user avatar
Here’s a bit of a hodge-podge of updates for Gaming Ballistic. Sorry I’ve been content light for a bit; all of my efforts are going to the Nordlond Sagas writing and editing and layout.

Books Arriving!

I’m starting to get reports that the books are arriving in the USA. Excellent; that sounds about right. Some Media Mail is super fast, others can take up to 10 business days. So stay alert.

Errors? Can fix.

Also, make sure you get what you paid for; with a big delivery, fulfillment errors can take place. This includes everything from “oops, you’re missing X” to “the USPS crushed my books into something unrecognizable.”

I’ve got LOTS of spare copies of books. If your card decks or counter sheets are damaged . . . that’s going to be more of an issue. But let’s hope that the really high price I pay for each box (I mean, really?) means they’re quality stuff and protect the goods well. That being said, I’ve sent out two replacement sets of adventures to our “not the USA” friends due to mis-handling, and I’ve got lots and lots of copies in the USA that can be used for that purpose…so if your stuff is broke, email me directly with a photo of the damage and we’ll sort it out.

Feedback Wanted

As always: the thing that creators probably get the least of is post-campaign feedback. “I liked it,” or even better, “I played it” and “here’s what I liked and what I didn’t” is super-valuable. Especially since I’m going to be turning my efforts to “More Perilous Journeys” in 2020.

More Perilous Journeys?

Yep. That’s going to be the new title of the Kickstarter. I may try and take a page from the Car Wars concept and rack up as many pre-orders as possible…but I’m going to be trying a few different things in 2020 with my crowdfunding direction, so we’ll have to see. Kickstarter is popular but a bit confusing; Backerkit is nice, but really labor intensive. Both lack tools that I’d like to see and make things harder than they should. I may try something else, but I want to test it first with a smaller project.

First: let’s take care of “when.” I expect/hope to have all five manuscripts in my hands by Feb 14, 2020. Three are already done, though not edited or laid out. The TFT layout is very clean, so I don’t anticipate any issues there. I’m going to do my best to have all of the text layout ready to go on these by the time crowdfunding launches; I also need a bit of a break after the Nordlond Sagas campaign due to behind-the-scenes stuff. So figure late Feb/early March for a launch date on these.

You’ll be seeing three more adventures that are sequels to Crown of Eternity and Curse of the Pirate King; these are GM’d adventures written by the same team of Christopher R. Rice and J. Edward Tremlett.

You’ll also be getting two 32-page solos from David Pulver; he’s writing those now. They will be very, very different than Vampire Hunter Belladonna in subject matter.

I’ll see if folks want more counters and card decks. As before, these will only be offered as one-time specials for the Kickstarter, but I will certainly have the older counter sheets and card decks from “Four/Five Perilous Journeys” as an add-on, a dedicated print run for those.

Smaller and Bigger 2020

That’s what I’ve got on tap for you for TFT in 2020 thus far. I’ve got other things in mind that year, of course. One is a giant Dungeon Fantasy RPG book, the Norðlondr Ovinabokin, the “Nordlond Enemies Book,” which is planned as a huge bestiary, in hardcover, full color. We’ll see if “A full-length monster manual for the Dungeon Fantasy RPG” has the legs folks say it will! Also, maybe-possibly a brand new RPG from a name you know well (not mine) that is neither TFT nor GURPSy, but I’m very excited about. That one would come late in the year.

So “smaller” number of major releases; each one will be “bigger” though, in terms of how much content will come with the project. I’ve also got a number of projects in mind that will pop up when they’re ready to go, and if my alternate vector for crowdfunding works out, can pop up at any time. I’m already working a really neat DFRPG concept for a 16 or 32-page book with the author of Nordlondr Folk and Hand of Asgard…and more besides. Anything like this will show up as shorter works, though.

By Special Request

A comment in the TFT Discord channel boiled down to “I’d really like a set of cards for the Nordlond monsters.”

I’ll tell you what I told him: after the Nordlondr Ovinabokin is done, I’ll have prose and art for likely over 200 creatures. Turning those into the much-simpler TFT critters should be straight-forward.

So consider it under consideration. Obviously something like this requires permission and discussion with SJG . . . but if they say yes, I’ll see what I can do to slot something like it in for 2020.

