This is a bit of a cry for help. I know a few folks – maybe one or two – who played what was called then “The Tower of Justice” or “Grappling Smackdown” with me in the IGDN booth at GenCon this year. Friday and Saturday mornings, 10am start time.

Each day was 7-8 people, some who’d signed up, some who didn’t.

As the book that will be now titled Domstollinn: Lost Hall of Tyr approaches both Kickstarter and finalization, I want to give you folks playtest credit. And a free copy.

So: email me! You have my card from the event. You can also hit me at gamingballisticllc@gmail.com, or leave a comment to this post. Let me know which game you attended, what character you played, the name you wish to be credited with, and the most memorable thing that happened to you during the game.

 

Last night in the Ceteri game, my character had the opportunity to unload an RoF 15 weapon in a narrow cone with something like five or six targets in it. It was a good chance to use the rules for suppression fire, which basically give you a 6+RoF bonus chance to hit there.

We use some generally agreed-upon rules – a combination of “this is the way we think the rules are actually meant to be applied,” common sense, and a slight tweak on the RoF bonus table.

The RoF Tweak

It’s not much. Look up the number of bullets fired on the Size and Speed/Range table, and read out the size modifier. Divide it by two, but round UP. Yes, up. That’s not the usual, but it works. Continue reading “Action Report: Suppression Fire in GURPS”

The New Season Beings

We had another time skip, though this was a brief one: 10 month. Almost a year. Mostly things that changed were personal. We’re “growing up and moving out,” by and large moved out of Myriam’s house, but still spending lots of time there. Gabe has taken up residence in an apartment on top of his martial arts studio. He’s still Average wealth; whatever money comes in goes right out to charity and helping the folks that need help from the supernatural.

Plus gear. And trying like hell to get rid of the white-hilted, blood-drinking sword. Yikes.

Dramatis Personae

Kamali Blackshear (18): Kamali is a young boy in his early teens. He is healthy and is of mixed ethnicity of Caucasian South African and native South African. He is a determined youth who believes in a justice of his own, likening himself to the knight of the round whom he has read deeply into. Just as they stood against the darkness of their age so too does Kamali seek to do the same. For his sister, for his friends, and for the world.

Tag: “A knight without a sword carrying a faith nobody believes.”

Lorenzo DeModouco (18): A handsome and charismatic musician. The loss of his parents didn’t dampen his spirits and he soldiered on after their death. He’s the cheery one always trying to make others happy and sometimes spontaneously breaks into song. Perceptive of others and their feelings, Lorenzo is the one who knows what people are thinking by the looks on their face. He’s also a boy scout and is quite comfortable in the wild.

TAG: “He’s a Jukebox Hero. He’s got stars in his eyes. A Jukebox Hero – he’ll make sure you survive.”

Amos M. Humiston (19) – This boy is far from where he started out at the orphanage. His comfortable existence already gone and instead has gotten used to his new life. Not like his brothers, his talents lay more in mental pursuits and has already started towards getting a double Masters degree at a local college aiming for his goal of becoming a research librarian. Following in his family’s footsteps almost unknowingly, he exhibits certain talents towards more occult pursuits such as druidism and alchemy, mixing up herbal supplements and elixers for the team. And while he’s still somewhat still slipping along behind the group, he has become a lot more outgoing with the rest of the Orphans and have started making friends with folks outside his adopted brothers. Always showing concern for them and trying to make sure they know everything that they need to when it comes to the dangers they face.

Tag: “True alchemists do not change lead into gold; they change the world into words.”

Gabriel MacAlister (18) – Built like the natural athlete he is, he has grown taller, stronger, and more solidly good-looking. A quiet and hard-working lad, always ready to lend a hand with any work, which he will do without complaint or obligating the other person to respond. He is an expert martial arts teacher, and has been following in the footsteps of a carpenter for some time now. Emphatically not a pushover or weak personality, but also not one to purposefully show off. Has been in many horrible places and seen many horrible things; he’s a bit of a compulsive planner as a result, as well as always feeling that most folks don’t really know how lucky they are. He lost a leg fighting zombies; he got an artificial replacement and kept on fighting the good fight.

Tag: “To serve others is the highest calling; to protect the meek the noblest endeavor, and our works are judged by the effort that went into them”

Timothy I Mitchell (19): Timothy possess an honest if forgettable face. He tends towards comfortable, though inexpensive clothing and durable running shoes, rounding off his typical attire is a deep pocketed jacket and a backpack slung over one shoulder. Timothy appears to be a poster-boy for bad kids, often finding himself in trouble with any and all forms of authority. A victim of neglect, driven to never become a victim again he often acts seemingly on impulse, taking any dare or challenge in his stride. Timothy doesn’t have friends, not in any real sense. Too few of the people who enter his orbit can deal with him in anything more than bite sized pieces, a fact which only further frustrates the young teenager.

