Thursday is GURPSDay, but it’s Saturday, because I ran into some script errors while at the same time being slammed trying to successfully close out all items from my Real Job (for now!) trip to Thailand. So we’re picking up a few extra days this week.

Welcome to the second year of GURPSDay, and here’s the pull for this week.

We’re currently drawing content from 89 blogs – we picked up two more. Only 11 more to go until we’re pulling from 100! But we’ll need your help.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all 44 posts.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.
Continue reading “GURPSDay Summary Jun 16 – Jun 24, 2017”

Thursday is GURPSDay, and may Thor make your games a bit more exiting today! This post is coming ping-pong from Minnesota to Thailand, as I’m away on business, and my lovely wife has run my script for me today.

Welcome to the second year of GURPSDay, and here’s the pull for this week.

We’re currently drawing content from 87 blogs, which ain’t bad. Only 13 more to go until we’re pulling from 100! But we’ll need your help.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all 33 posts as of 1030pm.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.
Continue reading “GURPSDay Summary Jun 9 – Jun 15, 2017”

Thursday is GURPSDay, and may Thor make your games a bit more exiting today!

Welcome to the second year of GURPSDay, and here’s the pull for this week.

We’re currently drawing content from 87 blogs, having picked up The Olympus RPG Group this week. Only 13 more to go until we’re pulling from 100! But we’ll need your help.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all 43 posts as of 9pm.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.
Continue reading “GURPSDay Summary Jun 2 – Jun 8, 2017”

Thursday is GURPSDay, and may Thor make your games a bit more exiting today!

Welcome to the second year of GURPSDay, and here’s the pull for this week.

We’re currently drawing content from 86 blogs. Only 14 more to go until we’re pulling from 100! But we’ll need your help.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all 36 posts.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.
Continue reading “GURPSDay Summary May 26 – Jun 1, 2017”

Over on the forums, there’s a thread on making Evaluate better. There frequently seems to be. Someone invoked my name somewhat kiddingly and asked if it was time for me to write Technical Evaluate.

Thinking about it, I wondered if what that would really look like is to use the rules for On Target instead. Roll an Evaluate just like rolling for Aim – a skill roll to look for an opening, followed by an effect roll to see how much of a bonus you can extract. (Note that using a skill roll for Evaluate has been examined before)

You’ll want to deal with a few considerations, though. The following musings aren’t even a teeny tiny bit playtested. I’m just rising to the bait of how to use effect rolls to replace evaluates.

The Attempt Roll

The roll to spot an opening should probably be related to weapon skill or ability to see openings – that feels like weapon-based training to me. It’s a sensory thing, so that feels like Perception. So maybe the attempt roll is a roll vs. Per-based weapon skill.

That means Joe Average with no training will be rolling against Per-5 or so, which probably means “you will never successfully spot an opening.” That might not be wrong – you’re just not going to “sneak one in” unless the foe does a committed attack or something.

What else could it be? Maybe just Perception, but I don’t think so. There’s a training component here. Tactics? Possibly – that would be a giant expansion of the skill, though, taking it into a “must have” where currently it’s more of a leadership skill.

Why not a Contest of Skills? Well . . . that’s a Feint. There’s a perfectly good mechanic in place for that already. Continue reading “Evaluate On Target”

Thursday is GURPSDay, and may Thor make your games a bit more exiting today!

Welcome to the second year of GURPSDay, and here’s the pull for this week.

We’re currently drawing content from 86 blogs. Only 14 more to go until we’re pulling from 100! But we’ll need your help.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all 48 posts as of 8pmCST.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.
Continue reading “GURPSDay Summary May 19 – May 25, 2017”

I love fighters. Paladins too, but I love fighters. Even when magic and other superpowers are available, I tend to play characters whose main mode of interaction with bad guys is to beat the bejeezus out of them. Partly this is a quirk of mine: when it comes time to sit down and game, I’m usually looking for  a way to unwind, and delving into “what spells or powers do I have now?” isn’t as fun for me as clever ways to do more direct action. When I played “Commander Samurai,” who usually just went by the title “The Commander,” in the GURPS Aeon Campaign, I mostly played him as Batman – ghosting into the situation with a ridiculously high Stealth skill, attacking with fists, guns, or telekinetically-enhanced versions of both, and then vanishing again. He had other powers; we eventually rewrote him because I didn’t use them.

