We’re now within the 48-hour window until the Four Perilous Journeys Kickstarter comes to an end. Thanks to the generosity of over 500 backers, we’re approaching 200% funding. The campaign got a complete makeover on May 30! If you’ve not checked out what’s on offer since then . . . now would be a good time!
If you’re new to the campaign . . .
Welcome! Since the campaign started, the four GM’d 16-page adventures . . . the original “Four Perilous Journeys” have grown to five, now including a 32-page solitaire adventure called Vampire Hunter Belladonna. Here’s a preview of the cover:
Additionally, check out the die-cut counters!
Also, the NPC/Creature Cards follow the pattern of the Creature and Wizard cards from Decks of Destiny. Shuffle them in and poof! Instant challenge. The placeholder art shows color (it’s what I have). The actual decks may be turned to greyscale to harmonize with the Decks of Destiny.
The card backs will match exactly those of the Decks of Destiny.
If you’ve already pledged at the basic Digital Voyager ($20) or Print Quartermaster ($50) level, you get all five adventures, which include on their last page the greyscale counters to print yourself. If you want the physical die-cut counters or the NPC/Monster cards, or the PDFs of that content, the “ALL THE DIGITAL THINGS” ($50) and “BRING ME THE THINGS. ALL OF THEM.” ($110) levels both include substantial discounts in overall pricing of the combined totals. Consider upgrading if you’re interested in more than one or two of the component pieces.
Ironskull Castle (Pulver). Visit Ironskull Castle, the headquarters of Lady Raelle Ironskull, mercenary warlord turned magical arms dealer, mistress of Eldritch Arms. An entire castle filled with nasty surprises, strange magic items, and detailed NPCs. 16 pages.
Crown of Eternity (Rice/Tremlett). The party is tasked with finding a lost researcher for an exclusive league of magical explorers. The lost eldritch archaeologist was in search of the fabled Crown of Eternity. 16 pages.
Citadel of Ice (Pulver). The dungeon is a frozen labyrinth inside an iceberg drifting in the ocean. The team of adventurers must journey to the floating tomb before it melts, taking the treasure with it. 16 pages.
Curse of the Pirate King (Rice/Tremlett). Travel to the former capitol of a vast pirate nation, and find the fabled Blade of Dawn. Go to the lifeless rock, and loot the treasure of a thousand dead buccaneers. What could go wrong? 16 pages.
Vampire Hunter Belladonna is a programmed adventure for The Fantasy Trip. You won’t need a Game Master—instead a system of branching paragraphs directs you from encounter to encounter as you make your own choice. This independent adventure has ties to Ironskull Castle, so you can use both together in a campaign if you wish. 32 pages.
Check out the prototype cover art templates. The megahexes leave no doubt that you’re playing The Fantasy Trip, and while the art is a placeholder, I’m drawing from a highly successful pool of artists who have all worked with Gaming Ballistic before.
For quick reference and easy play at the table, nothing beats the utility of a printed NPC or monster card.
The basic add-on will be 42 cards in the “Creature and Wizard” size: 3.5 x 5″. These will be printed on quality UV-gloss coated stock for maximum compatibility with dry-erase markers.
There is not a unique card deck per adventure: there’s a single deck that draws from the selection of creatures that come with the adventures, including the solo adventure we added when we passed the $21,000 stretch goal.
The “deck” will also be available in PDF format.
Each adventure has creatures and NPCs to fight, negotiate with, or charm. While print-your-own tokens are on the last page in each adventure, this add-on gets you a COLOR version of that page, either in PDF or die-cut 1.6mm glossy cardboard.
Each sheet contains 42 1″ square tokens depicting the creatures and characters from the adventure. There is a separate sheet for each adventure.
All the Digital Things! ($50)
This pledge level includes a PDF of all the rewards offered in the campaign in digital format.
- PDFs of all five Perilous Journeys: Four 16-page GM’d adventures, and a 32-page solitaire from a successful stretch goal.
- Color PDFs of the token sheets that come with the adventure, supporting those with print-it-yourself aspirations with quality color inkjet or laser printers
- Color PDFs of all the NPC/Monster cards, with a hyperlinked table of contents for quick reference
These are discounted as a bundle from their price as individual add-ons (see below for item pricing).
Bring Me The Things. All of Them. ($110)
This is the place for those that must loot and pillage. This pledge level includes a PDF of all the rewards offered in the campaign in physical AND digital format.
- Print and PDF copies of all PDFs of all five Perilous Journeys: Four 16-page GM’d adventures, and a 32-page solitaire from a successful stretch goal.
- Printed die-cut token sheets, in color, of all the tokens that come with each adventure. These are printed on 1.6mm gloss-laminated stock
- Color PDFs of the token sheets that come with the adventure, supporting those with print-it-yourself aspirations with quality color inkjet or laser printers.
- UV-gloss laminated NPC and Monster cards. A minimum of 42 cards will be provided.
- Color PDFs of the NPC/Monster cards, with a hyperlinked table of contents for quick reference
These are discounted as a bundle from their price as individual add-ons (see below for item pricing). There are, of course, other reward levels for those who just want the adventures in PDF or Print format without the (super-cool, really) extras. There is also a retailer level for those wanting multiple copies to sell in your store!
The campaign for Four Perilous Journeys ends in less than two days! Jump on board, and set your course for adventure!