Thoughts from the WRX: Critical death
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Thoughts from the WRX: Critical death

Another thought from the car. Driving home, I was thinking about the somewhat contrived situation where you have achieved total surprise on a high-level character – someone or something with lots of HP. You can certainly roleplay a coup de grace, or a sneak attack, and your GM can say “Yep, you know he dead.”…

Run, Forrest . . . Run (D&D5)
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Run, Forrest . . . Run (D&D5)

In my article from the Violent Resolution series dealing with movement, I noted that in D&D, the standard 30′ move (or even the 60′ dash) is, all things considered, quite slow. It represents six seconds of movement, so is either 5′ per second, or 10′. That’s 3.4 and 6.8mph, respectively. Or a decent walk and…