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  • Game Development and Production | GURPS | Mission X | Uncategorized | Work in Progress | Writing and Editing

    Skills in Mission X

    Bygamingballistic July 25, 2026July 6, 2026

    One of the first things you’ll notice when building a character in Mission X is how the skills have been distilled. GURPS Fourth Edition has hundreds of named skills — 240 or more, and up to 600 when counting specializations. Mission X reduces that to roughly 65–70 broad skills. Each one bundles related tasks into…

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  • Game Development and Production | GURPS | Mission X | Uncategorized | Work in Progress | Writing and Editing

    Setting Expectations: What Isn’t in MX’s Core Book? – Game Basics

    Bygamingballistic July 22, 2026July 6, 2026

    The Game Basics chapter lays the foundation for every character in Mission X, and it does so with selective precision. It is not trying to be the complete GURPS attribute and secondary characteristics handbook – for that, there’s GURPS Power-Ups: Alternate Attributes! What’s deliberately omitted from the core book’s Game Basics? Exotic or supernatural attribute…

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  • Game Development and Production | GURPS | Mission X | Uncategorized | Work in Progress | Writing and Editing

    Mission X and Genre Fidelity in Combat

    Bygamingballistic July 19, 2026July 6, 2026

    Mission X prioritizes genre fidelity in combat. As they do in the real world, firearms dominate at range. A trained operator can deliver accurate, high-powered shots across the room or down the street with far less physical effort and training time than mastering a longbow or melee weapon. Throw on a suppressor, and they’re pretty…

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