Welcome to GURPSDay 2018, and the fourth year – GURPSDay started in February 2013, only a year after I started Gaming Ballistic. Last week, Emily added some error checking to the code, and so I’m confident that all but one of the blogs will pull properly. So yay, progress.

We’re currently drawing content from 95 blogs. We’re still picking up some feed issues with them, but once they’re solved, we’re that much closer to having 100 GURPS blogs.

We’ve got some interesting things coming in 2018. GURPSDay is often reshared and followed by some of the nice folks at Steve Jackson Games, and I made a suggestion to Kromm and Steven that has drawn some interest.  We’ve even come to an agreement on what form that will take. I will post about it in more detail later today.

One way or another, look to see the return of the monthly Blog Challenge. And another monthly activity whose destination is Pyramid Magazine!

We still need your help. And if you just started a GURPS blog – and I know that some of you have – email me and get on the list! With the advent of the Dungeon Fantasy RPG, Powered by GURPS, there’s even more reason to write.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all the posts.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.
Continue reading “GURPSDay Summary Jan 12, 2017 – Jan 18, 2018”

I’m thrilled to be able to report that Lost Hall of Tyr physical copies have been mailed to the backers that ordered them, and I now have stock of the softcover on sale through my web store.

Lost Hall was a grand and fun experiment. It was a GenCon scenario designed to show off both Dungeon Grappling and peek into the Etera setting that will be more sharply featured in the upcoming Dragon Heresy RPG.

In both respects, the peek was successful. Reviewers commented that the inclusion of Norse and pseudo-Norse elements were well done, while both convention games went quite well, and of the fifteen people that played it, even the one I thought based on body language was going to have harsh negative feedback had nice things to say. Those that walked away with a comment all noted that the system made grappling fun, for the first time in many cases.

I still have a few things to do before I can post my final “tale of the tape” for financials. As noted, my splurging on a piece of art by a top-shelf artist was a risk I took gladly, and it’s a gorgeous image. Net/net on release, though, it probably cost me about $500-1000 more than I brought in from the Kickstarter to make the book. All things considered, that’s not bad, and once again I delivered PDF and physical rewards months ahead of time. PDFs were delivered two months early, and updated with tweaks and fixes since then, including a full bookmarking pass. The Physical copies were not promised until April, and so were a minimum of three months early.

So: Lost Hall of Tyr. Go get it. It’s available for 5e and Swords & Wizardry, and includes a Dungeon Grappling quick-start for those curious.

So, one frequently looks back at older projects with more-experienced eyes and says: “Ugh. I could do that better now.”

My very first book, GURPS Martial Arts: Technical Grappling is no different. It’s the original basis for Dungeon Grappling, and that of course was the basis for my adventure Lost Hall of Tyr.

One if the things that’s built into the book is a way to figure out what happens to folks if you grapple them by different body parts. If you grab an arm and a leg, well, you should be impeded. But maybe not as much as equally-strong grapples on the head and torso. In any case, the main book has an admittedly complicated method of resolving these secondary effects, called “referred control.”

It’s a good idea . . . in theory. At the game table, it’s fiddle. Frankly, it’d be awesome with an app or spreadsheet. The prevalence of cell phones and PDAs would make that easy, actually.

But games mostly shouldn’t require an app. You should be able to roll-and-shout if you wanna.

Peter Dell’Orto and I worked out a simpler system a while ago, that gets very nearly to the same place as the main TG book, and is even easier. We’ve since done more work on it, but also moved on to other projects and focuses. The conversation on the GURPS Forums made me want to pull out my hair in a “what the heck was I thinking?” way, so I figured I’d offer up a small glimpse as to a simplification possible that makes for faster play.

Effects of Control Points

To determine the total control inflicted on an opponent, sum the CP for any locations being grappled, and apply the following:

  • All regions actively grappled are penalized based on the total CP to the entire creature. The whole-body skill penalty is also based on this same figure.
  • Every other body part is treated as grappled for 1/2 the total CP; practically this means halve all penalties, dropping fractions.

