Welcome to the second year of GURPSDay, and here’s the final pull for you guys.

We’re currently drawing content from 85 blogs, having picked up Matt Riggsby’s Tetsujin no Lllama. Only 15 more to go until we’re pulling from 100! But we’ll need your help.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all 35 posts as of 835pm CST.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.
Continue reading “GURPS Day Summary Apr 21 – Apr 27, 2017”

Over on his blog, Brandon Stoddard offers up an in-depth analysis, from his perspective, of a giant list of feats in the Fifth Edition rules. He might have thrown in some Unearthed Arcana in there too.

You might read his analysis and conclude he’s totally off his rocker. You might agree with every point. Regardless, he makes his case and gives you the reasons he’s saying what he’s saying, so you can fight it out with tact and eloquence.

I really grooved on reading his stuff, so I’m going to comment on his stuff, but I’m also going to give some insight into the Feats in Dragon Heresy, and see if they pass muster based on what he’s noted, in a follow-on post. Some may, some may not. I was inspired heavily by Fifth Edition Feats by Total Party Kill games, though I made changes as required and needed for Dragon Heresy. The single feat in SRD5.1 means you have to start somewhere. Continue reading “Feat Design and Dragon Heresy”

Even when GURPS Martial Arts: Technical Grappling was published, there were ways to simplify it, and some of those were included in Pyramid #3/61: The Way of the Warrior. The basic premise is, of course, both sound and fun: why treat grappling that differently than other melee attacks, especially in systems (such as D&D) where the level of abstraction is very high already.

On the SJG Forums, a poster threw down a few simplified rules that also tried to bridge the distance between the fairly bland basic grappling rules of GURPS (all successful grapple attacks are a -4 to DX) and the full-on glory (ahem) of Technical Grappling.

They’re pretty cool, and I’ll quote them here (plus a follow-up) before I talk about some other things you can do to tame the system, some of which have matured and already been incorporated into Dungeon Grappling.

Gratuitous plug: both Dungeon Grappling and GURPS Martial Arts: Technical Grappling are available in PDF format at W23, Steve Jackson Games’ web store. There’s no print version of Technical Grappling, but hardcopy versions of Dungeon Grappling are available at my own web store, DriveThruRPG, and CreateSpace.

Continue reading “Less-Technical Grappling (GURPS)”

A lot of my “index pages” have gone the way of the dodo since my migration from Blogger to WordPress, and while I take time to fix that, I wanted to offer up something as a reminder and a bit of a throwback.

I have conducted quite a few interviews, some recently, some a while ago, with SJG staff and freelancers. Since the upcoming Dungeon Fantasy RPG (Powered by GURPS) game has passed some big hurdles and is headed off to print, perhaps in time for GenCon.

So with that, here are some interviews, in reverse date order. Some special things about them is that each of them has a text transcript – you can read them, listen to them (MP3), and/or watch them. For the most recent ones, I use post-production to try and do a bit of value add, showing products and images relevant to the conversation. But, without further ado, here’s the list of interviews with SJG folks and freelancers on The Firing Squad. (The PK/Hunter one wasn’t mine; it was a transcript with which I was gifted).

I’ve updated the older posts so the text flows better, but at the cost of losing some of the graphics. Trust me – it’s better this way.
Continue reading “Steve Jackson Games – Interviews on The Firing Squad”

Welcome to the second year of GURPSDay, and here’s the final pull for you guys.

We’re currently drawing content from 84 blogs. Only 16 more to go until we’re pulling from 100! But we’ll need your help.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all 41 posts as of 7pm CST.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.
Continue reading “GURPS Day Summary Apr 14 – Apr 20, 2017”

The Reloading Press is an approximately fortnightly (every other week) feature here on Gaming Ballistic that started in 2016. Each article looks at some interesting real-world cartridges and presents them with hopefully-useful information in GURPS format. Except when it’s interrupted by massive writing projects, something interesting should appear every couple of weeks.

6x35mm KAC

The 6x35mm KAC seems to be another reaction to the desire to give folks a short, handy shoulder arm that hits harder than a pistol against what I’ll call “firm” targets. They’re not “soft” targets (unarmored folks in light clothing), nor are they armored behind real cover or wearing Class III or IV level protection. They’ve got soft body armor or clothing thick enough to pose an issue against handguns, or are behind fragile but hard window glass that provides a measure of barrier protection, if a permeable kind.

