laid down the format, so I tried to do the same thing for Judo. This is

bascially a find/replace of Judo for Karate, since they mostly have the same

rules. Still – check my work?

to use the higher of DX or skill. Going by the

**Basic Set**alone, doing all the

math to express things relative to DX (drop fractions at the very end!), and

putting the benefits of Judo in

**boldface**, the real progression is this:

*0*Grapple (including takedowns and other DX defaults) at DX; grapple with the legs at DX-2; break

points (DX only):

free at DX, armed enemies who parry your unarmed grapples attack your limb at

full skill; parry unarmed attacks at DX/2 + 3, or DX/2 + 4 if retreating; you

maynot use hands-free parries to parry grapples; parry weapons at DX/2, or DX/2

+ 1 if retreating; cannot attempt Judo Throw, Arm Lock, Choke Hold, or Finger

Lock.*1*Grapple (including takedowns and other DX defaults) at

point (Judo at DX-2):

DX; grapple with the legs at DX-2; break free at DX,**armed enemies who parry**; parry unarmed attacks at

your unarmed grapples attack your limb at skill-4

DX/2 + 3 (**DX/2 + 2 if using Judo to set up a throw**), or**DX/2 + 5**if retreating;

**you may use hands-free parries to parry grapples at DX/2 + 2**;**parry weapons at**; following a Judo parry,

DX/2 + 2, or DX/2 + 5 if retreating**can attempt Judo**.

Throw (DX-2) , Arm Lock (DX-2), Choke Hold (DX-4), or Finger Lock (DX-5)*2*Grapple (including takedowns and other DX defaults) at

points (Judo at DX-1):

DX; grapple with the legs at DX-2; break free at DX;**armed enemies who parry**; parry unarmed attacks at

your unarmed grapples attack your limb at skill-4

DX/2 + 3 (**DX/2 + 2.5 if using Judo to set up a throw**), or**DX/2 + 5.5**if

retreating; you may use hands-free parries to parry grapples at**DX/2 +2.5**;

parry weapons at**DX/2+2.5, or DX/2 + 5.5 if retreating**; following a Judo parry,

**can attempt Judo Throw (DX-1) , Arm Lock (DX-1), Choke Hold (DX-3), or Finger**.

Lock (DX-4)*4*Grapple (including takedowns and other DX defaults) at DX;

points (Judo at DX):

grapple with the legs at DX-2; break free at DX;**armed enemies who parry your**;

unarmed grapples attack your limb at skill-4**parried unarmed attacks**;

automatically set up throws at DX/2 + 3, or DX/2 + 6 if retreating**you may use**.

hands-free parries to parry grapples at DX/2 + 3; parry weapons at DX/2+3, or

DX/2 + 6 if retreating; following a Judo parry, can attempt Judo Throw (DX) ,

Arm Lock (DX), Choke Hold (DX-2), or Finger Lock (DX-3)*8*Grapple (including takedowns and other DX defaults) at

points (Judo at DX+1):

**DX+1**; grapple with the legs at**DX-1**; break free at**DX+1**,**armed enemies who**;

parry your unarmed grapples attack your limb at skill-4**parry unarmed attacks**

automatically set up throws at DX/2 + 3.5, or DX/2 + 6.5 if retreating; you may

use hands-free parries to parry grapples at DX/2 + 3.5; parry weapons

atDX/2+3.5, or DX/2 + 6.5 if retreating; following a Judo parry, can attempt

Judo Throw (DX+1) , Arm Lock (DX+1), Choke Hold (DX-1), or Finger Lock (DX-2).

Adding

in the ** Martial Arts** rules gives you a bunch more techniques (some of which

default to untrained DX). If using

**, Judo doesn’t start to**

*Technical Grappling*“pay off” in the form of extra Trained ST until you reach DX+4 (+0.5 extra

Control Points per roll).

**Parting**

Shot

Shot

point in Judo goes one important thing right off the bat – it enables Judo

Throw following a parry using Judo. Now, in order to make it work, you’ll need

to invest. I had a character with Axe/Mace-18 and the Perk Judo Throw defaults

to Axe/Mace and could not get Judo Throws to work reliably in combat, so it’s

not a slam dunk. But Judo Parry sets up both throws and locks that you must

invest in a grappling skill in order to take advantage of.

you get 4 points in, anything you can do with DX you can do with Judo instead.

That’s the key breakpoint. At 8 points, anything you do with DX you do better with Judo if there’s an option.