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  • Game Development and Production | GURPS | Mission X | Uncategorized | Work in Progress | Writing and Editing

    Setting Expectations: What Isn’t in MX’s Core Book? – Game Basics

    Bygamingballistic July 22, 2026July 6, 2026

    The Game Basics chapter lays the foundation for every character in Mission X, and it does so with selective precision. It is not trying to be the complete GURPS attribute and secondary characteristics handbook – for that, there’s GURPS Power-Ups: Alternate Attributes! What’s deliberately omitted from the core book’s Game Basics? Exotic or supernatural attribute…

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  • Game Development and Production | GURPS | Mission X | Uncategorized | Work in Progress | Writing and Editing

    Mission X and Genre Fidelity in Combat

    Bygamingballistic July 19, 2026July 6, 2026

    Mission X prioritizes genre fidelity in combat. As they do in the real world, firearms dominate at range. A trained operator can deliver accurate, high-powered shots across the room or down the street with far less physical effort and training time than mastering a longbow or melee weapon. Throw on a suppressor, and they’re pretty…

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  • Game Development and Production | GURPS | Mission X | Uncategorized | Writing and Editing

    B-Scale Detail and Examples

    Bygamingballistic July 16, 2026July 6, 2026

    The “B-scale,” taken from the notion of “Basic Damage Potential,” is logarithmic by design – and that design comes straight from the GURPS core you already know. It is in many ways the core alteration to help make the disparate length and power scales in modern action games uniformly tractable at the table. Let’s look…

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