Fantastic Dungeon Grappling takes the “attack roll, defense roll, damage roll” basic play of Powered by GURPS and makes it work for grappling as well. A new simplified tracking mechanism – tested over years of play – keeps this fast and light at the table.
And After the Grapple, easily and quickly perform feats such as Takedowns, Disarms, and inflicting pain or injury on your target.
Oh . . . and of course there are a few new magic spells that grapple, plus a short section on the best part about grappling: having your monsters grab and eat the players!
This is the PDF version of the book, hyperlinked and layered for your convenience.