
  • A detailed workup of the Viking-inspired town of Isfjall, suitable as either a home port for an extended campaign or a jumping off point for the adventure
  • Rules for overland journeys in the wild north, several adventuring locations, and of course the quest to rediscover the Lost Hall itself
  • A bestiary containing all the key creatures from the adventure, including the Dragon Heresy unique stats pre-calculated (Threat DC, Hit DC, wound and control thresholds, wounds, and vigor)

Lost Hall of Tyr is 112 pages long, in full color. The Kickstarter is to enhance the quality of the original combat/location maps, and fund a high-quality print run. 

Lost Hall of Tyr (2nd Edition) on Kickstarter

 

Jason Hobbs, of Hobbs and Friends of the OSR, linked me in to a grappling duel that he was going to run in an ongoing game he runs. You can see it here, from about the 5 minute mark to about 10 minutes, maybe a bit longer. He used concepts from my book, Dungeon Grappling, to execute the duel.

Check it out. I’ll wait.

A few things about it that struck me, or that I really liked:

  • First, Jason looked at the rules ahead of time, trimmed them to his needs, and clarified the function with the other player in the duel
  • He made them his own: dividing the HP of each fighter into a few bins of a size that made sense to him. There seemed to also be a “no effect” zone up to a certain level, too
  • He eliminated modifiers to the damage roll: “just roll your Hit Die for control damage.”
  • He made the contest one-way: no way to counter-grapple. The player asked about it, and was informed not to worry.
  • It was fast, and especially in the duel, the “miss, miss, hit/damage, miss, hit/damage, etc” sequence was as fast as it should be, with no bizarre lookups.

That’s the point, really: everyone who plays any version of D&D knows the hit roll vs AC/damage roll paradigm. It’s basically in our blood. And with the relatively low number of HP in Old School games, using HP as Control Maximum is equally well understood.

The player was able to ask for things to do: “get in and take him down.” That was glossed over, but it could have been attempted as soon as the fight moved from “grabbed” to “grappled.” Make an attack roll, spend the CP to represent the effort of throwing him to the ground, and poof. He’s now prone (and presumably embarrassed) on the ground. Easier to hit, harder to hit you, and worse Dexterity-type saving throws.

I liked what I saw, and as the players and the GM get used to it, I can easily see adding some of the optional detail for more fun.

For what it’s worth: Dungeon Grappling is on sale until January 2, 2019!