| |

GURPS 101: IQ, Per, and Will

For today’s GURPS-Day and GURPS 101 segment, we continue with the basic stats, this time with IQ and its derived abilities, Perception and Willpower. Many, if not all, of the comments made about the value of DX are true for IQ. They both have two derived abilities, and both of those are 5 points each….

Tug of War Technical Grappling Style

Over on the SJG Forums, a question was asked about Tug of War. Seems like Technical Grappling can handle this pretty easily. First, combine all the Basic Lifts of all the characters on each side, using their Trained ST if they have any training in Tug-of-War specifically. I’d say use the Fast progression if you…

Attacks from Behind

Over at the SJG Forums, there’s a fairly involved thread about dealing with attacks from behind. So, with that: p. B374: An active defense is a deliberate attempt to avoid a particular attack. It’s only possible if the defender is aware of the possibility of an attack from his assailant and is free to react…