GURPSDay Feed

  • GURPS101: Designing New Imbuements
    GURPS Power-Ups 1: Imbuements introduces a new system to turn your weapon into fire or make your weapon more capable of striking through armor. It’s been quite popular spawning multiple Pyramid articles (with at least two by Y.T.) and is used by many gamers. It’s a bit of a whole cloth system instead of one you can […] The post GURPS101: Designing New Imbuements appeared first on… Read more
    Source: Ravens N’ Pennies Published on: 2020-01-21 By Christopher R. Rice
  • Dungeon Fantasy Companion 2 Kickstarter
    This went up yesterday:Thanks to Jon aka Caveman for letting me know this was up. Kickstarter announcement emails don't always make it through to my actual email, so I'd have missed this if he hadn't let me know directly.It's only up for 6 more days, so if you're interested, take a look and decide quickly…. Read more
    Source: Dungeon Fantastic Published on: 2020-01-21
  • Carpe Blogiem: A Call for Players
    And I’m back again looking for players. For a while now my groups were steady, but life and withdrawals to do other things have hit me hard on the gaming front. I’m specifically looking for 2-3 players for my Monday night B-Team. We play every week at 1930 hours EST to 2330 hours EST. The […] The post Carpe Blogiem: A Call for Players appeared… Read more
    Source: Ravens N’ Pennies Published on: 2020-01-20 By Christopher R. Rice
  • GURPS 101: Fighting Ghosts in DF
    Occasionally in DF, you'll run into foes that are completely insubstantial, and which cannot be affected by normal weaponry.Here are some ways to attempt to deal with them.Make weapons affect itThis is the adventurer standby in my games. My players are so enamored of Affect Spirits that they'll use it on weapons against anything that they either fail to hit or fail to hurt with… Read more
    Source: Dungeon Fantastic Published on: 2020-01-20
  • In Hindsight: Undead
    Last session had a whole lot o’ undead. For the most part, the party handled them through Turning. Once again, The Kid, a nymph bard, was faced with things that are unwilling to negotiate. This has me fretful on a couple of fronts. Turning In the previous Dungeon Fantasy campaign, I don’t recall much, if […]… Read more
    Source: Don’t Forget Your Boots Published on: 2020-01-20 By mshrm
  • Review of GURPS Disasters: Hurricanes
    The GURPS Disasters series are an unusual type of book, part adventure seed and part setting seed.GURPS Disasters: Hurricanes is the second in this series and focuses on Hurricanes (duh). It is written by an environmental scientist and covers what a hurricane is and its effects, during and after the storm.Chapter 1 Storm Front6 pagesCovers the terminology and what defines a hurricane vs. say a… Read more
    Source: Refplace Published on: 2020-01-19
  • Hall of Judgement, second edition
     This weekend I received delivery of Hall of Judgement, second edition from Gaming Ballistic. I got it as an add-on to the Nordlond Sagas for Dungeon Fantasy RPG kickstarter.  That KS is coming along nicely. The creator Douglas Cole is super-good at keeping backers in the loop (and I've seen preliminary copies of many of the files). As a result, I have every confidence that the products… Read more
    Source: After the Ogre Published on: 2020-01-19
  • GT: Off to Ottawa
    We've been talking about our inevitable downtime, and our next plan of action for Gamma Terra.About a year back, we'd been trying to decide between these two options:The Arsenal (Detroit)• Amy visited it on her way to Ohio all those years ago, said it's bleak• ruled by a humanoid chieftain called 6Mile who has a humanoid army• there is the belief that he wants to… Read more
    Source: Dungeon Fantastic Published on: 2020-01-19
  • Musings on Mooks and GURPS Combat Encounters
    As I work my way through the session planning for Tall Tales of the Orochi Belt, I find myself pondering combat encounters, and how GURPS tends to handle them.  How exactly should I stat up my minions in GURPS? And how can I transmit that to you in a way that helps you put together interesting sessions?I've been diving through a few books to see… Read more
