From Pyramid to Mission X: How Conditional Injury Evolved in Real Play
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From Pyramid to Mission X: How Conditional Injury Evolved in Real Play

Conditional injury has evolved substantially since it originally appeared in Pyramid thanks to real-world stress testing.

Who’s Mission X’s Target Audience? (You Are)
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Who’s Mission X’s Target Audience? (You Are)

If you’ve played GURPS for years, you’ll recognize the bones instantly – but the muscles have been boosted for modern action the same way Dungeon Fantasy RPG enchanted them for fantasy. Skills are consolidated and broadened for speed and to avoid newb-traps. Traits have been reorganized and repriced. The entire damage and injury system has…