The Reloading Press was a feature that ran steady for a while here on GB, but I lost track of it when I got busy publishing. But recently, I’ve been hearing noises about a new “best cartridge ever.” Well, that’s what nearly all new cartridge promise. Even so, this one was very interesting, and it combines two features I like – and that GURPS likes – in one place. A long, narrow, high sectional density bullet, plus a shorter, fatter case which gives a nice starting volume to keep pressure high.

.224 Valkyrie (5.7x41mm)

The .224 Valkyrie takes the basic case in one of my favorite cartridges for GURPS (and not bad in real life, too), the 6.8x43mm SPC, and then launches a long, narrow bullet from it with the same barrel diameter as the base .223/5.56x45mm NATO bullet.

It was developed in 2017, and really looks an awful lot like someone was playing with the GURPS ballistics calculator I developed. They weren’t, of course, but . . . well, see for yourself.

The basic concept takes a normal 6.8SPC case and launches a very heavy, long .223 bullet out of it. The standard load is 90 grains, whereas a usual match-grade or longer range .223 is 69 to 77 grains (depending on manufacturer). So this is going to be a bullet that really wants to not slow down . . . and you bet, one of the intended uses for the .224 Valkyrie is to ring bells to 1,000m while still remaining supersonic, which is about 350m/s.

The usual contender, the 62gr M855, or the improved Mk318 or M855A1, fall to the speed of sound at about 570m using my calculator, which says “accurate to 500-600m” out of the shorter barrel weapons that’s their design platform, and about 630m out of a 20″ barrel.

So what happens when you fling a 90 grain bullet out of a 20″ barrel? Nice things.

Ballistic’s Calculator Inputs


Basic inputs for the calculator are as follows, selecting 406mm for the barrel length.

INPUT
.224 Valkyrie
Chamber Pressure 55000 psi
Barrel bore 5.7 mm
Case Length 41 mm
Chamber Bore 10.7 mm
Barrel length 508 mm
Bullet Mass 90 grains
Aspect Ratio 5.4 L/Bore
Burn length 14.66 mm
Projectile Caliber 5.7 mm
Total Accelerated Mass 90 grains
Expansion Ratio 2 expansion
Projectile Load 1

 

Output Stats
 
The rifle develops appreciable damage at pistol-length barrels, at least within the assumptions of the calculator. Why you would want to do this is another question, and putting all of that powder out of a 5″ (127mm) barrel is an exercise in gratuitous fireball generation (OK, maybe that’s why you’d want to do it).
At longer barrels – which is the entire point of the round – it comes into its own. Out of a 14.5mm carbine barrel, it’s still going to hit for 5d or 5d+1 and stay supersonic to 750m. With a target rifle of 20 to 24″, the calculator suggests nearly 6d penetration and an accurate range pushing 850m…and it will tumble and fragment (and not drop down to pi- instead of pi) to 220m out of a carbine and 320m out of a rifle-length platform. And that’s no joke.
Real-world data, rather than my calculator, pushes that supersonic distance to something like 1,250m with the right barrel and bullet. This thing can reach a long, long way. (Max range, not shown, is probably 4,550m with my calculator.).
So, here’s the chart:
Half-Damage Range 661
AP Wound Channel 0.5
Normal Channel 1.4
Barrel Length(mm) Barrel Length (in) Velocity (m/s) Muzzle Energy (J) Damage D&D Damage Supersonic (m) Pi to pi- (m)
117 4.6 475 658 3d+1 16 303 0
137 5.4 516 777 3d+2 17 385 0
160 6.3 555 899 3d+3 17 458 0
174.5 6.9 577 971 4d 17 496 0
204 8.0 615 1104 4d+1 17 559 25
241 9.5 655 1251 4d+2 18 622 87
285 11.2 694 1406 4d+3 18 680 145
311 12.2 714 1488 5d 18 708 173
364 14.3 750 1640 5d+1 18 756 221
442 17.4 793 1834 5d+2 19 811 277
524 20.6 830 2007 5d+3 19 856 321
577 22.7 850 2107 6d 19 880 345
700 27.6 890 2311 6d+1 19 926 391
Notes
  • The velocity is at the muzzle. The velocity with a 20″ barrel is tuned to match real-world data at 2700 fps, which is the long, heavy bullet designed to carry farther, rather than develop the most energy at the muzzle.
  • The pi to pi- range is where the damage drops from piercing to small piercing. For very short barrels (smaller than 177mm in my model), the bullet is slow enough that it will not yaw and fragment, and so it’s only good for pi- rather than pi. This is defined as 600m/s in my model, which is somewhat arbitrary.
  • It’s possible that the damage (penetration, really) is perhaps 10% high. That would still give a 20″ barrel about 5d+2, and a 14.5″ barrel a full 5d out of an M4 platform.
At any useful barrel length for a rifle cartridge, that is, about 9″ and higher (and that’s a darn short rifle), there is some range at which it will do its full pi damage type. At carbine length and above (14.5″) this is measured in hundreds of meters; this is a good choice at moderate range as well as long.
For GURPS gunners, it’s a good cartridge, though not a great one, I think. The long range is short-changed in the calculator vs reality, and the difference between (say) a 320m range where it drops to pi- and a 660m 1/2D range is pretty far beyond the usual engagement distances for PCs. You do get rifle-size penetration out of a carbine-sized platform, though, which is nice. I suspect recoil is manageable as well.
Where this will do well is if you don’t want to lug around an 9-11 lb rifle in the form of a .308, which has a lower tumble range (250m) and a lower 1/2D range (575m) than the 320m and 660m of the .224 Valkyrie. If the 7.62 actually drops from pi to pi- when it drops below 600m/s or so, then there’s a weird case where at 250-350m, and then between 575 and 660m you’re better off with the .224 Valkyrie, but at other ranges you’re better off injury-wise with the .308. That’s cutting it pretty fine: what in general this means is that with a full-length rifle in both cases, you can go with a lighter platform (AR15 rather than FN-FAL, AR-10 based). That can save you three to five pounds on your arms. Also, the ammunition is lighter and the magazines bigger for the .224 Valkyrie.
For GURPS, though, you really need to care about reaching out a long, long way with a lightweight weapon before this becomes something you’re looking at seriously. Ironically, where the 6.8SPC got somewhat of a “meh” reaction in the real world, in GURPS it’s like the .40S&W – a goldilocks cartridge where everything is “just right.” At 6d it’ll drop Joe Average to -HP in one shot, and 3d to the vitals at distance is still a potential lethal dose through light body armor.
Platforms
 