    Source: Mailanka’s Musings Published on: 2020-01-19
  • Gaming Ballistic Financials (+ short posting break)
    Doug Cole posted his company's financial information here:Ballistics Report: 2019 Financial Overviewand he's offering a lot on Warehouse23:Gaming Ballistic on Warehouse 23: Pretty Much EverythingDoug is always good about sharing the nitty-gritty of game publication. It's refreshing given how opaque most companies are with the details of their business.Also, I'll probably be offline until Sunday, possibly Monday. If so, see you all when I get… Read more
    Source: Dungeon Fantastic Published on: 2020-01-17
  • DF Whiterock Session 81: The Bleak Theater Guard Room
    Date:2019-01-10Weather:Unseasonably warm, session entirely undergroundPlayer Characters:Elias, Wood Elf Cleric, 396 pointsGarreth, Half-Orc Fighter, 460 pointsIbizaber (Demented Avenger), Human Thief, 460 pointsPolly (Kalzazz), Wood Elf Archer, 454 pointsSeépravir (Archon Shiva), High Elf Wizard, 465 pointsSignificant NPCs:8 Duergar warriors2 Drow clericsRust monsterLogan, WolverinePolar bearWe resumed with the PCs just having opened a door into a guard post, featuring a bunch of duergar, a drow, and some kind of large… Read more
    Source: DF Whiterock Published on: 2020-01-17
  • Monster: Trapper
    Monster: Trapper The trapper is the relative of the lurker above. It creeps along the floor and grabs people the walk over it, instead of falling on victims from the ceiling. For some reason it lacks the various senses of its ceiling-dwelling cousin, but is resistant to cold and fire. Probably no less obnoxious than the lurker above. Trapper [Monster Manual 1e] 184 points Attribute… Read more
    Source: Generic Universal Eggplant Published on: 2020-01-17
  • One With the Land
    The idea of a lands ruler being tied to the land so that the health of each are connected is an old one. GURPS Fantasy first proposed this as a variation of Special Rapport "The Kings Two Bodies". Freelance Christopher Rice took that a few steps further in this blog entry. this effort is great for the local druid or protector, though the area is too… Read more
    Source: Refplace Published on: 2020-01-17
  • GURPS101: More Blessed Options II
    A new ideas for the Blessed advantage: Blessed (Dominion) Varies You have claimed a location as your own. The maximum amount of space you can claim as your own depends on your IQ. Look up your IQ+7 in the Size column of the Size and Speed/Range Table (p. B550), read across to the Linear Measurement […] The post GURPS101: More Blessed Options II appeared first… Read more
    Source: Ravens N’ Pennies Published on: 2020-01-16 By Christopher R. Rice
  • Random Gamma Terra Facts & Notes II
    This is an addendum to Random Gamma Terra Facts & Notes, published back in February of 2019.DatesThe original five have been out of the bunker for 156 or 157 days now.TechnologyMore Highlights:- Permium (TM) – an alloy of Kaskium. It's not as strong and vibration-absorbing as duralloy, but it's the second-best material we've found. The "bank vault" in Muskegeon was a form of Permium (TM).-… Read more
    Source: Dungeon Fantastic Published on: 2020-01-16
  • Monster: Lurker Above
    Monster: Lurker Above One of those weird classic D&D monsters. An oversized cloaker/darkmantle that drops from the ceiling, engulfs and smothers the prey. A lone adventurer doesn't really have a chance unless he has specific countermeasures. Dragon Magazine #150 lists the lurker above and the trapper as related to mind flayers, but I did not manage to find any connection. Lurker Above [… Read more
    Source: Generic Universal Eggplant Published on: 2020-01-16
  • Monsters: Yaggol
    Monsters: Yaggol The mind flayers are present even in the Dragonlance setting, although with some differences. First, they are called the yaggol, also known as akitu-shai or crawling maws. Their array of abilities is slightly different, and they are split into two castes – elites and savages. Also, they live in the jungles, not underground.    Savage Yaggol [Bestiary of Krynn Revised, page… Read more
