Ultra-Tech Rifle: From the ground up
| | |

Ultra-Tech Rifle: From the ground up

Over the past, in various GunDay posts, I’ve taken a look at the various Ultra-Tech weapons with a mind to both determining the feasibility of the weapons, and also checking their performance. One of the more interesting posts, to me at least, was a ground-up redesign of a service pistol. The “ideal” pistol seemed to…

Weak and Odd Scopes
| | | |

Weak and Odd Scopes

GURPS telescopic sights work fairly simply. Each doubling of magnification gives a +1 bonus if you aim for a number of seconds equal to that bonus. So the “valid” scopes are x2, x4, x8, x16, etc. If you have a x1.5 scope, like the minor magnification on the Steyr AUG, you get nothing (+0 to…

Ultra-Tech Firearms: Liquid Propellant and ETC
| | |

Ultra-Tech Firearms: Liquid Propellant and ETC

A brief digression into advanced conventional gun technology in GURPS Ultra-Tech. There are two advanced technologies for firearms in GURPS Ultra-Tech. Liquid Propellant slugthrowers improves piercing damage by +1 per die (about 28%) with the boosted velocity version, and there’s a low velocity option that cuts damage in half, but we don’t care that much…