Grappling Mat: Joint Locks in Fantastic Dungeon Grappling
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Grappling Mat: Joint Locks in Fantastic Dungeon Grappling

After the post on The Raid: Redemption, a comment popped up on the GURPS North America Facebook feed: I find the grappling toward agony effects useful, though I understand it balance wise, I still feel a ‘why not both’ for damage and agony. Perk? I thought this was interesting, because of course applying discomfort is…

Grappling Mat: “The Raid: Redemption” on the SJG Forums
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Grappling Mat: “The Raid: Redemption” on the SJG Forums

The Raid: Redemption, a Technical Grappling Analysis   SJG Forums user EskrimadorNC and I have been usefully and productively chatting about grappling in this thread on Arm Locks using the TG rules. He’s a big fan of the movie The Raid: Redemption and is currently doing for this fight what I did for Natasha Romanov…

Fiore’s Techniques: Modified Sweep technique
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Fiore’s Techniques: Modified Sweep technique

Over on the SJGames Forums, Gigerman posted a link to this video:   And wondered what the first two strikes and responses would be represented in GURPS. Kromm suggested that it was likely a Riposte or Counterattack… and those are good choices. However, if it’s Fiore, it’s grappling. So naturally we want to know how…