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  • Languages, Cultural Familiarity, and Cosmetic Details
    Game Development and Production | GURPS | Mission X | Work in Progress | Writing and Editing

    Languages, Cultural Familiarity, and Cosmetic Details

    Bygamingballistic July 10, 2026July 6, 2026

    Mission X keeps only the cultural and linguistic rules that matter in modern-action and sci-fi games – and makes them fast and useful. Every IQ 6+ character gets one Native language and one culture for free. Additional languages use clean comprehension levels (Native / Accented / Broken / None) with separate costs for spoken, written,…

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  • Reflexes, Dodge, & Move
    Game Development and Production | GURPS | Mission X | Work in Progress | Writing and Editing

    Reflexes, Dodge, & Move

    Bygamingballistic July 7, 2026July 6, 2026

    Combat in Mission X, as a Powered by GURPS game, relies heavily on secondary attributes. These too have been tweaked. I’d like to say I followed some of the thoughts that Sean wrote down in Power-Ups 9: Alternate Attributes. That would be pushing the truth a bit, but since he’s a thorough thinker, much of…

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  • Rocket’s Red Glare: Explosions, Area Attacks, and Suppression in Mission X
    Game Development and Production | GURPS | Mission X | Work in Progress

    Rocket’s Red Glare: Explosions, Area Attacks, and Suppression in Mission X

    Bygamingballistic July 4, 2026July 6, 2026

    A break from the systematic exploration of the character book! In honor of July 4, here’s a preview of one of the more table-flip inducing elements of the detailed combat rules in the core book, and how they’ve been changed for Mission X. Nothing says Independence Day like the sky cracking open with fireworks, the…

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