    Source: Generic Universal Eggplant Published on: 2020-01-15
  • Totem Powers – Imbuements
    I have looked at Imbuements but never played them, though that is about to change. I will be playing a Mystic in one game and have been playing a powers based shaman in another for awhile now. Shadow Speaker relies on Afflictions, Totem-Bearer with Horse and Raven, and tokens for Bear, Dove, and Turtle. This gives him a decent mix of abilities which I have… Read more
    Source: Refplace Published on: 2020-01-15
  • Monster: Uchuulon (Slime Chuul)
    Monster: Uchuulon (Slime Chuul) The uchuulon is a partially ceremorphed chuul. It is weaker physically, slower, but smarter and coated in protective slime. Also, has magic resistance out of nowhere. Uchuulon (Slime Chuul) [Stormwrack, page 163] 184 points Attribute Modifiers: ST+7 (Size Modifier, -10%) [63]; HT+2 [20]. Secondary Characteristic Modifiers: SM+1; Basic Move -1 [-5]…. Read more
    Source: Generic Universal Eggplant Published on: 2020-01-15
  • Turning Purists into Tomorrow Men
    The Gamma Terra crew picked up some new recruits the old fashioned way – by recruiting NPCs.We have about 16 new folks in the group – 11 mutated humans, 4 "pure strain" humans, and 1 scientist "pure strain" human.All of them are ex-Purists. Some very, very recently ex-Purists, although clearly they'd made some kind of decision internally that it took just our offer to get… Read more
    Source: Dungeon Fantastic Published on: 2020-01-14
  • Monster: Larval Flayer
    Monster: Larval Flayer The larval flayer is a slightly grown up illithid tadpole that will eventually transform into a fearsome neothelid. It's basically a mind-draining octopus. Larval Flayer [Complete Psionic, page 133] 225 points Attribute Modifiers: ST-6 [-60]; DX+3 [60]; IQ-4 [-80]; HT+1 [10]. Secondary Characteristic Modifiers: SM-2; Basic Move -4 [-20]; Will+4 [40]; Per+4 [20]…. Read more
    Source: Generic Universal Eggplant Published on: 2020-01-14
  • Lens/Monster: Voidmind Creature/Voidmind Grimlock
    Lens/Monster: Voidmind Creature/Voidmind Grimlock Voidmind creatures are servants of the mind flayers that had almost all of their brain removed and replaced with slime that can form a tentacle. They can transmit everything they see to their mind flayer masters. Voidmind Creature [Monster Manual III, page 187] 172 points Applicable to: Any living aberration, animal, dragon, fey, giant,… Read more
    Source: Generic Universal Eggplant Published on: 2020-01-13
  • GURPS Gamma World, 20th Homeland – Session 21 – Unknown #1 = A2O
    We played Gamma Terra on Sunday, heading off to hit the last of the "Unknown" markers on our area map.Characters:"Barbie" – demo/EOD"Fatbox" – demo/EOD"Hillbilly" – medical specialist"Love Handles" – demo/EOD"Oinker" – demo/EOD"Short Bus" – computer programmerIn reserve:"Caveman" – demo/EOD"Momma's Boy" – computer programmer"Princess" – cryptographer/sniperWe took about a week off between our Grand Island adventure and this one – we're rapidly hitting targets before the… Read more
    Source: Dungeon Fantastic Published on: 2020-01-13
  • GURPS Swashbucklers: Sea Dogs, S1E01
    Command crew of the Graceful Dame GM: Gigermann Artegal Spenser (Rigil Kent) Davino Palange (Andricus) John Hayden (Ronnke) Sir Randel Payne (CommJunkee) William Rogers (Herodian) Live Stream YouTube I-I. Kingston, Jamaica. Monday, January 1, 1725 Anno Domini It is early morning and John Hayden is participating in a duel against a merchant named Smith who […]… Read more
    Source: Olympus RPG Group Published on: 2020-01-13 By Rigil Kent
  • Monster: Neothelid
    Monster: Neothelid No burrow speed btw. This is what happens when an illithid tadpole is allowed to grow without undergoing ceremorphosis. The illithids consider the topic of these psionic worms taboo. Interestingly enough, while the illithids are not present in Pathfinder RPG for legal reasons, the neothelids do not share this legal protection. In Golarion, the neothelids vie for power… Read more
