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D&D Firearms Damage – conversion musings

I have no idea why I did this. But I was thinking, probably because of my comments in my firearms-related Violent Resolution column. But  . . . I wondered to myself if there was a way to turn some sort of real-world number into D&D damage output. I know, I know. Why would I ever…

Majestic Wilderlands – The Party Goes to the Mall
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Majestic Wilderlands – The Party Goes to the Mall

When last we left our heroes, we were being relentlessly pursued by an angry flesh golem (and really, is there any other kind?), which was currently tearing apart the secret door we’d closed behind us. We decide that the equivalent of a short rest has passed. We shoot a few arrows at it, and it…

Violent Resolution – Guns . . . Lots of Guns
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Violent Resolution – Guns . . . Lots of Guns

In a previous article, Violent Resolution looked at the skills used for ranged weaponry. In this column, I look at the weapons themselves. Similar to differentiation found in hand-to-hand weapons, differentiation in ranged weapons, including the titular guns, provide a way of showing strengths and weaknesses, and providing different dramatic opportunities, within games. Most games (but…