As always, the whole-body DX penalty is halved for parries and blocks, and quartered for dodge. In most cases, the whole-body penalty (and thus total CP) is all you need; only resort to referred control and figuring the half-CP penalties if something odd comes up, like one character trying to pry a sword out of the off hand of a monster while a fellow Barbarian is grappling that monster to keep it immobile.

Here’s an example that highlights a few changes, including a tweak that bases all grapples on one hand, since the most likely situation for a dungeon delver puts a weapon in the other hand.

Example: Honus Honusson (ST 17, DX 14, Striking ST 2, Brawling-15, Sumo Wrestling-16, SM+1, one-handed Trained ST 10 thanks to Sumo Wrestling at DX+2, for 1d-2 CP) grapples a troll (ST 20, DX 13, Wrestling-15, also SM+1; assume a one-handed grapple of 1d CP, -1 DX per 4 CP) by the neck with one hand and rolls a 6. That gives him 4 CP on the troll’s neck, for a -2 ST and -1 DX on the neck and for whole-body actions including skill use; half penalties on the rest of the body, giving the troll a -1 ST and no DX penalty for actions taken only with those limbs.

The reduced DX penalty is due to the troll’s high ST increasing the number of CP required to inflict a penalty to DX (Bigger and Stronger, Technical Grappling, p. 9). The troll grabs Honus right back, with both arms (for +3 per die) and a bite to the torso, and hits with both despite the -1 DX to whole-body actions. Honus fails to defend against either, and suffers 5 CP from the arms and 5 basic damage and thus 5 CP from the bite (which fails to penetrate his DR, and inflicts 0 damage.) The troll now has 10 CP on Honus’s torso, giving Honus -5 ST and -3 DX (his ST 17 means -1 DX for every 3 CP rather than 2).

On his next turn Honus grabs the troll’s left arm with his free hand, and rolls well again, getting a 5 and scoring 3 CP. The troll has suffered a total of 7 CP, giving him a -3 ST and -1 DX on the neck, the grappled arm, and for whole-body actions and skill use. The rest of the troll’s body is at -1 ST and no DX penalty for actions.

Parting Shot

The method presented takes a lot of the calculation out of the issue. You have total control points, you know which limbs or body parts are grappled, and which are not. Most of the usual stuff can be calculated with the whole-body total CP (-1 ST and DX for every 2 CP for a ST 10 target) and then if a player says “but why can’t I kick with my un-grappled leg?” you can assess close combat penalties, apply the “half penalty” rule for un-grappled parts, roll and shout, and move on.

There are ways to simplify things even further, and a proper redesign of the TG system that retains “attack, defend, roll for damage” as the basic mechanic (which it should) would go even farther towards using the same type of systems found in the basic GURPS or DFRPG games for when bad things happen to you. For one, rather than the constantly sliding ST score, one would calculate a Control Maximum as I did in Dungeon Grappling, and as GURPS/DFRPG and many other games do with Hit Points.

As you grapple, if you pass thresholds you get certain conditions applied to you. More than 30% of your control Maximum and all damage rolls are at -1 per die and you’re at a 30% penalty to DX, lather/rinse/repeat at 60% and 85-90% for two more thresholds, and if you exceed the Control Maximum the foe is pinned and helpless (this would mean they’re at 0 ST and -100% to DX, meaning they can’t even roll anyway).

Simpler is better, and while the core of Technical Grappling is very solid, the presentation and flow of the material isn’t what I would be able to do with it today.

Welcome to GURPSDay 2018, and the fourth year – GURPSDay started in February 2013, only a year after I started Gaming Ballistic. Sorry for the day-late publishing of this one; my timing yesterday was awful. I need to set up remote desktop capability so I can run the script from work. Also, due to some script weirdness, I expanded this to cover the [b]entire[/b] last year, or at least as much as each person’s blog will buffer. If you [b]should[/b] see your blog on here, but do not, please email me at gurpsday@gmail.com and we’ll get it sorted.