    Source: Generic Universal Eggplant Published on: 2020-01-13
  • Dungeon Psionic 008 – Caves of Chaos and Kobalts / Dungeon Psiônica 008 – Cavernas do Caos e Kobaltos
    English Version // Versão em Português Date: December 07, 2019 Date in-game: 06, Planteral, New Harvest, Spring We begin session 008 at the ravine that provides access to the Caverns of Chaos. Characters in-game: Volt Khurar, a human cleric (300 points). Bybu, a half-orc martial artist that uses Karate and Judo (305 points). Babu Bear,…… Continue reading Dungeon Psionic 008 – Caves of Chaos and… Read more
    Source: Noh RPG Group Published on: 2020-01-12 By Binn
  • Gamma Pre-Summary
    We played Gamma Terra today, with a good crowd – six players.We:- Buried the dead at our last exploration point- traveled to Unknown #1 by rowing our inflatable Zodiacs- saw flying fish, drones, and a habitable drilling platform- met splitters from the Purists- met Red Death warrior-priests- met the Radiant – frogmen who worship radiation- tested the rad-proofing of our LEONIDAS suit- met hard-core Purists-… Read more
    Source: Dungeon Fantastic Published on: 2020-01-12
  • Monster: Intellect Devourer
    Monster: Intellect Devourer The intellect devourer is a body snatching brain on legs. These are sometimes used by the mind flayers are spies. Intellect Devourer [Expanded Psionics Handbook, page 202] 315 points Attribute Modifiers: ST-4 [-40]; DX+4 (No Fine Manipulators, -40%) [48]; HT+2 [20]. Secondary Characteristic Modifiers: SM-2; Will+1 [5]; Basic Move +1 [5]. Advantages: Dark… Read more
    Source: Generic Universal Eggplant Published on: 2020-01-12
  • Confessions of Childerbert Ingoberger – Session 53
    The following is an IC summary written by Bert's player. I make no claims to intelligibility of Childerbert's regional accent, but his manner of speech is as entertaining as ever.As usual, I am giving +1 CP for those players that submit a summary for me to post here on the blog. —So, Ol’ Darvin, ee ‘as a plan: an’ he’s sleek as a stoat in a coney’s… Read more
    Source: After the Ogre Published on: 2020-01-11
  • No more FFG Star Wars?
    Tenkar posted this about FFG jettisoning RPGs. Or at least fired the whole RPG staff.We played that game a while back, GMed by my Star Wars fan cousin. It was great. I wasn't terribly impressed by the FFG Star Wars system. Chargen seemed needlessly fiddly – making the guy you want took a lot of juggling around races and options and spending, and even then… Read more
    Source: Dungeon Fantastic Published on: 2020-01-10
  • GURPS DF Session 53 – Caves of Chaos, part 7
    Last night was probably the last DF session in several weeks. Our two absent players were back at the table and we had the full compliment of players.Session Date: Thursday 9 December 2019Party roster:Miao Miao, cat-folk swashbuckler, 391 points (PC)- Jenkins, human servant, 186 points (NPC Ally)- Brother Warian, human monk (initiate), 177 points (NPC Ally)- Gregus, human sellsword, unknown points (NPC Hireling)- Mace, human… Read more
    Source: After the Ogre Published on: 2020-01-10
  • DF Whiterock Session 80: The Bleak Arena Nosebleed Seats
    Date:2019-01-03Weather:Unseasonably warm, session entirely undergroundPlayer Characters:Elias, Wood Elf Cleric, 392 pointsGarreth, Half-Orc Fighter, 458 pointsIbizaber (Demented Avenger), Human Thief, 458 pointsPolly (Kalzazz), Wood Elf Archer, 452 pointsSeépravir (Archon Shiva), High Elf Wizard, 463 pointsSignificant NPCs:2 Ettins7 Duergar warriorsAfter once again defeating the duergar in their guard room, and not finding the hobgoblin vampire anywhere, the PCs again started searching the top level of the Bleak Theater.  They… Read more
    Source: DF Whiterock Published on: 2020-01-10
  • Cross-Post: The Reaver’s Hand as Power-Ups
    I've been a backer for Christoper Rice's (of Ravens and Pennies fame) patreon for quite awhile, at varying degrees of commitment, for a long time.  A lot of Rice's material has made it into Psi-Wars, from Keleni Stickfighting (Ishen Denshin, from his pyramid article, Mind and Body) and the Dead Art (Thanatokinesis, from his article, Necro-Psi) as well as likely others that don't spring immediately… Read more
