We just pillaged the $20,000 stretch goal for 128 pages. This makes me happy. Not the least reason for which is the unfinished draft lays out at 115 pages on a 112-page budget. So . . . I don’t  have to cut anything. Thank you all for making this my strongest Kickstarter ever.

As both Dungeon Fantasy Monsters 2 and The Citadel at Nordvorn enter their final hours (fewer than 12 for DFM2, about 60 as I type this for Nordvorn), it’s time to check and see if what you’ve got listed is really what you want, and (if it’s not) push the proejct to the offset print run by adding what you want NOW rather than in Backerkit.

Add-Ons vs Pledge Levels

Make sure you’re at the most efficient levels. If you’re interested in both print and PDF of both Citadel and Hall of Judgment, the Viking Raider and Retail Viking levels make more sense. If you’re interested in being a sponsor and want both books, you’ll pick one of the sponsor levels, and then plus-up with add-ons.

This is especially important for Fantastic Dungeon Grappling. At least one person has said they want that booklet and nothing else. The best way to make that happen is to pledge at the No Reward level, and make your pledge $4 for PDF, $7 for Print, and $9 for both.

The process for purchasing add-ons is one of adding sufficient “credit” to your pledge to cover your purchases once the Backerkit pledge manager phase goes online – shortly after the KS closes and cards are charged.

Once there, you’ll find your reward level already in your cart, and an option to buy add-ons. Add what you want just like you would on any on-line shopping experience. Shipping (if any) will be applied, and then your credit subtracted and then any balance can be paid with your credit card or other payment scheme accepted by Backerkit.

Let’s Get Physical

Plenty of folks want PDF for games because they’re searchable and don’t take up shelf space. Those are great reasons.

But for those who would love to have a physical book, but are nervous about international shipping, I’ll remind you that I do two print runs for non-offset books. One here in the USA, and another in the UK or EU. In fact, even if we DO an offset run, one of the printing locations for quality offset print is in the EU. So we’ll see!

So if shipping makes you nervous about physical goods . . . Hall of Judgment was $6 to the UK, $9 to the EU, and $12 to everywhere else. These costs are unpredictable, but avoiding the “ship it out of the USA” step helps a ton.

So consider print!

How to get ALL THE VIKING

If you missed the Hall of Judgment Kickstarter, and want all the Dungeon Fantasy RPG that Gaming Ballistic has to offer, you’re looking at getting:

  • Print and PDF of Citadel at Nordvorn ($35)
  • Print and PDF of Hall of Judgment ($30)
  • Print and PDF of Fantastic Dungeon Grappling ($9)
  • At least one FDG Bookmark. ($3 to $35, depending on quantity)

So if you want everything, select Viking Raider, and then pledge $77 (one bookmark) to $109 (25 bookmarks)

Not too late for Retail Viking

Four copies each of Hall of Judgment and Citadel at Nordvorn. Combined with a Retail pledge over on Dungeon Fantasy Monsters 2, and you’ve got months of entertainment in a box, with more on the way later this year from Gaming Ballistic!

Bring that to the attention of your Favorite Local Game Store (but do it fast! DFM2 ends at just after 5pm Central Time!)

Add-on Options

You can always buy stuff without adding money here in Backerkit. But if you add now, you help achieve stretch goals.

You will have the options to add the following cool stuff in Backerkit:

  • Extra copies of Citadel ($14 PDF; $28 print; $35 bundle)
  • Fantastic Dungeon Grappling laminated bookmarks ($3 for 1, $10 for 5, $15 for 10, and $35 for 25; bookmarks in quantities of 5+ will be shipped in pages with five different pieces of art on them!)
  • Hall of Judgment ($12.50 PDF; $25 print; $30 bundle). There was an error on the original add-on listing; I’ve reduced the price.
  • Dungeon Grappling ($7.50 PDF; $20 Bundle). Finally, grappling rules that don’t suck for players of That Other Game (5e, OSR, or PFRPG).
  • Lost Hall of Tyr (2nd Edition) ($13 PDF; $26 Print; $33 Print+PDF bundle). This is Hall of Judgment pre-converted for you to the Dragon Heresy RPG.
  • Dragon Heresy Introductory Set ($20 PDF; $50 Hardcover Print; $60 Print+PDF bundle). The original system book for the setting being explored in Citadel at Nordvorn and Hall of Judgment. Gorgeous sewn-binding, 3mm cover . . . this is one of the best-printed books you’ll handle. If your friends play 5e but you want more tactical flexibility a la Powered by GURPS . . . this is your jumping off point. May be expensive to ship out of the USA, as all my inventory is in the States.
  • The Battle Shield of Torengar ($500). A hand-made shield made as close to the specs of actual finds as I can make it. Can be up to 35.5″ diameter, will be hide faced-and-backed, and likely 5.5 to 6.5 lbs total. This costs over $1,000 to ship outside the USA (yes, really), so it’s only available in the USA.

Offset Print Run Goal

The last goal that’s within reach (unless we add $10,000 in the next three days!) is the offset print run. Based on past Kickstarter performance . . . it’s not crazy. However, it’s a LOT of books, so the best way to get this done is to ensure lots of physical copies of Citadel are on the list. At some point, stretch goal or no, it’s just cheaper to go for the nicer printing . . . but I need to be ordering well over 600 books to make that work.

But it’s not crazy. 150 folks are PDF only. Nearly 380 people are following the campaign but have not yet backed. That’s an “actual plus latent” amount of nearly $35,000. So even that last stretch goal of 144 pages is not out of reach.

Wouldn’t that be something?

This week brings to a close the week of blatantly shilling for the Dungeon Fantasy RPG Kickstarters. Both Citadel at Nordvorn and the Dungeon Fantasy Monsters 2 and Boxed Set Reprint campaigns end this weekend, with  DFM2 closing tomorrow (Friday), and Citadel coming to an end on Sunday. Both funded and passed at least one stretch goal, and Citadel – which had fewer to begin with – is on the cusp of passing another.

Dungeon Fantasy Monsters 2/Boxed Set Reprint

The DFM2 campaign is currently past $50,000, and since one can see an additional 20-25% funding in the last two days of a campaign, it’s not over yet to get the $60,000 stretch goal. If you’re a backer, you can also answer Phil Reed’s question “What next?” by commenting on Update 14.

The Citadel at Norðvorn

The Citadel at Nordvorn turned from “gee, that’s worrisome” at the beginning to “Gaming Ballistic’s Best Kickstarter Ever.” It is already the best funded by several thousand dollars, and has 515 backers, which is 10 fewer than Hall of Judgment ended with, and 100 more than Hall of Judgment was three days before it ended. It’s already at 112 pages, Fantastic Dungeon Grappling will be inside the boxed set, and we’re $500 from making it 128 pages. From this point in HoJ to close, it picked up 26% additional funding. If we do that from here, the campaign will hit $24,570 . . . just $430 short of the offset print run. Of course, to do that, we’ll need 144 more backers at the current average pledge level. That last goal is going to be close!

Please jump on!

Back to GURPSDay

We have a new blog this week! Three Hundred and Thirty Three, by Michael Keenan, who has started off strong with ten posts this week!

GURPSDay is starting its sixth – GURPSDay started in February 2013,  a year after I started Gaming Ballistic. Things have slowed down a bit, and I’ll be considering how to revitalize this weekly activity. I’d like to see an average of 100 posts here per week – one per blog, ish – so we’ll see what we can do to get creative juiced flowing.

If you just started a GURPS blog – and I know that some of you have – email me and get on the list! With the advent of the Dungeon Fantasy RPG, Powered by GURPS, there’s even more reason to write.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all the posts.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.
Continue reading “Thursday is GURPSDay! March 15 to March 21, 2019”

I was a guest this evening with Matt Finch, talking about my Top 5 DM Tips.

I had a rough week, so I had little time to prepare. That made it pretty easy, in a way: the only thing I could think of was the most important stuff. I took a few notes, and I think we had a great conversation!