You need a purpose-built upper receiver (or at least a barrel, chamber, and bolt change) to shoot this cartridge. The thing is going to look like every other AR-15 style rifle out there on the outside, and you’ll spend (in 2019) anywhere from $350 to 700 to get one…unless for whatever reason you want/need to spend more (for things like super-custom, which is frequently a great excuse to buy Weapon Bond).
So no real details or special platform list today! This modification gives you a bit more penetration, a bit more range, and a bit heavier ammunition out of a barrel that’s the same bore as a standard M16/AR15. It does this by increasing the size of the cartridge case, which keeps the pressure higher as the bullet goes down the barrel, and by shooting a round that’s probably going to be 50% heavier than the one you launch out of your standard M16 type platform. For carbine users, this is a good thing, in a way, because it retains its full damage 50% farther than the lighter round (though both have roughly the same 220m or so range to where they both drop to pi- from pi).

Since 2013 or so, I’ve done a GURPSDay post, where I collect GURPS-related posts and publish links. For years, I was able to do this like clockwork, every Thursday morning, which is the release day for GURPS products for SJG. That got a bit . . . squishy . . . as I got busy with publishing, and some days I’d miss. Sometimes I caught it, sometimes not until the next week.

Well, GURPSDay is going through some changes. I’ve finally sat down and figured out how to get WordPress to do what I want it to, more or less.

I’ve finally got a blog roll. Look to the right, and you’ll see any recent posts from blogs I follow. No excerpts, just titles, dates, and author names if they’re provided in the stream.

Also, there’s a new GURPSDay RSS Feed page. This will be updated twice daily, and displayed in reverse chronological order. It displays the most recent 50 posts (which these days covers about three weeks), provides an excerpt of 65 words per posts, and might display an image one day. It’s supposed to, but that requires cooperation on my blog, the plugin, and the target blogs.

So you can check out the most recent GURPS content any time you like.

Game on!

It’s another GURPSDay, and here’s the last few weeks of posts! This post has been updated to go through Nov 8. Scroll all the way down (the random order is, well, random). Catch up and get some repeat views and if you missed some. They’re in reverse chronological order, so if you’re up-to-date, just skim off the top!

We got a great new blog this week: Dark Journeys, by GURPS Author, Historian, and friend of mine Shawn Fisher. It’s a near-guaranteed to be a good read.