We’re currently drawing content from 95 blogs. We’re still picking up some feed issues with them, but once they’re solved, we’re that much closer to having 100 GURPS blogs. GURPS Special Ops, by Steve Jolly, was a rename of an older blog by him, while Archon Shiva started a DFRPG Tactics Blog called Ostarys’ Tactics. Which for some reason isn’t being pulled. Hrm. I will have Top Folks look into this; I wonder if other blogs have been posting and not being pulled.

We’ve got some interesting things coming in 2018. GURPSDay is often reshared and followed by some of the nice folks at Steve Jackson Games, and I made a suggestion to Kromm and Steven that has drawn some interest. One way or another, look to see the return of the monthly Blog Challenge – such as the Melee Academy feature. In particular, common challenges posed using nothing but the pre-gens from the DFRPG and the rules from the boxed set with no house rules or additions brought in. The Dungeon Fantasy RPG is targeted at new players, and so even seemingly old topics (how do I best leverage attacks from the rear hex? How do I fight a dragon? How do we fight a mob of weak creatures?) are fresh again.

We still need your help. And if you just started a GURPS blog – and I know that some of you have – email me and get on the list! With the advent of the Dungeon Fantasy RPG, Powered by GURPS, there’s even more reason to write.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all the posts.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.
Continue reading “GURPSDay Summary Jan 1, 2017 – Jan 12, 2018”

Final Print Schedule

I’ve held off sending this out so that I don’t spam your email boxes, but I finally can confidently report on the print copy final schedule.

The print copies should ship to me by Thursday, which means that sometime between Saturday and Monday, I should receive 125 copies of Lost Hall of Tyr, of which roughly 96 are destined for US backers.

The packaging is all ready to go, mailing labels attached. The shipping content printouts are going to be done today. We’ve got plenty of packing tape. So is all we have to do is get stuff in boxes and tape ’em up. Then the “you have got to be kidding me” moment when I bring in 96 of them to the USPS.

But that means that the promised schedule of all print copies distributed by the end of January (ahead of an April delivery statement from the Kickstarter) can be confirmed unless horrible things happen. This is Minnesota, and snowpocalypse requires the plural form here, but things look good.

The only deliverables left are the two high level tier’s art-and-character promises. I have a character sheet from Michael that’s very pretty, and solid input from both folks. As soon as this weekend I’ll contact the artists and get them some direction, and we’ll get this wrapped up. Those are an April delivery promise as well, and that should be well in hand.

What’s Next

That will wrap it up for Lost Hall of Tyr, and thanks to all for sticking with me.

If you like the world of Lost Hall, I have some good news for you. I’m working through edits for a full game based in that world. It is fully playable with the 5e rules, but is really built around an OGL modification of the system called Dragon Heresy. I also plan a full adventure mini-setting for the world of Etera, tentatively titled The Hunted Lands (Veiddurlond, much like Lost Hall of Tyr was Domstollinn).

This one won’t be a linear convention scenario, but a living chunk of the world, centered on a very hazardous region of Torengar that is slightly North and East of the starting point for Lost Hall. I estimate it will have six to eight “plot chunks,” which will relate to each other. Four to six characters that start at level 1 will be able to reach level 5 without completing every last jot and tiddle of every encounter.

I’m working through that development process now.

You can find more on my plans for 2018 at Gaming Ballistic.

You have seen a slowdown in the blog recently. This has been related to game production activity for Gaming Ballistic, LLC as a company, rather than as a blog.

Dragon Heresy

I’ve been furiously editing Dragon Heresy. I am determined to get this into shape this year, and by “in shape” I mean “into gamer’s hands.”