You tell me. It’s about an hour.

Status and Trajectory

There’s no better way to say it than to show it:

Double Your Dungeon Fantasy Fun

There are TWO Dungeon Fantasy RPG products on Kickstarter right now, and they’re being mutually supported by Gaming Ballistic and Steve Jackson Games.

The Citadel at Norðvorn funded several days ago and is now in the process of crushing stretch goals. We surpassed the first yesterday, and we’re on course to hit another one today or tomorrow! More on that later.

Dungeon Fantasy Monsters 2 and Boxed Set Reprint also funded a few days ago, and is in the process of knocking down stretch goals.

The SJG and Gaming Ballistic projects are separate, but have mutually-supporting stretch goals!

  • When Citadel hit $16,000 not only did Nordvorn boost to 112 pages, DFM2 upgraded the dice inside the box.
  • If Citadel hits $18,000 (possibly today!) DFM2 puts a game notebook in each box.
  • If DFM2 hits $45,000 (less than $800 to go as I type this) then SJG will include an entirely new RPG supplement by Gaming Ballistic, Fantastic Dungeon Grapplingin each copy of the reprint of the Box Set.

That’s not even talking about the DFM2 stretch goal at $48K and $60K for more pages in the Monsters book itself, and the offset print run for Nordvorn at $25,000, which would see the game on store shelves as well as available through Warehouse 23 and Gaming Ballistic’s website.

The level of cooperation here might be unprecedented (might not; it’s certainly unusual). My data – which I’ve shared over on theRPGsite after it came up – shows at at least on MY end, the mutual support has been effective and shows the strength of the line.

And I’ve got at least two more adventures – true adventures, not settings – being written right now.

It’s a great time to be involved in the Dungeon Fantasy RPG.

Please consider backing both projects today!

The Citadel at Norðvörn

 

Dungeon Fantasy Monsters 2 and Boxed Set Reprint

This has come up a few times. Cross-Kickstarter promotions – where two publishers are actively promoting and incentivizing  each other’s products at the same time – are somewhere between “rare” and “unheard of” from what I’ve seen (love to see other examples, though!).

So when Steve Jackson Games and Gaming Ballistic each hosted a stretch goal for the other company’s campaign, some confusion was naturally generated.

Here’s the deal.

What’s Different about FDG vs HoJ’s Version

Fantastic Dungeon Grappling is now 8 pages instead of four. It incorporates learning from over a year of play in terms of penalties and how folks actually grapple in the game. Experience showed that while the control points given and received were fair, they were not always fun, and I don’t care how  detailed or realistic a system is, if it’s not fun you won’t use it, and it’s missed its mark.

We also looked at things that monsters need to do (swallow PCs whole), flying creatures need to do (pick you up and fly away with you so they can eat you later or feed you to their hungry offspring), and some dedicated “abracadabra you’re grappled” spells. I think we amplified on a few other options as well.

How Do I Get the Book?

There are two ways to get it.

The first – and best – is to contribute to the Dungeon Fantasy Monsters 2 Kickstarter at the boxed set level, AND see to it that the $45,000 stretch goal is reached for that product. If that happens, SJG will be including a copy of Fantastic Dungeon Grappling in each box printed, if I understand it correctly.

The other way is to add $4 for the PDF, $7 for print, or $9 for Print + PDF to the Citadel at Nordvorn pledge, and when you get to backerkit, you’ll be able to place that in your cart with the credit you’ll receive from your pledge.

That’s it, really. I do need to add the Fantastic Dungeon Grappling banner and text (probably the text above, actually) to my Citadel campaign. Yesterday and today have been fantastic and nutso and exciting on both a personal and professional level, so I’m a step behind on that front.

The Blind Mapmaker was a big backer – he got his own character – on Hall of Judgment. He also does great reviews.

His review of Hall of Judgment  was complete, criticized where warranted and praised what he liked.

So I offered him the opportunity to get a preview of what was done already: This was his report.

