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Gaming Ballistic
  • B-Scale at the Table
    Game Development and Production | GURPS | Mission X | Work in Progress | Writing and Editing

    B-Scale at the Table

    Bygamingballistic July 13, 2026July 6, 2026

    If you’ve ever looked at the Size and Speed/Range Table in GURPS and appreciated how cleanly it can be used to scale an entire game world, Mission X takes that same elegant and useful progression and applies it directly to damage, armor, and a lot of other things. It embraces the notion that the Size…

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  • Languages, Cultural Familiarity, and Cosmetic Details
    Game Development and Production | GURPS | Mission X | Work in Progress | Writing and Editing

    Languages, Cultural Familiarity, and Cosmetic Details

    Bygamingballistic July 10, 2026July 6, 2026

    Mission X keeps only the cultural and linguistic rules that matter in modern-action and sci-fi games – and makes them fast and useful. Every IQ 6+ character gets one Native language and one culture for free. Additional languages use clean comprehension levels (Native / Accented / Broken / None) with separate costs for spoken, written,…

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  • Reflexes, Dodge, & Move
    Game Development and Production | GURPS | Mission X | Work in Progress | Writing and Editing

    Reflexes, Dodge, & Move

    Bygamingballistic July 7, 2026July 6, 2026

    Combat in Mission X, as a Powered by GURPS game, relies heavily on secondary attributes. These too have been tweaked. I’d like to say I followed some of the thoughts that Sean wrote down in Power-Ups 9: Alternate Attributes. That would be pushing the truth a bit, but since he’s a thorough thinker, much of…

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