Like most seminars, this one was a bit of a blur. Not the least of which reason was that I’m new staff for Asfolk.

Asfolk? It’s a group that is one of several that attempts to rediscover, train, and teach what is basically a lost martial arts style – that of the Vikings of roughly 700-1,000AD. There’s not exactly – real or apocryphal – a fight manual that you can look at to discuss these particular forms. What there is, though, are the Sagas, such as The Sagas of the Icelanders, and the Poetic and Prose Eddas (available for free on Kindle; you might want to do some research on which translations are the best – I’d suggest heading over to the Iceland Reddit.

A word on these guys. I have been to many Reddits, as I’m sure you have as well. Mostly, the best way to get info from, say, an RPG Reddit, such as those concerning DnD, is to purposefully post something wrong, and let folks come and correct you, mostly in the most condescending, patronizing, and abusive way possible. Strip that out, though, and you get a pile of usually contradictory information that will most often advance your state of knowledge, though you must filter and sort yourself, like any good researcher should.

Not so over at the Iceland Reddit. When I had questions on Icelandic names and grammar, I got great answers, and they were not afraid to converse and amplify. There was no sniping or rudeness, just a genuine interest in helping me, even though my questions were about Dragon Heresy and “faux Norse” information rather than truly Icelandic history and culture. So it’s woth a trip over if you have questions.

Anyway, our guests for the weekend included William Short and Reynir A., both of Hurstwic Viking Combat. We also had a guest from the Oakeshott Institute, as well as Darrell Markewitz of the Wareham Forge.

So, what did I do? What did I learn? Tons of stuff. Again: jumble. So I’ll just write some things, and see what my memory jogs up. Continue reading “Viking Raid Debrief”

Idle conversation on the Discord chat about a full-auto .50 BMG rifle (as opposed to a machinegun) led to the comment that for sufficiently strong and large races or creatures, they really should be kitted out with battle rifles in sufficiently impressive calibers.

I mean, why wouldn’t a large-enough race make a rifle capable of firing 14.5mm KPV rounds?

Now, it’s been a while, but I don’t think a character’s ST has any impact on a weapon’s stat line.

Let’s look into fixing that. Continue reading “Rcl and ST in GURPS”

This is a follow-up post to my own on why Brandon Blackmoor, in his search for a fantasy system to run a game, should use GURPS. GURPS Forum poster and Discordian Kalzazz made a suggestion, and I asked him to write it up, and I’d post it. Here it is!

An option to consider is Open D6, potentially specifically D6 Fantasy.   Open D6 is the descendant of the West End Games Star Wars Roleplaying game of days long forgotten, and while that august game is out of print, this descendant is readily available for free due to Eric Gibson kindly releasing it as OGL.

D6 Fantasy is however professionally done and if you look at the credits you will see famed names such as Nikola Vrtis and Steven Marsh among others. Continue reading “Why not Open D6? (Guest post by Kalzazz)”

I was chatting with a fellow Discordian about a space fighter carrier he was making. I remarked offhand that for such a short vessel as he was making, he had an awful lot of embarked craft. He claimed (correctly) that it was rules-legal.

I looked about, and the smallest two space fighters I could find were still the Colonial Viper from Battlestar Galactica and the Starfury from Babylon 5. I decided to break out Eric B Smith’s Spaceships design sheet and see how small I could make a starfighter.

Turns out, you can get pretty small.

Continue reading “GURPS Spaceships: Viper Mk VII”

There apparently were several errors in my web store on my blog. Thanks to GodBeastX, Christopher R. Rice, Christian Gelacio, and Kyle Norton I managed to get it straightened out.

You will no longer be charged $5 shipping on downloads. You will be able to use PayPal and Stripe.

I apologize if you tried to get the product(s) and could not. Please try again!

Actually Buy My Stuff Now!

This has been, bar none, the biggest month in Gaming Ballistic’s short existence.  A lot happened!

These updates are going to come monthly now, so that they’re more interesting.


Daniel and I turned on the Gaming Ballistic web store. Right now, there are only two items on there: the Dungeon Grappling PDF and the Art of Dungeon Grappling PDF. Those were the easy ones, where I knew if I got an order, I could fulfill it by simple download.

I now have some physical inventory in my office for orders of a physical copy of Dungeon Grappling. So if someone were to buy one, I could ship it to them. I will likely “turn on” orders for physical copies this weekend. I will need to work on shipping; orders may well be “US-only” for a bit, with “not in the US” referred to DTRPG, since they have the best fulfillment to the rest of world, as far as I can tell. Amazon/CreateSpace mostly serves the US, Canada, and Mexico, I think.

Other than that, and a very interesting “maybe one day” conversation with another game company owner, the company administrative end of things has been quiet. Continue reading “Gaming Ballistic, LLC – January Update”

Welcome to the second year of GURPSDay, and this is the first GURPSDay post of  2017. Let’s make this a great year.

How? Two action items: post more, recruit more. It’s really that simple.

Below you can find the blog activity from the last seven days. 47 so far as we start the year with our list of 73 blogs.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line.
Continue reading “GURPS Day Summary Dec 30 – Jan 5, 2017”