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  • Reflexes, Dodge, & Move
    Game Development and Production | GURPS | Mission X | Work in Progress | Writing and Editing

    Reflexes, Dodge, & Move

    Bygamingballistic July 7, 2026July 6, 2026

    Combat in Mission X, as a Powered by GURPS game, relies heavily on secondary attributes. These too have been tweaked. I’d like to say I followed some of the thoughts that Sean wrote down in Power-Ups 9: Alternate Attributes. That would be pushing the truth a bit, but since he’s a thorough thinker, much of…

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  • Rocket’s Red Glare: Explosions, Area Attacks, and Suppression in Mission X
    Game Development and Production | GURPS | Mission X | Work in Progress

    Rocket’s Red Glare: Explosions, Area Attacks, and Suppression in Mission X

    Bygamingballistic July 4, 2026July 6, 2026

    A break from the systematic exploration of the character book! In honor of July 4, here’s a preview of one of the more table-flip inducing elements of the detailed combat rules in the core book, and how they’ve been changed for Mission X. Nothing says Independence Day like the sky cracking open with fireworks, the…

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  • B-Scale: Damage That Scales from Tardigrades to Kaiju
    Game Development and Production | GURPS | Mission X | Work in Progress | Writing and Editing

    B-Scale: Damage That Scales from Tardigrades to Kaiju

    Bygamingballistic June 5, 2026June 5, 2026

    Mission X introduces the “B-scale” logarithmic damage system. The “B” stands for Basic – it’s the same clean progression every GURPS player already knows and loves from the Size and Speed/Range Table. +1B ≈ ×1.5 incapacitation potential. +6B = exactly ×10. It presents one elegant scale – one GURPS veterans are intimately familiar with –…

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