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  • Giving Mental Stats the Spotlight They Deserve
    Game Development and Production | GURPS | Mission X | Work in Progress | Writing and Editing

    Giving Mental Stats the Spotlight They Deserve

    Bygamingballistic May 30, 2026

    GURPS veterans will notice the first big change the instant you look at a character sheet: there are “officially” six Basic Attributes instead of four, representing the game’s core stats. Physical side is still ST (strength), DX (agility & coordination), and HT (health & grit). But the mental side finally gets the same love: IQ…

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  • Points Measure Player Choice … and the disad limit is your friend
    Game Development and Production | GURPS | Mission X | Work in Progress | Writing and Editing

    Points Measure Player Choice … and the disad limit is your friend

    Bygamingballistic May 26, 2026May 26, 2026

    Character points are the currency of Mission X, giving a measure of player choice. Every beneficial trait – better stats, skills, advantages, gear – costs points. Every disadvantage or quirk that limits your options gives points back. The GM sets the total budget and a recommended –50-point disadvantage cap. Those guardrails stop the game from…

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  • Mission X: Roleplaying Before Math
    Game Development and Production | GURPS | Mission X | Work in Progress | Writing and Editing

    Mission X: Roleplaying Before Math

    Bygamingballistic May 23, 2026

    These next few posts will start delving into the character generation chapters. The last few were basically the introduction to the character toolkit book, which explains a bit of the “let’s explore the mission statement” tone of the posts. From here, we’ll be talking about making paper people, and trying to hit up the right…

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