Combat Maneuvers – Anything can be attempted (DnD5)
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Combat Maneuvers – Anything can be attempted (DnD5)

We didn’t have enough people to run Majestic Wilderlands today, so we yakked a bit about magic items and game design.  One thing that came up was a rules variant, based on the “you got your GURPS in my D&D” concept. But not even really that. The basic philosophy was that of the OSR and…

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Character Study – why focus on combat?

Quickly – why focus on combat for my character study? Also quickly: because every D&D game I’ve played in has featured or focused on combat. It’s a staple of the genre, and has been since I started playing in the early 1980s. It’s not the end-all/be-all of RPGing, of course. Traps and other skill-based or…