There’s a lot of information about this round that seems to be classified. It was designed, seemingly, because when you take a round designed to perform well out of a 500mm barrel (the 5.56x45mm) and then chop said barrel down to 200mm, surprise-surprise you get issues. Low muzzle velocity and a fireball and concussion that likely rivals Thor getting frisky with Mjolnir.

So Knight’s Armaments Corp was contracted (or just decided and then got a contract, but I think the design was solicited) to do essentially what I did with the ultra-tech bullet design: take the bullet and the gun and design it all to a purpose: fire something fairly lethal out of a very short rifle. Continue reading “Reloading Press: 6x35mm KAC (many guesses)”

It’s Monster Monday again, and today I give you trolls.

They’re a classic part of norse mythology and legend, and have been tweaked a bit to fit with the Dragon Heresy cosmology. Four sub-types are presented, based on both the SRD and my team’s reading of the legends themselves. There’s a troll here for every occasion!

Troll

Trolls are large and physically powerful fae, strong and hard to hurt. They have a stocky, muscular build, large powerful thick-fingered hands with rough claws, and short legs. Their appearance varies considerably, but they usually have pointed ears, a large nose, thick callused skin, sharp fangs or tusks, horns on their heads, shaggy hair, or animal-like tails.

Common in the mountains and deep forests, trolls often make the entrance to their faerie homes among rock outcrops, standing stones, inside caves, or under bridges.

Trolls are dangerous, with a proclivity for kidnapping and eating people, thieving, and raiding homesteads. They shun sunlight, and mostly come out when it is twilight or overcast. Alfar or Winterfae often use them as guards or warriors, but trolls are more solitary and independent than goblins: they are willful and hard to control.

Mountain Troll. These trolls are magical beings and accomplished shapeshifters. The least hostile of the trolls, they may talk rather than fight if the mood suits them. Some adventurous souls have even joined them for dinner without becoming dinner themselves! They are still perilous, prone to violence and exhibiting disturbing anthropophagous tendencies, and their potent magics and cunning only increase the hazard.

Thurs. These are dull-witted brutes. Although very violent, they can often be tricked by the quick thinking. They dress in rude furs and usually carry large clubs. Many will happily serve powerful masters in exchange for regular food, a comfortable place to sleep, and better equipment.

Stothtroll. A breed of fae that has been twisted into something horrible by the strange magics of the great rifts of Tanalor. Their minds were broken into ravenous, unreasoning monsters yet still possessed of near-human cunning. Meanwhile their bodies were fortified and given unnatural endurance, to the point that their wounds twist and heal even as you watch.

Grendelkin. None too bright, these monstrous trolls are remarkably resistant to weapons. They can be found stalking misty marshes and dark fens, skulking among the dark pools and venturing out at night to inflict carnage on nearby peaceful people. Continue reading “Monster Monday: Troll”

Idle conversation on the Discord chat about a full-auto .50 BMG rifle (as opposed to a machinegun) led to the comment that for sufficiently strong and large races or creatures, they really should be kitted out with battle rifles in sufficiently impressive calibers.

I mean, why wouldn’t a large-enough race make a rifle capable of firing 14.5mm KPV rounds?

Now, it’s been a while, but I don’t think a character’s ST has any impact on a weapon’s stat line.

Let’s look into fixing that. Continue reading “Rcl and ST in GURPS”

Welcome to the second year of GURPSDay, and here’s the final pull for you guys.

We’re currently drawing content from 84 blogs. Only 16 more to go until we’re pulling from 100! But we’ll need your help.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all 52 posts as of 8:30pm CST.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.
Continue reading “GURPS Day Summary Apr 7 – Apr 13, 2017”

There have been a few posts recently on the SJG Forums that have brought up Technical Grappling. While my old Blogger site had a nifty index page for all my grappling posts and their titles, called The Grappling Mat, this one doesn’t. At least not yet.

But I did want to lay down the various things I’ve written that might be helpful, so without further ado: Continue reading “Grappling Index for GURPS”