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  • B-Scale: Damage That Scales from Tardigrades to Kaiju
    Game Development and Production | GURPS | Mission X | Work in Progress | Writing and Editing

    B-Scale: Damage That Scales from Tardigrades to Kaiju

    Bygamingballistic June 5, 2026June 5, 2026

    Mission X introduces the “B-scale” logarithmic damage system. The “B” stands for Basic – it’s the same clean progression every GURPS player already knows and loves from the Size and Speed/Range Table. +1B ≈ ×1.5 incapacitation potential. +6B = exactly ×10. It presents one elegant scale – one GURPS veterans are intimately familiar with –…

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  • Strength and Robustness (and Size Modifier…)
    Game Development and Production | GURPS | Mission X | Work in Progress | Writing and Editing

    Strength and Robustness (and Size Modifier…)

    Bygamingballistic June 4, 2026

    Strength is cheaper in Mission X – only 5 points per level instead of the old 10. Toughness is no longer tied inextricably to ST. In the face of rapid-shooting firearms, being a giant pile of “hit points” is devalued. Why did the cost change? In some respects, strength is always useful. In others, it’s…

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  • Giving Mental Stats the Spotlight They Deserve
    Game Development and Production | GURPS | Mission X | Work in Progress | Writing and Editing

    Giving Mental Stats the Spotlight They Deserve

    Bygamingballistic May 30, 2026

    GURPS veterans will notice the first big change the instant you look at a character sheet: there are “officially” six Basic Attributes instead of four, representing the game’s core stats. Physical side is still ST (strength), DX (agility & coordination), and HT (health & grit). But the mental side finally gets the same love: IQ…

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