I’ve updated the Lost Hall of Tyr (2nd Edition) PDF to correct some errors I noticed while looking at the proof. This should be the final file, though doubtlessly in the future someone will point out something I missed. This is the change log.

You should be receiving a Backerkit distribution of the file. I’m currently spooling out a new interior file for the printer(s), and that will be uploaded slightly later today. They actually prefer changes in the form of single page, but since both of the printers (UK and USA) also support POD, a new, full file is sensible.

Change Log u20190215

  • You’ll never notice this, because you’ll only get this version, but I’m upgrading the cover to 12pt/300gsm instead of 10pt/250gsm. The heavy paper on the interior needs an appropriately stout exterior.
  • p.iii – changed the ampersand in Swords & Wizardry to a different font, because it looked stupid in PR Viking
  • p. vi – adjusted the image and text to bring an orphan line where it belonged. It’s a hard-knock life.
  • p. 11 – Removed some underlines that were a legacy of the paragraph style used in the Pack Animals table
  • p. 18 – the borders went MIA in the Lowland Encounters table. They’re back.
  • p. 30 – a colon was used instead of a period in a run-in title. Colonectomy performed, period.
  • p. 41 – Way too many titles in the map-as-art. Now just reads “Dire Straits,” which gives more room for Dire Wolves to eat the PCs. Talk about clean plate club.
  • p. 42 – changed “When Norðalfar Attack” to “When Goblins Attack” in the art, and fixed a find/replace artifact (Goblinoids–>Goblins) in the text. A goblin is something different in the Dungeon Fantasy RPG, so my faerie goblins got renamed to norðalfs, plural/generic norðalfar.
  • p. 45 – removed an underline in the table that didn’t need to be there.
  • p. 49 – changed “ore” to “more” because typo, dammit.
  • p. 50 – expanded the map to very nearly fill the entire page. It’s slightly offset to the left in the PDF, because in print there will be paper lost to gutter.
  • p. 52 – Added details of “Trap D,” which managed to go MIA for several versions of the book. Yay, poison gas!
  • p. 54 – also expanded the map. This page was the bad print error page, so it would have been fixed regardless
  • p. 56 – Italicized Muspelheim.
  • p. 60 – changed paragraph style on “Varieties——>” to make it match other section heads
  • p. 92 – Changed map title to just read Dire Straits
  • p. 93 – Changed “Norðalfar” to “Goblins”
  • p. 102 – fixed a few layout errors and emphasis mistakes in the One Page Grappling section
  • p. 103 – fixed the ampersand in Swords & Wizardry so it doesn’t look silly
  • Back Cover – there are no ready-to-play characters in Lost Hall 2.0, because Dragon Heresy, 5e, and S&W Characters are very quick and simple to make at Level 1-5. That needed to be removed.

That’s the list!

The moment I’ve been waiting for. I hope you have too. There’s good news and bad news.

The Bad News

Let’s start with the bad news, because other than a few things to adjust, the rest is just freakin’ great.

There are maybe three or four things that need fixin’:

  • One of the pages had a legit whoops. The printer must have run out of ink or something. I’m hoping that quality control would have caught that, ’cause dang.
  • The goblin warrens maps were left out of the document. That’s an issue, because I’m out of space. I have a few ideas. The maps as they are are quite large, and done in full-page mode anyway. I can make them bigger, overlapping the page borders, and that would do it. I hate to lose the Dragon Heresy teaser or any of the other info. I’ll probably do that.
  • One map is labeled “When Norðalfar Attack!” instead of “When Goblins Attack!” That’s a quick fix.
  • There might be typos or other errors, but I’ll do a read-through word-by word with the pages in hand tonight. It’s always easier when you can look at the pages.

And that’s all for errors. One legit printer muck-up, and the rest are really my problem.

The Good News

The book is going to look amazing. Let’s start with the cover, and see how it stacks up with other books. Oh . . . one thing before I go nuts pasting pictures. This is an unbound proof. So don’t look at images where pages show through on the cover and judge the binding. There’s isn’t binding yet. That makes it easier to inspect the quality of the complete page.

The Cover

The Interior

Hall of Judgment - 128 pages; Lost Hall 2.0 - 112 pages. That's THICK paper.
Hall of Judgment – 128 pages; Lost Hall 2.0 – 112 pages. That’s THICK paper.
Oops. Won't ship the book like this!
Oops. Won’t ship the book like this!

Final Word

So, there are a few things to fix. Once that’s done, though – these guys did a nice job, and I look forward to doing more work with them in the near future.

I think you’ll like the heft and feel of the book when you get it. The colors are nice, the cover and paper tangibly good quality, and it stacks up as a nice companion to the Dragon Heresy Introductory Set.

