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  • Strength and Robustness (and Size Modifier…)
    Game Development and Production | GURPS | Mission X | Work in Progress | Writing and Editing

    Strength and Robustness (and Size Modifier…)

    Bygamingballistic June 4, 2026

    Strength is cheaper in Mission X – only 5 points per level instead of the old 10. Toughness is no longer tied inextricably to ST. In the face of rapid-shooting firearms, being a giant pile of “hit points” is devalued. Why did the cost change? In some respects, strength is always useful. In others, it’s…

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  • Giving Mental Stats the Spotlight They Deserve
    Game Development and Production | GURPS | Mission X | Work in Progress | Writing and Editing

    Giving Mental Stats the Spotlight They Deserve

    Bygamingballistic May 30, 2026

    GURPS veterans will notice the first big change the instant you look at a character sheet: there are “officially” six Basic Attributes instead of four, representing the game’s core stats. Physical side is still ST (strength), DX (agility & coordination), and HT (health & grit). But the mental side finally gets the same love: IQ…

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  • Points Measure Player Choice … and the disad limit is your friend
    Game Development and Production | GURPS | Mission X | Work in Progress | Writing and Editing

    Points Measure Player Choice … and the disad limit is your friend

    Bygamingballistic May 26, 2026May 26, 2026

    Character points are the currency of Mission X, giving a measure of player choice. Every beneficial trait – better stats, skills, advantages, gear – costs points. Every disadvantage or quirk that limits your options gives points back. The GM sets the total budget and a recommended –50-point disadvantage cap. Those guardrails stop the game from…

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