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  • Majestic Wilderlands – When Scarecrows Attack!
    Actual Play | Fifth Edition | Majestic Wilderlands | Uncategorized

    Majestic Wilderlands – When Scarecrows Attack!

    Bygamingballistic July 14, 2015October 24, 2016

    We start the game in combat, at a distance of no less than 200′ from the foes, which are two clawed scarecrow like things. The first event is screaming children and two scarecrows – of a likely six total, plus a theorized hag – and the scarecrows hit the older elf guy, knocking him to…

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  • Majestic Wilderlands – Wizards and Displacers and Hags oh my
    Actual Play | Fifth Edition | Majestic Wilderlands | Uncategorized

    Majestic Wilderlands – Wizards and Displacers and Hags oh my

    Bygamingballistic July 7, 2015October 24, 2016

    We started the game with +Tim Shorts talking about a new character – a High-Elf Wizard with CON 18 and CHA 6.  “I’m not going to play him mean; I’m going to play him ugly.” He also rolled HP and true to form, rolled a 5 and a 6 on 4d6 for extra HP . . ….

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  • Violent Resolution – You’ve got to move it move it
    Features | Fifth Edition | GUMSHOE | GURPS | Uncategorized | Violent Resolution

    Violent Resolution – You’ve got to move it move it

    Bygamingballistic July 5, 2015October 24, 2016

    Swinging a sword at an orc is all well and good, but if your friend needs help, you have to be able to reach him. Moving to (or fleeing from) a foe, or seeking a position that gives tactical advantage, is part and parcel of fighting. In fact, an emphasis on footwork, distancing, and movement…

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