    Source: Mailanka’s Musings Published on: 2020-01-10
  • Another week in the life of GURPS
    First: Here's wishing everyone a great 2020! I'm off to a weak start – I have a very, very bad cold – but I remain hopeful.This week is named Alix. The news:• I started editing the Girl Genius Sourcebook and Roleplaying Game. I have no ETA at this time – this is a long manuscript and I have all the rest of GURPS to run… Read more
    Source: Dr. Kromm’s GURPS Livejournal Published on: 2020-01-10
  • Notes from the Post-Apocalypse – GM info dump for Gamma Terra
    We've been dealing with lots of little things from our last Gamma Terra session.Here are andi's notes on the android we shot for booting up near firearms, because we're a little jumpy:In one of the suites in the Echo-Tower, the PCs destroyed a female Mark VIII Bodyguard Android by shooting her in the head, and using Oinker’s “bunny scope” they found her memory modules in… Read more
    Source: Dungeon Fantastic Published on: 2020-01-09
  • Boil and Bubble: Ritual Path Magic Miscellany V
    Like my previous four installments, today’s post are compact little rules to help spice up your Ritual Path Magic game. Better Rules for Working Together in Effect-Shaping Ritual Path Magic Working together for standard energy-gathering Ritual Path Magic is straightforward: all assisting mages roll their skill and pool the energy. In Effect-Shaping RPM it’s simply […] The post Boil and Bubble: Ritual Path Magic Miscellany… Read more
    Source: Ravens N’ Pennies Published on: 2020-01-09 By Christopher R. Rice
  • Monster: Phthisic
    Monster: Phthisic Yet another monster that is said to be associated with the mind flayers, but its description has nothing even hinting at it. Basically, it's a spiky, psionic troll spawned from somebody's psyche. Phthisic [Expanded Psionics Handbook, page 206] 483 points Attribute Modifiers: ST+8 (Size Modifier, -10%) [72]; HT+3 [30]. Secondary Characteristic Modifiers: SM+1; Basic… Read more
    Source: Generic Universal Eggplant Published on: 2020-01-09
  • Wiki Showcase: the Asrathi
    Psi-Wars has always been an "Aliens Everywhere" setting, and one of the things I did to show this was grabbing random templates from any book (in this case, the felinoid template from GURPS basic) and slotting it into the game (as the racial template for Kendra Corleoni).  When it came time to discuss how to design aliens, I naturally returned to the felinoids again for… Read more
    Source: Mailanka’s Musings Published on: 2020-01-09
  • Monster: Ineffable Horror
    Monster: Ineffable Horror The Monsters of the Mind article in Dragon Magazine #337 has a sidebar that lists monsters related to the mind flayers. The ineffable horror is one of them. I've read through its description, and the only mind flayer-related thing is that they somewhat have similar appearances. Maybe I'm just missing some pre-3.5e lore, if these monsters appeared there. Ineffable… Read more
    Source: Generic Universal Eggplant Published on: 2020-01-08
  • Review: Power-Ups 9: Attributes
    Recently SJGames released GURPS Power-Ups 9: Attributes and my Patrons asked me to review it, so here's my review: Never have I seen a bigger mea culpa from a company, except perhaps White Wolf republishing their old versions of the World of Darkness.  But this should not be a mark of shame on SJGames; instead, the fact that this book exists should make you proud of SJGames. They… Read more
    Source: Mailanka’s Musings Published on: 2020-01-08
  • Monster: Mindwitness (Half-Illithid Beholder)
    Monster: Mindwitness (Half-Illithid Beholder) The worst/best of the worlds of magic and psionics – the combined mental might and a nasty outlook on the world of an illithid and a beholder. Mindwitness (Half-Illithid Beholder) [Underdark, page 89] 1,120 points Attribute Modifiers: ST+5 (Size Modifier, -30%) [35]; IQ+6 [120]; HT+3 [30]. Secondary Characteristic Modifiers: SM+3; Will+3 [… Read more
    Source: Generic Universal Eggplant Published on: 2020-01-07