I’ll read and correct errors tonight. Not entirely sure if they’ll want me to send over pages, or an entire file (no problem either way). After that, I suspect it will be a quick turn for printing, and then I’ll get shipping going.

Major milestone!

Thursday is GURPSDay, Valentine’s Day, and a great day for the Dungeon Fantasy RPG.

Dungeon Fantasy Monsters 2 was put on the “watch this space” calendar. SJG doesn’t do teasers – they’re either ready to rock, or they keep quiet. So look for this one.

Also, The Citadel at Nordvorn will go live on Kickstarter on Tuesday, Feb 19. Return to Nordlond about 250 miles east of Isfjall as the raven flies . . . and check out the Kickstarter preview.

In personal Gaming Ballistic News:

  1. The Lost Hall of Tyr proofs are on the way; I should get one from the US printer today even!
  2. The graphic design of Citadel got a major overhaul, and the Kickstarter is ready to go; it’s even approved by KS launch control.
  3. I posted a hoped-for publishing schedule for me in 2019.
  4. I received word from my authors on TFT projects that the first two (one from each) are over 75% completed for writing.
  5. I’ll be headed down to FNORDCon April 6-7, and running a table. Lots of Nordlond, maybe a preview of Citadel even, and several surprises

GURPSDay is starting its sixth – GURPSDay started in February 2013,  a year after I started Gaming Ballistic. Things have slowed down a bit, and I’ll be considering how to revitalize this weekly activity. I’d like to see an average of 100 posts here per week – one per blog, ish – so we’ll see what we can do to get creative juiced flowing.

If you just started a GURPS blog – and I know that some of you have – email me and get on the list! With the advent of the Dungeon Fantasy RPG, Powered by GURPS, there’s even more reason to write.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all the posts.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.
Continue reading “ValenGURPSDay: GURPSDay Summary Feb 8, 2019 – Feb 14, 2019”

Return to Norðlond with a mini-setting by Gaming Ballistic.

Response to the first journey to Norðlond, to find the Hall of Judgment, was outstanding, and introduced players of the Dungeon Fantasy RPG to Isfjall, a city in the depths of the barbarian north. Now, journey from Isfjall to Norðvorn, the magnificent castle and town that anchors both Audreyn’s Wall and The Palisade.

The Citadel at Norðvorn is coming to Kickstarter on February 19

From the northeast, the dragonkin threaten; from the northwest, the Hunted Lands are simmering, and about to boil over with hostile faerie. And of course the peoples of Norðlond are troubled by scheming, demons, and schemin’ demons.

Citadel will contain three large settlements: Norðvorn itself, home to 7,500 residents including the Castellan and the Wardens. Longbru, opposite one of the sallyports in Audreyn’s Wall, a town from which many adventurerers depart into the Dragongrounds . . . but not all return. And Ainferill, a town in turmoil after the tragic “accidental” death of the Jarl’s wife and adult son. It also spends some time to talk about what is between the big settlements: details on some sample villages, many important NPCs and what they care about, and a tangled web of danger and deceit that the PCs can engage with, or not, as they choose.

Citadel is a mini-setting for the Dungeon Fantasy RPG, again licensed by Steve Jackson Games to Gaming Ballistic. It will contain the locations above, plus important and not-so-important people and factions, each with their own goals. The entire region is about to burst into chaos . . . can the PCs find out why, and help contain the coming dark?

Citadel is planned for 80 pages, but I probably have enough content for 128 page or even 144 if things go very well. Stretch goals will add content in 16 page increments, improve the quantity and quality of art. As before, the book will be softcover and in 8×10″ format. If you liked Hall of Judgment, this book’s production values will be at least as good.

I hope you will join me, as before, in spreading the word and helping this come to life.

I always feel better when I’m working on something that, while not final, is at least good enough that I feel comfortable showing it about.

Today, I spent a lot of time pounding on the layout and look of the next book: The Citadel at Nordvorn.

This is what I came up with, and the basic look which which I’ll go to Kickstarter but it’s been modified since the original. The new look is reproduced below instead!

What might change?

The pagination circles will probably become either towers or (more likely) gate-houses.

The sword on top will be re-done in Illustrator or by a professional render, because at the moment the look is OK but it’s not an image that I can use other than a placeholder.

The running title font characteristics may be adjusted

The color scheme is very beige, and a better graphics pro than I am will help with contrast and readability, though most of the elements are OK.

In short: it’s not bad, and will get better, but it’s solid progress on delivering a good-looking book. I wanted it thematically related to Hall of Judgment. This qualifies. I also wanted it different than HoJ, and this also qualifies.

