There apparently were several errors in my web store on my blog. Thanks to GodBeastX, Christopher R. Rice, Christian Gelacio, and Kyle Norton I managed to get it straightened out.

You will no longer be charged $5 shipping on downloads. You will be able to use PayPal and Stripe.

I apologize if you tried to get the product(s) and could not. Please try again!

Actually Buy My Stuff Now!

This has been, bar none, the biggest month in Gaming Ballistic’s short existence.  A lot happened!

These updates are going to come monthly now, so that they’re more interesting.

Admin

Daniel and I turned on the Gaming Ballistic web store. Right now, there are only two items on there: the Dungeon Grappling PDF and the Art of Dungeon Grappling PDF. Those were the easy ones, where I knew if I got an order, I could fulfill it by simple download.

I now have some physical inventory in my office for orders of a physical copy of Dungeon Grappling. So if someone were to buy one, I could ship it to them. I will likely “turn on” orders for physical copies this weekend. I will need to work on shipping; orders may well be “US-only” for a bit, with “not in the US” referred to DTRPG, since they have the best fulfillment to the rest of world, as far as I can tell. Amazon/CreateSpace mostly serves the US, Canada, and Mexico, I think.

Other than that, and a very interesting “maybe one day” conversation with another game company owner, the company administrative end of things has been quiet. Continue reading “Gaming Ballistic, LLC – January Update”

Welcome to the second year of GURPSDay, and this is the first GURPSDay post of  2017. Let’s make this a great year.

How? Two action items: post more, recruit more. It’s really that simple.

Below you can find the blog activity from the last seven days. 47 so far as we start the year with our list of 73 blogs.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line.
Continue reading “GURPS Day Summary Dec 30 – Jan 5, 2017”

I know my blog has been filled with Kickstarter reports these days. It is, of course, rather important to me to make the best book I can, and in order to do that, I would need to bring in about $4,800, which means I’m roughly halfway there (though the project has funded and will be made regardless – each extra chunk of money just makes it more attractive).

In any case, a fun article that can be read tongue-in-cheek but really isn’t showed up on the Cirsova blog.

Called Parrying: I get it now, it goes over a point of potential misunderstanding in OSR rules – namely that once engaged in melee combat, two foes are “locked” there. Therefore, having a defensive option such as “parry,” which makes one harder to hit, is a synergistic move, because it allows your fellow combatants – archers, spellcasters, and backstabbers – to destroy the foe safely and quickly, while the low Armor Class, high Hit Point fighter keeps him occupied.

The only problem with these “parry” type options in D&D style games tends to be the very, very mild benefit that one gets. Fifth Edition does it perhaps the best by granting disadvantage if an option like this is taken – this option is Dodge, and unless the odds are already really good for your foe, or really bad, this decreases your chance to be hit by about 25%. That’s much better than a shield (10%) in this system, and in most systems that shield is only worth 5% (+1).

Note: I reflexively use ascending Armor Class in my writing, since I’ve been writing based on SRD5.1 for almost a year, and even when we played S&W, we used ascending AC.

But it got me thinking. How many defensive options exist in Dragon Heresy?  Continue reading “Defensive Options in Dragon Heresy”

This company and website was just started by a friend of mine, featuring “morale patches.” Many of them are hysterical, awesome, or hysterically awesome. Lots of great stuff for RPGs and popular culture.

For example, this one could be the Aeon B-Team patch

 

And of course I might need this one for Dragon Heresy.

 

Plus if you’re Jayne Cobb. Because then you’re the Hero of Canton and get your own crappy town.

 

I’m sure these guys would appreciate your patronage.

Shane Plays Radio and Podcast

 

1pm CST Saturday . . . so in about one minute!

 

Well . . . I think I did OK. I was my usual chatty self, but I waited to long to get into why you actually WANT to fund and play with the Dungeon Grappling rules.

For Wednesday’s podcast with James Introcaso (!), I will try and improve my marketing skills. I need to get better at “buy my stuff, and here’s why” if I’m going to do this “run your own business” thing right.

Print at last! Print at last!fight-book

Gaming Ballistic is pleased to offer Dungeon Grappling as a premium, print-on-demand version for those that want a physical product.

I was nervous about this, but DriveThruRPG has the costs well understood, so I feel that using them to deliver a physical product is low risk to both backers and me.

There are five new levels, giving you the option of purchasing one to five copies of the physical product. Each physical copy also comes with a companion PDF.

Enjoy . . . I can’t wait to get far enough into the process where I can create a proof and get one of these in my hands, either. I’ll post photos when I do.

Three caveats:the-brute-squad

1. I don’t control shipping rates or times. Some destinations, such as Australia, can take up to 10 weeks to deliver. Other places are a few business days.

2. I really don’t control customs fees you might have to pay when it shows up at your door. So please be aware that that is not included in your pledge, though the actual product and shipping costs are.

3. The list of countries listed is a good sample, but DTRPG has a lot of places listed. If you’re not from one of those, send me a message, I’ll do my homework, and add a new country to each tier. But as Mr. Miyagi once said . . . first see Rule #1 and Rule #2.

We are very close to funding – only about $125 remaining until we can pass the basic level and then start taking aim at stretch goals. I hope the addition of physical copy helps people decide to buy in!

kickstarter-live-image-7

This season was a lot like a two-parter on Cable-TV.

Episodes 1-8 were amazing and fun. We decided to take aim at the global Private Military Corporation called Blue Skies. It’s the finest sort of gaming, in my opinion. Fast-moving. Involved. Proactive. We took the fight to the enemy and expended our resources (scarce and otherwise) and talents to great effect. We absolutely crippled their plans over the course of eight sessions.

Sure, we suffered some setbacks. We had a semi-voluntary character fatality in S3E5, and lost Arc Light. But overall, veni, vidi, vici.

We really started to purposefully take the fight to Blue Skies in S3E7, and did that pretty well. We did, though, start to feel more directed here, as forces conspired to push us to Yankee Stadium. This was, in a real way, expected – we’d taken on a hard adversary in Blue Skies, and it was to be expected that, proof or no (we’d been very good about covering our tracks), they’d push back. Continue reading “Aeon Season 3 Thoughts”