Welcome to the second year of GURPSDay, and here’s the final pull for you guys.

We’re currently drawing content from 85 blogs, having picked up Matt Riggsby’s Tetsujin no Lllama. Only 15 more to go until we’re pulling from 100! But we’ll need your help.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all 35 posts as of 835pm CST.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.
Continue reading “GURPS Day Summary Apr 21 – Apr 27, 2017”

Welcome to the second year of GURPSDay, and here’s the final pull for you guys.

We’re currently drawing content from 84 blogs. Only 16 more to go until we’re pulling from 100! But we’ll need your help.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all 41 posts as of 7pm CST.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.
Continue reading “GURPS Day Summary Apr 14 – Apr 20, 2017”

Welcome to the second year of GURPSDay, and here’s the final pull for you guys.

We’re currently drawing content from 84 blogs. Only 16 more to go until we’re pulling from 100! But we’ll need your help.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all 52 posts as of 8:30pm CST.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.
Continue reading “GURPS Day Summary Apr 7 – Apr 13, 2017”

Forum poster Icelander wanted to create a special martial arts style for actually being trained to arrest and detain folks. It’s based on how they do it in Iceland, I think, and is derived from the Passive Restraint style found in the Technical Grappling book. I asked for permission to repost it here on the blog, which he granted. For more discussion, go here.

Arrest Techniques

6 points

This represents the training police officers or other law enforcement personnel receive in arrest techniques, control tactics and the use of force continuum, excluding tactical shooting and the handling of firearms, which will usually be considered its own style. Teamwork is a vital part of this style and the Perk can be chosen as soon as the style has been learned, even if the character does not have 10 points in its skills.

This write-up is skewed toward the arrest techniques taught by the Icelandic police, as that is what I had the best access to, but will describe many typical British, Danish, German, Norwegian and USA training programs as well. Staff as an Optional skill is rare in Europe and the US, but more common in Asia, where the lathi stick and other long staves are common law enforcement tools. Shield is a primary skill for riot police and their batons are often long enough to use Broadsword skill.

Gunnar, my friend who is a serving police officer, member of a riot team and a certified arrest technique instructor, has visited and/or hosted police visitors who have from the above-mentioned countries, observing their training, trained with them and exchanged tips and tactics, in addition to some twelve years of experience here in Iceland.

Unfortunately, he hasn’t trained with anyone who graduated from Quantico, FLETC or other federal training facility, so I can’t be certain this fits for federal law enforcement agents in the US. His last experience with US police was with the Miami-Dade Police Department and this style would fit well enough for them. From what I’ve heard from other cops here who have gone on patrol or trained with US police, it also seems to work for several other Florida deparments, the NYPD and others.

In general, courses in proprietory systems like the SPEAR Fighting System, CQD or others do not mean that the graduate needs to take another Style Familiarity Perk, as most such courses are not long enough for that. SPEAR Fighting System, popular in the UK and allegedly having been taught at the FLETC and Quantico at some point in the 2000s and 2010s, is basically just adding a point in Brawling and maybe Judo, which are already Optional skills precisely because of a tendency to teach these skills in some training programs. The first point in an unarmed skill, particularly Brawling, doesn’t actually require much time to gain, so it’s fairly realistic that a good instructor can teach it in a course that takes less than a week. It’s gaining higher levels of skill that takes a lot of time.

Skills: Diplomacy; Intimidation; Liquid Projector (Sprayer); Shortsword; Wrestling.

Techniques: Arm Lock (Shortsword or Wrestling); Armed Grapple (Shortsword); Change Position (Wrestling); Close Combat (Shortsword); Disarming; Force Posture Change (Wrestling); Handcuffing (Wrestling); Low Fighting; Pass Limb (Wrestling); Retain Weapon (Shortsword); Sweep (Wrestling); Targeted Attack (Liquid Projector (Sprayer) Jet/Face); Targeted Attack (Shortsword Swing/Arm); Targeted Attack (Shortsword Swing/Leg).

Perks: Grip Mastery (Baton); Licence; Off-Hand Weapon Training (Liquid Projector (Sprayer)); Passive Restraint Certification; Teamwork (Arrest Techniques); Technique Mastery (Change Position; Force Posture Change; Handcuffing; Pass Limb).

Optional Traits

Advantages: Combat Reflexes; Legal Enforcement Powers; Police Rank.

Disadvantages: Code of Honour (Police); Sense of Duty (Blue Line).

Skills: Body Language; Brawling; Broadsword; Fast-Draw (Sword); Holdout; Judo; Law (Police); Observation; Professional Skill (Law Enforcement); Search; Shield; Staff; Streetwise; Sumo Wrestling.

Techniques: Break Free (Wrestling); Choke Hold (Shortsword or Wrestling); Elbow Strike (Brawling); Escaping Parry (Wrestling).

Perks: Quick-Swap (Baton); Off-Hand Weapon Training (Shortsword); Shoves and Tackles (Shield or Staff); Style Adaptation (BJJ; Glíma (Belt/Jacket Wrestling)* or MMA); Sure-Footed (Any appropriate for typical duty environment).

*Replace with any culturally relevant style for other countries.

Yeah, I’m sure I should have noted this before. But . . . while I’d noted that my RSS feed was limited to 10 posts, while my old Blogger site was 25, I just shrugged and chalked that up to system differences.

But this week, I noted that my “Precis” descriptions were not getting uploaded into my GURPSDay feed. I checked, and they were formatted correctly.

What gives?

Ah, looking at the RSS feed itself shows that the main body text isn’t there; it’s an abbreviated version.

Since most of my fellow bloggers on WordPress for GURPSDay also only show 10 posts, I figure I’m not alone.