Tomorrow needs to be a real writing day, but I know what I have to do. I now have layout chapters where before I just had a wall of text. I have a look that makes the book distinct, though different elements may wind up being final, and those could be very different. I tentatively have six sample characters and a bunch of monsters in there, and while I cut the stuff from the HoJ bestiary that wasn’t there, there’s still a lot of placeholder for things that might be there but may or may not need writeups. I’m looking to make this one shorter, not longer, unless the Kickstarter does very well. There’s almost no way I can bring the entire thing in at 80 pages . . . but 96 or 112 is probably doable, and there’s content enough for 128 easily if the crowdfunding goes well.

Thursday is GURPSDay, and I’m on time this week!

In personal Gaming Ballistic News:

  1. The Lost Hall of Tyr final PDF was sent to backers, and then on to the printer. They’re in pre-flight.
  2. Re-read Citadel. It’s fundamentally sound in the backdrop, now I have to flesh out the relationships, factions, and add encounters.
  3. I posted a hoped-for publishing schedule for me in 2019.
  4. SJG and I formalized the contract for The Fantasy Trip. It’s delightfully open-ended in number of 16-page adventures I can write
  5. I’ll be headed down to FNORDCon April 6-7, and running a table. Lots of Nordlond, maybe a preview of Citadel even, and several surprises

GURPSDay is starting its sixth – GURPSDay started in February 2013,  a year after I started Gaming Ballistic. Things have slowed down a bit, and I’ll be considering how to revitalize this weekly activity. I’d like to see an average of 100 posts here per week – one per blog, ish – so we’ll see what we can do to get creative juiced flowing.

The Dungeon Fantasy RPG, Powered by GURPSIf you just started a GURPS blog – and I know that some of you have – email me and get on the list! With the advent of the Dungeon Fantasy RPG, Powered by GURPS, there’s even more reason to write.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all the posts.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.
Continue reading “GURPSDay Summary Feb 1, 2019 – Feb 7, 2019”

So, the files have been sent to the two printers: one in the UK, and one here in the USA. I made payment as well, and folks are talking about pre-press (a day or two) followed by perhaps three weeks of printing after proof approval, and that usually takes about a week. In both cases I’ve asked for hard-copy proofs, to check color and binding.
If that happens, I expect to have books ready to ship out by the first or second week in March, that means that by mid-March, the US and UK customers should have their books, and by the end of March or early April, everyone. Even the Aussie, I hope.
The details:
US Books: Preflight is today and tomorrow. Proofing is rapid but usually takes about a week. Then three weeks of printing. I should have books at my house by March 7, which means that I can pack ’em up and ship ’em out by the end of that weekend. Arrival in-hand March 13-22, depending on the USPS. Print copies will be about 9mm thick, printed on 100# matte paper.
International Books: Preflight is tonight. Proofing has to ship to me from the UK, but that has been quite fast in the past. I’ve tried to sneak the title and logos onto the spin, which is a bit thinner (about 6-6.5mm) due to slighly lighter weight paper stock for this printer (130gsm/85#). Assuming this printing looks as good as Hall of Judgment (no reason it should not!), and that they don’t reject my spine information, I’d expect the books to arrive at Kixto, my fulfillment partner in the UK, by the second week in march. From there, we have one going to Australia, one to Korea, and the rest either the UK or EU, so those should be fast. I’m still thinking late March or Early April. For the two folks that also ordered copies of Dragon Heresy in Hardback, I’ll send those separately.
Even so, it looks like the project will complete 2-3 months ahead of schedule.

Thursday is GURPSDay, and I’m posting to ensure all Thursday posts got caught. Yeah, that’s my story and I’m sticking to it.

In personal Gaming Ballistic News:

  1. The Lost Hall of Tyr preliminary PDF was sent to backers. If you’ve seen Hall of Judgment, you know how much better it is than the first edition
  2. Time to really go to town on Citadel
  3. I posted a hoped-for publishing schedule for me in 2019; check it out after the break.

GURPSDay is starting its sixth – GURPSDay started in February 2013,  a year after I started Gaming Ballistic. Things have slowed down a bit, and I’ll be considering how to revitalize this weekly activity. I’d like to see an average of 100 posts here per week – one per blog, ish – so we’ll see what we can do to get creative juiced flowing.

The Dungeon Fantasy RPG, Powered by GURPSIf you just started a GURPS blog – and I know that some of you have – email me and get on the list! With the advent of the Dungeon Fantasy RPG, Powered by GURPS, there’s even more reason to write.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all the posts.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.

Continue reading “GURPSDay Summary January 25, 2019 – Jan 31, 2019”

I managed to get my “year in review” out on January 1, which is really quick for a year in review. Now, even more importantly, it’s time to look forward. While “do more with the games I have” is in the cards, publishing and growing my business is about new content. So without further ado, here’s my tentative publishing and crowdfunding schedule for 2019.

On the Docket

There are certain things that are either contracted or have already an agreement in place but signatures pending. What are those? Some you know, some you don’t.