This will take two forms. The first is a product that will cover level 1-5, with limited selection of race (humans, dwarves, dragonborn, half-elves), and class (the classic four, limited clerical domains). Basic monster selection, plus humanoid foes of various persuasions. No new art to speak of, though I do have two or three dozen images from Dungeon Grappling, Lost Hall of Tyr, and some pre-purchased art for Dragon Heresy itself. The editing will be done by me. The rules will be stripped to the minimum needed to play the game.

This “ashcan” or “Basic” project will use the layout that Michael Clarke has developed, which is freakin’ gorgeous. It will likely use one of the covers for the book – probably the Book of Heroes – though I might take a GURPSy approach to it and make a cover with excerpts from the covers I’ve already got.

This will get things in front of people, and finally put Dragon Heresy in the public square for consumption. I think it’s a great SRD5.1 modification and playtesting went very well. The “ashcan” will not be a small book, but I’ll be shooting for maybe 128-160 pages. I’ll hopefully use the funds from that product to offset and accelerate the Big Set, mostly things I like to have done in advance, like professional editing, layout, and indexing.

From there, I will look to Kickstart the full three-volume set for art, and stuff as much as possible into the book.

I have big plans for Dragon Heresy and the core engine for the game, but none of that can start until it’s out there.

The Hunted Lands

The hunted lands will be a starter adventure that will support the Dragon Heresy game, and especially the Basic rules. I’ve got some great ideas in mind here, and the adventure will be geared towards starting adventurers.

I’ve got something like six to eight major concept axes that I’m working with, involving challenges from various factions within the game. Some involve internal politics in Torengar, most are external threats. The adventure is more a mini-setting or setting slice than anything else. Adventure seeds in a mapped-out locale, in the manner of the Midderlands or other books like it. Based on what I have in mind, this volume could easily be as large as the Basic rules themselves.

Lost Hall of Tyr

As of this writing, the last I heard from Publisher’s Graphics, the remaining physical books were at the bindery. This means both the covers and the interior have been successfully printed, and so “any day now” I expect to get notice that the books are shipping to me. I have already prepped the mailing boxes, and will print out the shipping content pages. I expect to have a fairly short “packing party” and then get the books to the backers. The European backers’ copies are already starting to arrive. The book is on sale on DriveThruRPG and has even made a few sales (I’ve not promoted it heavily yet; I want my print inventory in hand before I do that).

The only unfulfilled promises in the Kickstarter have to do with my two high-level backers that are getting character portraits done. Those are “due” by April, so there’s still plenty of time, and I’ll be getting that started quickly as we run into January.

Other Games, Other Authors, Other Products

I’ve mentioned David Pulver’s Venture Beyond before in these updates, and that is still being worked. I’ve also been in contact with two other game designers who have shown an interest in publishing through me, though it’s at the “hey, that’s interesting!” rather than “here’s a contract stage.”

I’m also going to be selling shields – hand-crafted by me – through my website to domestic customers. I’ve been pretty happy with the ones I’ve made recently, and they’re better than most of the others out there. Not all of them, but most of them.

Finally, you might start seeing some non-game reference works on the site, though I’m not sure if that’ll happen this year or not.

Blogging

There are only so many hours in the day, and editing a 400,000 word manuscript takes up most of them. I do have a few things in my noggin on GURPS that I want to write down, and it’s always fun to do reviews and whatnot. But right now, the push to get my own work out there really eats up “let’s write for fun” time.

Even so, GURPSDay needs a shot in the arm. We’ve got nearly 100 bloggers, but most of them don’t write each week, or even at all. I’m hoping to work with Christopher Rice to throw down some challenges and topics to encourage the group to get more out there. Some of that will be regular GURPS, some will be the various sub-lines of GURPS, and some will support the Dungeon Fantasy RPG.

Some of the more-regular features I used to do, though, will probably return. Monster Monday and GunDay are both things I can spend focused time on, and were quite popular.

Playing Games

I want to try and get into a GURPS Dungeon Fantasy game – and right now there’s one brewing under Christopher’s helm. I’m slated to play in it, and we’ll see how that goes. With my schedule, I need something with a low out-of-game burden, and the last two games were not that.