The Fix is In

This isn’t complicated. It’s so simple I never bothered to look for it. But go into your Settings/Reading in your Dashboard, and make the changes I note.

I’m not positive this will work; I will need to run the script again to check. But I do expect it’ll fix the issue.

Welcome to the second year of GURPSDay, and here’s the final pull for you guys.

We’re currently drawing content from 82 blogs. Only 18 more to go until we’re pulling from 100! But we’ll need your help.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all 47 posts as of 7:30am CST.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.
Continue reading “GURPS Day Summary Mar 31– Apr 6, 2017”

Welcome to the second year of GURPSDay, and here’s the final pull for you guys.

We’re currently drawing content from 82 blogs. Only 18 more to go until we’re pulling from 100! But we’ll need your help.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all 57 posts! I’ll be upstairs coughing up enough ick to qualify as a slime attack.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line.
Continue reading “GURPS Day Summary Mar 24– Mar 30, 2017”

While the song continues “absolutely nuthin’,” and proceeds to say it again, this isn’t so for GURPS. After I posted today’s GURPSDay script pull, someone asked in a seemingly non-trollish way why play GURPS instead of the other seemingly eight billion games out there.

It’s a good question.

My RPG History

Like most, I got my start with D&D – specifically my friend Howard introduced me to AD&D, and he had all the books (and he was one of the first to have an actual IBM PC, which meant we would gather at his house to play Wizardry, as well). That was my introduction to RPGing in general. We did try (very briefly) Star Frontiers as well. Then I started collecting at home. I got the Red and Blue box D&D games from my parents. I was given the Top Secret RPG as well, which I was fascinated by because it had a gun on the front, and the art seemed very edgy to my pre-teen self.

After a while, I fell in with a fairly serious gaming crowd, helmed by a future art director for Accolade, and a bunch of other good guys, including one who would be the best man at my wedding. We played what seemed like darn near everything, and made up characters for many more games. I remember D&D, Twilight: 2000, Robot Warriors, Champions, Bushido, Lords of Creation, a ridiculously epic Warhammer RPG campaign, WEG d6 Star Wars, Ringworld, and MERP. At least.

And then Mark came over with a game called GURPS. One game, he said, could do everything. No longer would need to learn a new system for each setting we wanted to play.

I was hooked. This was 1989.

I went off to college, then, and I continued my RPG habit, picking up the next generation of RPGs, including Dark Conspiracy, the second edition of Twilight: 2000, and Shadowrun. But all in all, none of them – with the exception of the d6 Star Wars system – held my attention like GURPS did. I tried to run Dark Conpiracy, I really did. But wow, was it incoherent and hard to run. So in a game with 15 players, I took nearly every GURPS book I owned, so it would seem, and ran a great campaign.

Oh, it was fraught with newbie GM errors. Too many sourcebooks, way too much “let me look that up.” But it was glorious, and was consistent in a way that other games weren’t.

In grad school, I really discovered the internet, and started on usegroups, such as rec.games.frp.gurps. I became a regular abuser of the GURPS Vehicles rules, and my first practical use of multivariable calculus was to design proper hull shapes for spaceships built in the Vehicles system. I even got one or two modules in to the game, and started receiving my first playtest credits.

When I wound up in Minnesota in 2000, I started writing for real, contributing a few articles to Pyramid magazine. Playtested more. Then Lead Playtested, and got some nice compliments for my work on High-Tech and Tactical Shooting as lead playtester.

By that time, I was basically playing GURPS, GURPS, and nothing but the GURPS.

Which brings us to the basic question again: Why?

Why GURPS for Me?

Of all the reasons to play, what are my top few? Continue reading “GURPS, HUH! What is it good for . . . ?”

This is a repeat of an SJG Forums post made by Assistant Line Editor Jason “PK” Levine.

*** *** *** ***

A wise company looks to the future while carefully minding the past, and it’s in the latter spirit that we’ve offered back catalogs of our classic magazines. Roleplayer, which started as a newsletter and then evolved into our in-house magazine over a run of 30 issues, actually predates GURPS. The “house organ” position was later filled by Pyramid Classic, our full-color, 96-page magazine that also went for 30 issues before transitioning from print to online as “Pyramid Volume 2.”

In addition to being filled with useful articles and interesting editorials, these these magazines offer a window into the past of Steve Jackson Games. As such, we’ve had them available on Warehouse 23 for some time now (see links in the paragraph above). But we know that some people are completionists — they want it all or want nothing! — and it is for our fellow obsessives that we’ve created two new half-priced bundles.

The GURPS Roleplayer Bundle gives you all 30 issues of Roleplayer for just $30, and the Pyramid Classic Bundle similarly delivers all 30 issues of the first volume of Pyramid for just $75. You can think of these as “half off,” “buy one get one free,” or “a 50% savings” (well, okay, a 49.75% or 49.99% savings if you want to get technical), but it all adds up to the same thing: a way to snag ’em all without breaking your budget.

So strap on your archaeological ludographer’s jacket and delve back into a time when physical skills cost more and carrying capacity was linear. For only by understanding the past can we move forward!

GURPS Roleplayer Bundle

Store Link: http://www.warehouse23.com/products/SJG30-8399
Preview PDF: http://www.warehouse23.com/media/SJG30-8399_preview.pdf

Pyramid Classic Bundle

Store Link: http://www.warehouse23.com/products/SJG30-8899
Preview PDF: http://www.warehouse23.com/media/SJG30-8899_preview.pdf

Welcome to the second year of GURPSDay, and here’s the final pull for you guys.

We’re currently drawing content from 81 blogs. Only 19 more to go until we’re pulling from 100! But we’ll need your help.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line.
Continue reading “GURPS Day Summary Mar 17– Mar 23, 2017”