Search Results for: shield DnD

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Heretical DnD5 – 6th level playtesting

Got in another playtest on the Heretical DnD project. What did I learn? I need to look a little bit at the grappling rules. There’s a tweak to be made that’s tiny and sensible. It won’t change much, but it’s a good add. There’s a neat use for a reaction on the Protection fighting style…

Heretical DnD: More on armor and combat simulations
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Heretical DnD: More on armor and combat simulations

Since my original forays into tinkering with the combat and narrative mechanics in D&D5, I’ve written a combat simulator to look at how quickly two combatants can drop each other using my rules assumptions, including for armor. I’ve found out a few things, which have sent me back to . . . not the drawing…

Heretical DnD: More thoughts on the Stress Threshold
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Heretical DnD: More thoughts on the Stress Threshold

When last we left our heroes, they (me) had first given some stream-of-consciousness thoughts on revamping what hits and misses mean, as well as differentiating between Stress and Wounds, and slapping on Damage Resistance or an Armor Value as the typical last-ditch defense when the wounding threshold is exceeded and a weapon actually hits the…