Anyway: to return. I loves me some fighters. When I reposted my take on the Samurai from a year or two ago, a helpful poster aimed me at an Unearthed Arcana dedicated to the topic, specifically the samurai. I read through it, and had thoughts.

Fighter Archetypes

In 5e, what you’re really adding isn’t different character classes in most cases (this is good), but instead adding Fighter Archetypes – which basically means you’re adding thematically unified sets of powers that show up (for the fighter) at different levels. For fighter, you get Martial Archetype boosts at 3rd level (on selection), and then 7th, 10th, 15th, and 18th.

The 3rd level abilities usually define the archetype. The rest are power-ups.

The four new archetypes presented are the Arcane Archer, the Knight, the Samurai, and the Sharpshooter. Continue reading “Review – Unearthed Arcana: Fighter”

I’ll be at GenCon this year, which means all of Gaming Ballistic, LLC will be in attendance. That second one sounds much more impressive.

My fate was sealed when I pledged to the Dungeon Fantasy RPG Kickstarter, and opted into the Saturday 1-5pm session with Sean Punch. Doubly sealed when I decided I’d try and go there under the auspices of the Indie Game Design Network, as both an exhibitor and table fiend.

But . . . that meant I could take the time to do a bit of hands-on demonstration, too.

Grappling Smackdown

From 10am to noon on both Friday and Saturday, I’ll be running a two-hour one-shot session designed to show off how Dungeon Grappling plays at the table.

Right now, each game will be using Dungeons and Dragons Fifth Edition rules. It isn’t PvP – it will be a normal romp through a limited dungeon, but designed to highlight the grappling rules as modified by Dungeon Grappling.

What does that mean?

It means that a gaggle of kobolds might score enough control points to worry a high level fighter. It means a web spell does control damage. And it means that a Barbarian or Monk got real interesting when optimized around the wrestling skills.

Grappling is Combat

Grappling never really gets the credit it should, because folks usually insist on invoking complicated or non-optimal subsystems to resolve it. Dungeon Grappling is both new and old, in a way that will become instantly apparent when you play.

Come find out what a smooth grappling system can do for a game. Sign up as follows:

Friday 10am to noon

Saturday 10am to noon

I’m a member of the Indie Game Developer Network. So when a member wrote that his Kickstarter was mid-swing, and a surfeit of real-life obligations prevented him from doing marketing for great justice (nod to Zero Wing). I offered to take a look at his product and review it.

The Book of Nouns

Well, yeah. The book contains about 80 different write-ups, categorized as landscapes; cities, towns, and buildings; events; people. There are twenty of each. There’s typically a full-color photograph of the thing in question, and a few pages of writeup, in 6×9 format. Every entry ends with some thoughts on how to use the idea in play.

It’s a straight-forward concept, and one might wonder if it’s needed in the age of Google? I’ll throw down an answer, which is that the world and it’s history is a vast and unruly place, and in order to search for something, you need to know it exists, or be very clever in your search terms.

This book takes some places you might or might not have heard of, people who have done great things (“terrible . . . but great,” to borrow a phrase, in some cases), cities and other events that make a place noteworthy, and then served ’em up to you as a jumping-off point for ideas.

Examples

I won’t spoil it, of course. But there are some very interesting entries in there.

Son Doong Cave

Oh, megadungeons. Not real. Too fake. Too contrived. Could never exist.

Hah. Then you’re not aware of Son Doong Cave – which I was not. Five and a half miles of caves (that’s 2,900 10′ map squares, or if you do four squares to the inch for your graph paper, you’re talking something like a map that’s sixty feet long). And that’s just the linear dimention. Some of the caves are 600′ wide and (more impressively, perhaps) 450′ tall, which is enough to easily support some pretty horrifying avian threats. Like dinosaurs. Just sayin’.

Tell me you can’t see great encounters happening in here? Continue reading “Review: Archive – Historical People, Places, and Events for RPGs”

Thursday is GURPSDay, and may Thor make your games a bit more exiting today!

Welcome to the second year of GURPSDay, and here’s the final pull for this week.

We’re currently drawing content from 86 blogs. Only 14 more to go until we’re pulling from 100! But we’ll need your help.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all 42 posts as of 11:30pmCST.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.
Continue reading “GURPSDay Summary May 12 – May 18, 2017”