I also would really like to get into a DnD5e or Swords and Wizardry game that plays regularly.

Ahead to 2018

My year-in-review for 2017 showed me that I did more last year than, by the end of the year, it felt like. My goals for this year are to increase the number of products I put out under my publishing imprint. In 2016 and 2017, I put out one each. This year, I wish to do at least two, and “one per quarter” would be a good goal. Eventually, I really need some sort of new release each month, but I don’t think that’s a 2018 goal. One thing that I have in mind is a gear catalog with an Etera flavor to it. Loadouts and equipment that make sense for the game, with the right theme and inspiration.

The blog needs a shot in the arm, and a regular “every other day or so” schedule is the best way to do that. So I’ll work there.

The “alternate projects” like creating shields will be interesting, and if I can move some of those, will be a huge boost to my ability to create games due to the revenue influx, which for hand-crafted physical items like this can be non-trivial. I also love making them, so that’s good stuff for me.

I really need to consider a Patreon or other method to let folks help me move projects forward other than Kickstarter, and if the Big Dragon Heresy Book is to be as successful as I’d like, I need to grow my mailing list by roughly 10x. That is quite a bit. That’s a bit of Catch-22, also. I have a few ideas on how that might work, and one or two low-probability irons in the fire that would help.

Time to get to it.

Shid ald akwentans bee firgot,
an nivir brocht ti mynd?
Shid ald akwentans bee firgot,
an ald lang syn?

Welcome to the first GURPSDay of 2018, and the fourth year – GURPSDay started in February 2013, only a year after I started Gaming Ballistic.

We’re currently drawing content from 96 blogs. We’re still picking up some feed issues with them, but once they’re solved, we’re that much closer to having 100 GURPS blogs. GURPS Special Ops, by Steve Jolly, joined us this week.

We’ve got some interesting things coming in 2018. GURPSDay is often reshared and followed by some of the nice folks at Steve Jackson Games, and I made a suggestion to Kromm and Steven that has drawn some interest. One way or another, look to see the return of the monthly Blog Challenge – such as the Melee Academy feature. In particular, common challenges posed using nothing but the pre-gens from the DFRPG and the rules from the boxed set with no house rules or additions brought in. The Dungeon Fantasy RPG is targeted at new players, and so even seemingly old topics (how do I best leverage attacks from the rear hex? How do I fight a dragon? How do we fight a mob of weak creatures?) are fresh again.

We still need your help. And if you just started a GURPS blog – and I know that some of you have – email me and get on the list! With the advent of the Dungeon Fantasy RPG, Powered by GURPS, there’s even more reason to write.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all the posts.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.
Continue reading “GURPSDay Summary Dec 29 – Jan 4, 2018”

December 26th marked the fifth year of Gaming Ballistic as a blog, and (roughly) the first complete year as Gaming Ballistic, LLC, the company. As I look at my year in review, I know in advance what it’s going to say: I ran out of time to do a lot of things I liked doing with the blog, and things didn’t quite go as planned with Gaming Ballistic, LLC either.

So, let’s take a look

January

I had 24 posts in December, which isn’t bad at all, though only 8 of them were about GURPS. And a lot happened. My webstore went live, and Dungeon Grappling, completed in December, began final distributions ahead of schedule.

Dragon Heresy was in editing, so nothing was written about that, and I see that at the time I was posting monthly Gaming Ballistic LLC updates.

February

Only 16 posts this month, 7 of them about GURPS. No reloading press nor GunDay this month either. This means that I’d already fallen off my daily posting schedule. Unsurprisingly, I made a lot of posts about Dungeon Grappling – it went up on Amazon, which has garnered me something like a single sale, despite a lot of headaches in the preparation and submission of the file. That was a lesson learned: for that book, at least, Amazon simply isn’t worth it.