  • Preparing for next session
    The next session this coming Thursday may be the last for a little while. Then we'll likely be playing other games for a few weeks. I still need to see which games will be running. Hopefully some other players who are intending to GM will have be ready to commit by Thursday. I'd willingly keep running this in a pinch, but I know that some… Read more
    Source: After the Ogre Published on: 2020-01-07
  • Carpe Blogiem: 2019 – A Year In Review
    Here are how things went for me in 2019: The Good (What I did well or that went well) GURPS Realm Management (aka “SNO-51”) was written, revised, and is currently in playtest. The playtest is likely to be extended and as of this writing there have been over 1,000 emails traded back and forth between […] The post Carpe Blogiem: 2019 – A Year In… Read more
    Source: Ravens N’ Pennies Published on: 2020-01-07 By Christopher R. Rice
  • Wiki-Showcase: the Scavenger 2.0
    One of the requests I had for Tall Tales was an update to the Scavenger Template. This caused a bit of controversy, because the purpose of the original is as the Psi-Wars "tech expert."  The original complaint about the Scavenger template was that "the name was wrong," given that if you wanted to be a robot builder or a ship's engineer, "Scavenger" wouldn't be the… Read more
    Source: Mailanka’s Musings Published on: 2020-01-07
  • Monster: Elder Brain
    Monster: Elder Brain The elder brain is a telepathic powerhouse that rules a particular mind flayer colony (unless it is ruled by a paragon mind flayer or a brainstealer dragon). They have almost all the telepathic powers from GURPS Psionic Powers. This post assumes that psi and anti-psi powers can be taken together. Elder Brain [Lords of Madness, page 144] 1,781 points Attribute… Read more
    Source: Generic Universal Eggplant Published on: 2020-01-06
  • Monster: Mind Worm
    Monster: Mind Worm The mind worm is a terrifying monster that can view you remotely, then snag you through a mirror or other reflective surface, then drain your HT, then swallow you from afar, then digest you. Mind Worm [Dragon Magazine #337, page 28] 946 points Attribute Modifiers: ST+65 (No Manipulators, -40%; Size Modifier, -60%) [130]; DX-1 [-20]; IQ+3 [60]; HT+7 [70]. Secondary… Read more
    Source: Generic Universal Eggplant Published on: 2020-01-06
  • Wiki-Showcase: What the hell have you been doing over the past month?
    I had a nice, long vacation, and also announced the up-coming playtest for the action vehicular combat system (which, alas, had to be postponed, as all the actual action vehicular combat characters couldn't make it.  I've added a new one so this is less likely to happen in the future).  In the meantime, I've been doing a lot of work primarily on the wiki, but… Read more
    Source: Mailanka’s Musings Published on: 2020-01-06
  • Boil and Bubble: Warding Ritual Path Magic
    A few warding spells for protecting a caster’s home and hearth… . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here. The post Boil and Bubble: Warding Ritual Path Magic appeared first on Ravens N' Pennies…. Read more
    Source: Ravens N’ Pennies Published on: 2020-01-05 By Christopher R. Rice
  • Melee Academy: More Psionic Martial Arts III
    GURPS Psionic Powers offers a way to create psychic characters using a powers framework. GURPS Martial Arts codifies fighting styles in an easy to use block. In Pyramid #3/69: Psionics II I created the first fusion of these two books with “Mind and Body”. Here is another martial arts style that never made it to […] The post Melee Academy: More Psionic Martial Arts III… Read more
    Source: Ravens N’ Pennies Published on: 2020-01-05 By Christopher R. Rice
  • Boil and Bubble: Fire Ritual Path Magic Spells II
    A couple of fire-based Ritual Path Magic spells for your caster… . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here. The post Boil and Bubble: Fire Ritual Path Magic Spells II appeared first on Ravens N' Pennies…. Read more
    Source: Ravens N’ Pennies Published on: 2020-01-05 By Christopher R. Rice