I did announce this in various channels, but Steve Jackson Games and Gaming Ballistic struck a deal similar to the one we made on the Dungeon Fantasy RPG, allowing me to produce 3rd-Party content under license for The Fantasy Trip. The TFT projects are up to 10 short adventures, which will be a color cover, black and white interior, and 16 pages long each. It would be insane to crowdfund one of these each month, and they can be produced reasonably quickly, so I’ll do them in batches of 4. If the first two campaigns do well, I’ll solicit for more authors for more projects. I’d love to effectively get far enough along on these, and have them be popular enough, to release one per month until SJG and the buying public get tired of them.

Additionally, I’m very excited about the new Dungeon Fantasy RPG projects. Nordvorn is the one I’m writing now, and I’ve now pretty much cleared my plate of everything but finishing the draft. When it’s close enough to done that I don’t feel like I’m in a panic, I’ll launch a Kickstarter, but I really want that to be in February, which means I’ve got about two weeks to polish up the draft. Given that I’ve already written 42,000 words and I don’t think the market will bear a book larger than about 80-112 pages, this means anywhere between zero and 17,000 words in about two weeks, which is completely doable.

The other two Dungeon Fantasy RPG projects and all of the TFT ones aren’t being written by me as author. I’ll manage the projects, get art, edit, and do other publisher-type things. I’ve got nice contracts in place for all of these, including a feature where the pay scale rises for the authors as the number of backers increases. I hope they max out!

In any case, I’ll release more tidbits as I can. The “Print Available” line assumes a no-time-lost turn on an offset print run. If the demand isn’t sufficient to print the titles offset, then print availability will be a month to six weeks sooner, as digital short-run printing is faster but more expensive. Any offset runs will see books go into stores beside the core books, though, so I’m very excited about that. I hope that folks join me in making that possible.

Let’s do a table.

Project Working Title Book Title/Working Title Crowdfund Date Backer PDFs Print Available
Lost Hall 2e Lost Hall of Tyr (2nd Edition) Jan-19 Jun-19
Citadel The Citadel at Nordvorn Feb-19 May-19 Aug-19
TFT Group 1 Untitled TFT 1 Apr-19 Jun-19 Sep-19
Untitled TFT 2 Apr-19 Jun-19 Oct-19
Untitled TFT 3 Apr-19 Jun-19 Nov-19
Untitled TFT 4 Apr-19 Jun-19 Dec-19
Dungeon Fantasy RPG 2 Ruins Project Jun-19 Aug-19 Nov-19
Dungeon Fantasy RPG 3 Forest’s End Aug-19 Oct-19 Jan-20
TFT Group 2 Untitled TFT 5 Oct-19 Dec-19 Mar-20
Untitled TFT 6 Oct-19 Dec-19 Apr-20
Untitled TFT 7 Oct-19 Dec-19 May-20
Untitled TFT 8 Oct-19 Dec-19 Jun-20

A Deep Breath

This represents a very aggressive schedule for a one-man shop plus contractors. If Citadel and the first TFT crowdfunding go as well as I hope they go (without being irrationally exuberant!), though, it means that there will be a stream of funds available from sales of those books that I can get a head start on the rest, and that turns an aggressive schedule from one of stress to merely one of project management and risk assessment.

I’m good at that. Five for five Kickstarters on time, or even early to promised schedule.

Also, the Print Available release schedule is geared towards “not the kickstarter.” I suspect backers will get their print stuff all on the first date, but if there’s a retail release, it’ll follow the stepwise schedule so folks can see something new from me each month on the store shelves.

Even so, if these projects take flight at all, and Nordvorn and its children do as well as Hall of Judgment, and if the TFT content is half as well received as the TFT Adventures project, it will give a great start on getting the next ones going, and if they achieve the same success that the TFT Adventures do, the line becomes self-sustaining.

We’ll see.

That represents my intent. Real life and the slings and arrows of the real world may conspire to move things around . . . but this is what I’m aiming for. Five crowd-funding projects this year, each effectively launching when the PDFs go out for the one before. Once that happens, the printing is somewhat on autopilot – barring disasters and lost shipping containers, that’s just time. My printing partners of choice are top-notch, so I’m not worried on that score.

Is that “all” for 2019? Maybe, maybe not. I suspect so.

I think I’ll be quite busy enough!

 

Had a good discussion with the assembled crew on the RPG Breakfast Club #3 this past Sunday.

 

Check it out!

These are live recordings from the Tavern Discord. Folks in the RPG industry come in and have discussions, very much in the style of a panel at a convention. The hosts change every week and talk about things ranging from art, minis, cartography, terrain, vtts, game theory, DMing & Player advice, and anything else that strikes their fancy. Toward the end of the show, we open the show up to audience members for questions. If you would like to be on the show as an audience member or a host please head on over to the Tavern Discorddiscord.gg/GaXW2TX and message Pexx.