Tag: “Darkness is within all of us, it’s how you use that darkness that matters”

Sword Research

 

We’re at a shop on May 1, at about 5am. We’ve all met there because we’re trying to identify what sword it is that I actually have. after some money, research, etc. our contact has come up with something. We meet an antique shop called Things of the Past; even the outer store is antique. In the basement, there’s a “weird stuff” section that sells spellbooks, arcane paraphenelia, and other not-normal things.

Timothy looks about, and sees many obvious cameras and several hidden ones. He keeps his head deep in his hoodie. Amos is sort of in charge here, as the guy with ridiculous skills in this department. “Come in, boys, come in,” says Roger Friendly (yes, really), and we do. We head into the basement, and is all we smell is ridiculously good, rich coffee.

As wee move through the basement, we see photos of Gabe’s sword and post-it notes. Kamali sees some rare occult books, and is directed to the restricted section: “Don’t go in there alone. I wouldn’t.” And that’s from the proprietor. There are symbols on the floor and ceiling: probably wards.

Kamali, Timothy, and Lorenzo heave open the bar to the door, and are immediately greeted by the slowly turning head of . . . naturally a cursed doll. They engage it in conversation, and Mr Friendly says “please do not disturb the cursed objects. Please don’t go in there. Someone’s going to get possessed and I don’t have a shop-vac filter big enough for all that pea soup.”

“Have you tried sawdust instead?”

“Not helping.”

The ancient doll keeps its eyes on Kamali. We decide that the doll is racist, and move on.

Back to the table; there’s a perfect illustration of the red hilted sword. The language is Scots Gaelic; it’s more or less gibberish to me because it’s not been translated properly. It may even be middle english. He slide it over to Amos; he decides it’s old Irish, and he recognizes it because it’s in the exact same language that the old book that we picked up from the biker gang is written in.

There’s a verse, it’s not exactly rhyming, but not exactly not, either.

Three for the Kings and Queens of Summer,
Three for the Kings and Queens of Winter,
And three for the High King’s life to preserve,
The first with a blade of black and a hilt of snowy-white,
Only for a worthy man will it burn bright,
{The next two couplets are unreadable]
The fourth with a blade of starry night and a hilt of black,
Only by the clever will it protect from any attack,
The fifth with a blade of iron and a hilt of red,
Only by the loveless will the thirsty blade leave blood unshed,
[There are four more lines, but they’re smudged]
[the sixth line contains the phrase “blade of glass”
[“once dead” on the seventh line]

We’re not sure which of the swords mine is in terms of summer, winter, or high king . . . but he says that the legend is that Weyland the smith was ordered to create nine blades to help protect their own. They were some of his finest works, but something happened. Not all of the blades were true in spirit, even if they were magnificent in nature. There is a curse: whomever claims the blade is sealed to it until death. Continue reading “Ceteri Campaign – S1E1: Vampires and Vengeance”

A mailing list is a key part of any company’s outreach strategy. In short, it’s the first line of defense against stagnation and starvation. It’s the folks that have come to you, and either expressed interest in, or outright purchased your stuff.

It’s probably criminal that I haven’t set one up by now . . . a crime against good business.

But I’m rectifying that.

  • There’s now a sign-up bar at the top of the page. If you’re interested in getting emails on current and future products, progress on projects, or generally wanting to be informed as to (say) when a Kickstarter of mine will launch, please sign up.
  • If you’ve purchased something from me before, I’m going to proactively add you to the list . . . and then immediately remove you upon request, of course.

You can probably look for an email from me maybe every two to four weeks, and no more. I don’t want to spam you, and it’ll be a bit before enough happens in every given week to merit such a thing.

But please: if you’re interested in Gaming Ballistic as a company that sells products, rather than just a nifty blog, sign up!

I Am A: Neutral Good Elf Paladin (6th Level)

Ability Scores:
Strength-15
Dexterity-15
Constitution-14
Intelligence-15
Wisdom-14
Charisma-14

Alignment:
Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.

Class:
Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin’s Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin’s special abilities also benefit from a high Charisma score.

Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

Detailed Results

Detailed Results:

Alignment:
Lawful Good —– XXXXXXXXXXXXXXXXXXXX (20)
Neutral Good —- XXXXXXXXXXXXXXXXXXXXXXXXXXXXX (29)
Chaotic Good —- XXXXXXXXXXXXXXXXXX (18)
Lawful Neutral — XXXXXXXXXXXXXXXX (16)
True Neutral —- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Chaotic Neutral – XXXXXXXXXXXXXX (14)
Lawful Evil —– XXXXXX (6)
Neutral Evil —- XXXXXXXXXXXXXXX (15)
Chaotic Evil —- XXXX (4)

Law & Chaos:
Law —– XXXXX (5)
Neutral – XXXXXXXXXXXXXX (14)
Chaos — XXX (3)