February also marks the time where I started at Asfolk taking Viking Martial Arts, as experiential research for shield use in Dragon Heresy. While it doesn’t show up on the blog for a while, it makes a big impact in my thinking about fantasy gaming and combat in both GURPS and D&D-based games.

March

Back to 22 posts, which is better. Not daily, but at least hitting about two days in three. 14 of them were about GURPS, which was nice to see. I did a few reviews and commentary (ACKS, Dungeon Fantasy issue of Pyramid), and continued playing and reporting the very high point superhero campaign in GURPS, Christopher Rice’s Aeon. I made the first post on Venture Beyond with David Pulver, which was supposed to be a quick-turn project but turned into a much longer, drawn-out thing: it was supposed to be ready to playtest by the end of March. That got extended because the game scope expanded quite a bit, and making a complete game from whole cloth, which is what he’s doing, is hard. We thought we had a complete core that could quickly be polished, and we were wrong. As of Dec 2017, the manuscript is almost finished but he’s still tweaking.

From a business perspective, that was a big miss for my plans. I was hoping to go from $5,000 from Dungeon Grappling, to $25,000 or so for Venture Beyond, to $125,000 for Dragon Heresy. Wildly ambitious, I know, but startups like mine frequently are wildly ambitious, and I never wanted Gaming Ballistic to just sputter along. I wanted it to change my life. Continue reading “Gaming Ballistic 2017 Year in Review”

Did you see the feed today? It’s so full of GURPS, I think I’ll read all day! How long, how long did I play this wrong? How long?

GURPSDay, Happy GURPSDay! GURPSDay Happy GURPSDay!

Ahem. Here’s the pull for this week.

We’re currently drawing content from 95 blogs. We added two to the rolls: n-Body Politics by kreios, and Daydreams of a Dragon, by Dragondog. We’re still picking up some feed issues with them, but once they’re solved, we’re that much closer to having 100 GURPS blogs.

We still need your help. And if you just started a GURPS blog – and I know that some of you have – email me and get on the list! With the advent of the Dungeon Fantasy RPG, Powered by GURPS, there’s even more reason to write.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all the posts.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.
Continue reading “GURPSDay Summary Dec 15 – Dec 28, 2017”

I need to wrap this up earlier in the day today due to family schedule, but here are the winners for the 12 Days of OSR Christmas, from beginning to end

Day Winner Prize
14-Dec Edwin Nagy PDF
15-Dec MIke Bauer PDF
16-Dec Ryan Hixson Dungeon Grappling hardcopy
16-Dec Jonathan N PDF
17-Dec Froth PDF
18-Dec J T Brookreson PDF
19-Dec Adam Ness Lost Hall physical copy
19-Dec Paul Go PDF
20-Dec Jeff Scifert PDF
21-Dec Ngo Vinh-Hoi PDF
22-Dec James S Dungeon Grappling hardcopy
22-Dec Rus K PDF
23-Dec Tony Thompson PDF
24-Dec Tim Baker PDF
25-Dec Steve Muchow Lost Hall physical copy
25-Dec Jan Egil Bjune PDF
25-Dec Matt Jackson PDF
25-Dec Kelly PDF
25-Dec Robert Lambert PDF
25-Dec Jarad PDF
25-Dec Mike Smith PDF
25-Dec Jonathan B PDF

If you won a PDF, you’ll have received (or are about to receive) an email from me asking about your preference for Lost Hall or Dungeon Grappling. Physical copies – well, two were given out by hand, as Ryan and Adam both coincidentally lived in the Twin Cities. One will go out later by request of the recipient so he’s there when it arrives. The last one to Steve, will have to wait until my own physical copies arrive in the next few days and will go out along with the Kickstarter backers’.

Thanks to all for dropping by and expressing interest in the giveaway and my products. My only request: read and review! If you have a blog, I’d appreciate a bit of a writeup. If you don’t, an email or note will do, and I’ll host it here on Gaming Ballistic.

Merry Christmas!