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  • Game Development and Production | GURPS | Mission X | Uncategorized | Work in Progress | Writing and Editing

    Not Just Breadth: Specialize for Customization

    Bygamingballistic July 31, 2026July 6, 2026

    One of the smoothest upgrades in Mission X is how specialization works. Once you’ve bought at least one level in a skill (5 points), you can specialize for free. Pick one narrow aspect of the skill and get +1 to that task while all other uses of the skill are at –1. Most characters stop…

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  • Game Development and Production | GURPS | Mission X | Uncategorized | Work in Progress | Writing and Editing

    Mission X Skill Pricing

    Bygamingballistic July 28, 2026July 6, 2026

    Mission X keeps the elegant GURPS idea that skills improve with investment but makes the math cleaner and faster. Every skill level costs a flat 5 points. The first level gives you skill modifier –2. The second level brings you to full attribute level (+0). Every level after that is a clean +1 modifier. Want…

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  • Game Development and Production | GURPS | Mission X | Uncategorized | Work in Progress | Writing and Editing

    Skills in Mission X

    Bygamingballistic July 25, 2026July 6, 2026

    One of the first things you’ll notice when building a character in Mission X is how the skills have been distilled. GURPS Fourth Edition has hundreds of named skills — 240 or more, and up to 600 when counting specializations. Mission X reduces that to roughly 65–70 broad skills. Each one bundles related tasks into…

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