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  • Game Development and Production | GURPS | Mission X | Uncategorized | Work in Progress | Writing and Editing

    Mission X Skill Pricing

    Bygamingballistic July 28, 2026July 6, 2026

    Mission X keeps the elegant GURPS idea that skills improve with investment but makes the math cleaner and faster. Every skill level costs a flat 5 points. The first level gives you skill modifier –2. The second level brings you to full attribute level (+0). Every level after that is a clean +1 modifier. Want…

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  • Game Development and Production | GURPS | Mission X | Uncategorized | Work in Progress | Writing and Editing

    Skills in Mission X

    Bygamingballistic July 25, 2026July 6, 2026

    One of the first things you’ll notice when building a character in Mission X is how the skills have been distilled. GURPS Fourth Edition has hundreds of named skills — 240 or more, and up to 600 when counting specializations. Mission X reduces that to roughly 65–70 broad skills. Each one bundles related tasks into…

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  • Game Development and Production | GURPS | Mission X | Uncategorized | Work in Progress | Writing and Editing

    Setting Expectations: What Isn’t in MX’s Core Book? – Game Basics

    Bygamingballistic July 22, 2026July 6, 2026

    The Game Basics chapter lays the foundation for every character in Mission X, and it does so with selective precision. It is not trying to be the complete GURPS attribute and secondary characteristics handbook – for that, there’s GURPS Power-Ups: Alternate Attributes! What’s deliberately omitted from the core book’s Game Basics? Exotic or supernatural attribute…

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