Good & Evil:
Good —- XXXXXXXXXXXXXXX (15)
Neutral – XXXXXXXXXXX (11)
Evil —- X (1)

Race:
Human —- XXXXXXXXXXXXX (13)
Dwarf —- XXXXXXXXXX (10)
Elf —— XXXXXXXXXXXXXX (14)
Gnome —- XXXXXXXX (8)
Halfling – XXXXXX (6)
Half-Elf – XXXXXXXX (8)
Half-Orc – XXXX (4)

Class:
Barbarian – XXXX (4)
Bard —— XXXXXXXX (8)
Cleric —- XXXXXXXXXX (10)
Druid —– XXXXXX (6)
Fighter — XXXXXXXXXXXXXX (14)
Monk —— XXXXXXXXXX (10)
Paladin — XXXXXXXXXXXXXXXX (16)
Ranger —- XXXXXXXXXXXXXX (14)
Rogue —– XXXX (4)
Sorcerer — XXXXXXXXXX (10)
Wizard —- XXXXXXXXXXXXXX (14)

Thursday is GURPSDay and September is upon us.

Welcome to the second year of GURPSDay, and here’s the pull for this week.

We’re currently drawing content from 89 blogs. Only 11 more to go until we’re pulling from 100! But we’ll need your help.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all the posts.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.
Continue reading “GURPSDay Summary Sep 8 – Sep 14, 2017”

I’ve just sent a note to all 287 backers of the Dungeon Grappling kickstarter.

I’ve updated the files to fix one mistake and tweak layout a bit to make a few of my print options identical (that’s below-the-waterline stuff).

So you have a coupon code from me in your inbox (or trash, or spam box, or . . . ) allowing a free download of the updated PDF.

Thanks again for backing my product!

 

The blog has been very quiet recently. But in the background . . .

I have a 19,000-word manuscript for my GenCon scenario. Renamed Domstollinn: Lost Hall of Tyr, it’s ready to go to layout.

I’ve got a layout person, who will likely sign our contract tomorrow, and then get to work. We’ve got some discussion of graphical elements and color palette to handle first, I think, but his projects are so very pretty I hate to interfere too much.

I have a line on at least one cover artist. For Dungeon Grappling, the cover came last. This time, it comes first, because I like having nice covers.

I reached out to a few dozen more artists I got cards from at GenCon. They’re slowly responding to my pings, but they’re expensive, by and large. If you do well enough to go to GenCon, buy a booth, work it, sell stuff, and make money – and most of these guys assuredly do that well – you’re going to be on the high end of the price curve.

I’m going to try and get a few more bids for the cover from some folks I’ve not contacted yet. I’m trying to reach out to folks I’ve not worked with before, so when The Big Project comes around, folks know what they’re getting into with me, for better or (hopefully not) for worse.

I condensed Dungeon Grappling into a one-page cheat sheet for inclusion into the back of the adventure. It’s not the full book; not all options are on, and some subtleties are deliberately not included. But you can run the system with the one-pager, which is no mean feat.

This has kept me very, very busy. But things are moving, and I hope to start assembling for a Kickstarter in early October. I’m strongly considering a Ransom Model, where if I hit a certain funding target, I will release the document as Pay What You Want, with the hopes that folks will contribute significantly to simply making the book pretty as hell. I’ve got other stretch goals in mind. Fantasy Grounds and/or Roll20 support (though I would need a lot of help with either; that’s not my forte) for one.

I think that the bare minimum, a laid-out file with no art to speak of other than some necessary encounter maps, will run about $3,000. To push the art content up but not hit the magic 32- or 48-page “offset efficiency” numbers I’d need about $6,000. For $8500 I double the art content in the book. At $12,000 I do all that and get paid for my efforts.

We’ll see. Some of the lower aspirations are definitely reachable. The higher ones will require something to hit.

I’m looking for some names and recommendations for what I hope will be a quick-turn project.

What is it?

Domstallin: Lost Hall of Tyr is what became of my “Grappling Smackdown” demo that I ran at the IGDN game hall for GenCon. I have expanded it into a full, if linear, scenario.

What’s the status?

The manuscript stands at 16,571 words, and I expect it to change a bit as I finalize the document. It has already been copy edited by John Adamus. I expect to have the true “final” manuscript ready to rock by the end of this weekend.

The manuscript is in Word 2013, in .docx format, and has extensive use of Styles for easier import.

Oh, you want to know more?

Continue reading “Looking for a Layout Pro for a fast-turn project”

Thursday is GURPSDay and September is upon us.

Welcome to the second year of GURPSDay, and here’s the pull for this week.

We’re currently drawing content from 89 blogs. Only 11 more to go until we’re pulling from 100! But we’ll need your help.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all the posts.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.
Continue reading “GURPSDay Summary Sep 1 – Sep 7, 2017”