Preview of The Citadel at Norðvörn powered by DFRPG

This is Grappling

Grappling has always gotten short shift in games. Gaming Ballistic wrestled with this problem repeatedly over the years, first with GURPS Martial Arts: Technical Grappling for GURPS (available at Warehouse 23), and then for 5e, Swords & Wizardry, and the Pathfinder RPG with Dungeon Grappling (PDF at Warehouse 23Print and PDF at Gaming Ballistic)

The knowledge and play experience from all of that helped me create Fantastic Dungeon Grappling, a short insert in Hall of Judgment. And now, thanks to the successful funding of the Dungeon Fantasy Monsters 2 Kickstarter, Steve Jackson Games has a new stretch goal for that campaign.

New Dungeon Fantasy 2 Monsters Stretch Goal: $45,000

If the DFM2 Kickstarter shoots through $45,000, Steve Jackson Games has agreed to include a copy of the 8-page Fantastic Dungeon Grappling booklet in the boxed set itself.

All of Gaming Ballistic’s Dungeon Fantasy RPG products are 8×10″ size . . . just like the box. And if that stretch goal is reached, we get to put that into practice.

Fantastic Dungeon Grappling takes the “attack roll, defense roll, damage roll” basic play of Powered by GURPS and makes it work for grappling as well. A new simplified tracking mechanism – tested over years of play – keeps this fast and light at the table.

And After the Grapple, easily and quickly perform feats such as Takedowns, Disarms, and inflicting pain or injury on your target.

Oh . . . and of course there are a few new magic spells that grapple, plus a short section on the best part about grappling: having your monsters grab and eat the players!

To unlock this new stretch goal and improve the box set contents, please visit and support The Dungeon Fantasy Monsters 2 Kickstarter today! And for those of you who already own the box, don’t worry!. . . Fantastic Dungeon Grappling will be available separately as a $9 for Print+PDF, and $4 in PDF-only, during the Backerkit phase of The Citadel at Nordvorn!

Excellent progress

The Citadel at Nordvorn is doing very nicely. A bit more each day, and just shy of $1500 to the first stretch goal. 405 actual backers, which exceeds where we were on Hall of Judgment four days before the campaign closed . . . and we have twice as much time remaining!

Speaking of those last four days on HoJ . . . we added 122 backers and $3300 in that period. So that’s one measure of where we might get. On the other side, there’s $12,500 in latent backers – those following but not pledged yet pledged! Though we probably wont’ get all of them, I hope to get many!  And note that total, plus the actual pledges of about $14,500, significantly eclipses the $25,000 stretch goal by quite a lot.

Do I smell offset printing in the air?

Cover! and Art Direction

Rick turned in his final version of the cover (and got paid that day, because when folks do good work for you, you pay them right away).

I’ve put in some draft “ad copy” for the left-hand side of the book. It’s being revised and edited for maximum “bite” but as is, this cover could go to print. I believe even the ISBN is accurate.

I’ve also given out all of the art direction for the parts of the book that are complete, and sent contracts to all of my artists. All have responded positively to the suggestions, and a few have come right back with “but how about this instead?” which I love. These guys are pros . . . I am one level above stick figures.

So we should see some really fine, fine pieces from the team, and I’m looking forward to seeing them develop.

Until then . . . keep spreading the word about the Citadel at Nordvorn, and back Dungeon Fantasy Monsters 2 as well!

Why the Dungeon Fantasy RPG?

So, in another forum, I was challenged: “Sell me on Dungeon Fantasy.” OK. I will:

All the flexibility, tactical combat glory, deadliness, and specificity that GURPS is known for, with the additional benefit that the line editor went through and removed all the stuff you DON’T need.

GURPS is a subtractive system: you have all this modular rules and information, and you have to sort through it and go full Boolean: No, Yes, Yes, Yes, NO!, Yes, No, No . . . so it’s very front-loaded, for the GM and for the players.

But the Dungeon Fantasy RPG does all the work for rules for the GM, reorganized them for digestibility, and then provided niche-protecting templates for again easing the front-loading of character generation.

In terms of “how do I get started in GURPS?” I can think of no better answer than “The DFRPG Boxed Set.”