News for Gaming Ballistic:

  • The Nordlond Sagas kickstarter keeps plugging away in production. Hand of Asgard has all its art. I’ve seen all the rough colors for Nordlondr Folk. Making editing progress on Forest’s End, but slower than I’d like. Real Life (trying to sell a house, and it’s not going well) keeps kicking me.
  • Four Perilous Journeys made landfall on Nov 1 in the USA, and should be ready to start shipping out by the end of the week!

GURPSDay is in its sixth – GURPSDay started in February 2013,  a year after I started Gaming Ballistic. Things have slowed down a bit, and I’ll be considering how to revitalize this weekly activity. I’d like to see an average of 100 posts here per week – one per blog, ish – so we’ll see what we can do to get creative juiced flowing.If you just started a GURPS blog – and I know that some of you have – email me and get on the list! With the advent of the Dungeon Fantasy RPG, Powered by GURPS, there’s even more reason to write.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all the posts.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.
Continue reading “GURPSDay! Oct 10 to Nov 8, 2019”

For Hand of Asgard, in all cases but one I have final art; for that I have rough-color (though it’s still VERY good even if the artist calls it rough).

I thought I’d share an art preview. If you like it, you can pre-order the book on Backerkit!

Cover (Teresa Guido)

The Allfather (Thanh Tran)

Goddess of Death (Kriz Villaciz)

The Fates (Steven Shan)

The Lawgiver (Piotr Jamroz)

The Lady of Life (Rick Troula)

The Trickster/God of Mischief (Juan Ochoa)

Queen of the World (Matsya Das Bdds)

The Snow Queen (Sandrine Malus)

God of Thunder (Kriz Villacis)

Lord of Warding (Eren Arik)

The God of Wind and Sea (Juan Ochoa)

Valkyrie (Rick Troula)

So, that’s the art for the book. I hope you guys enjoy it as much as I do. If so…maybe you want to pick it up?

The Nordlond Sagas crowfunding campaign has entered into its next phase. Having surpassed the funding goal, we’re now collecting shipping and “add-on” items for those that pledged.

But there are also many that didn’t, some for bad timing, some because of the Kickstarter labor dispute, or other reasons. No worries: we’ve got you covered. “Pre-Orders” for individual books and bundles similar to those from the campaign are available on Backerkit. If you want to pick and choose what books you get, or just missed the campaign the first time around . . . now is the time to come by!

Pre-Order books from The Norðlond Sagas

The Norðlond Sagas campaign expanded the growing “Norðlond” setting – a Norse-inspired world playable with the material in the Dungeon Fantasy RPG boxed set.

Three books were included in the campaign pledge; a fourth new book is available as an add-on. There are two setting/campaign books (The Dragons of Rosgarth and Forest’s End) and a 16-page supplement of character options (Norðlondr Fólk, detailing the races of Norðlond) which were part of the campaign pledge levels. A fourth 16-page book, Hand of Asgard is available as an add-on. It provides specialization options for clerics devoted to one of the 12 gods detailed in the setting, as well as more than 20 new Holy Might powers.

Whether you get all the things, or pick and choose . . . this is a great opportunity to obtain more ready-to-play material for the Dungeon Fantasy RPG.

For Asgard!

It’s another GURPSDay, and here’s the last few weeks of posts! Scroll all the way down (the random order is, well, random). Catch up and get some repeat views and if you missed some. They’re in reverse chronological order, so if you’re up-to-date, just skim off the top!

News for Gaming Ballistic:

  • The Nordlond Sagas kickstarter keeps plugging away in production. Backerkit phase – and thus pre-orders and a chance to get in on the stuff if you missed, or chose to skip, the actual campaign term – will begin this coming week.
  • Four Perilous Journeys is arriving for international backers, and they seem quite pleased. The books will make landfall on Nov 1 in the USA, and hopefully travel to Studio 2 in time to start shipping those out for US folks such that they arrive before Turkey Day. Canadian backers with card decks and counter sheets? You guys get taken care of with the US folks.

GURPSDay is in its sixth – GURPSDay started in February 2013,  a year after I started Gaming Ballistic. Things have slowed down a bit, and I’ll be considering how to revitalize this weekly activity. I’d like to see an average of 100 posts here per week – one per blog, ish – so we’ll see what we can do to get creative juiced flowing.If you just started a GURPS blog – and I know that some of you have – email me and get on the list! With the advent of the Dungeon Fantasy RPG, Powered by GURPS, there’s even more reason to write.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all the posts.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.
Continue reading “GURPSDay! Oct 3 to Oct 26, 2019”