Thursday is GURPSDay, and may Thor make your games a bit more exiting today! This post is coming ping-pong from Minnesota to Thailand, as I’m away on business, and my lovely wife has run my script for me today.

Welcome to the second year of GURPSDay, and here’s the pull for this week.

We’re currently drawing content from 87 blogs, which ain’t bad. Only 13 more to go until we’re pulling from 100! But we’ll need your help.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all 33 posts as of 1030pm.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.
Continue reading “GURPSDay Summary Jun 9 – Jun 15, 2017”

Vizzini: We’ll head straight for the Guilder frontier. You catch up with us there. If he falls, fine. If not, the sword.
Inigo Montoya: I’m going to duel him left-handed.
Vizzini: You know what a hurry we’re in!
Inigo Montoya: Well, is only way I can be satisfied. If I use my right… over too quickly.
Vizzini: [exasperated] Oh, have it your way.

And that, right there, is the key to the other half of high point total campaigns.

First, let me talk about the first half.

A High-Skill Refresher

GURPS doesn’t really have an upper bound on what your raw skill should be. It definitely has an upper bound on what your effective skill should be, and that’s about 16. Higher than that doesn’t raise your chances of a critical hit, and even at that skill level, 17 is an automatic miss and 18 is a critical failure.

So, if that’s the case, why bother with more skill? Well, to soak penalties. And these penalties are not arbitrary or contrived – they’re a result of skilled characters being able to deal with extreme situations.

Combat is the easiest example, but lighting, improvised or no equipment, and poor weather or terrain conditions are all fantastic and real-world instances of making life difficult.

You can find all of these, at once, in combat surgery on the lower decks of a tossing ship in combat. (Warning: graphic images of surgical techniques demonstrated on animal carcasses). Low light, due to it being an interior space lit by lanterns and torches, poor tools and a limited confined workspace, and constant movement due to the motion of the ship. Not to mention the odd cannonball moving through the operating theater, which I can only imagine would be a tetch distracting. Continue reading “High Point-Value Characters in GURPS”

Thursday is GURPSDay, and may Thor make your games a bit more exiting today!

Welcome to the second year of GURPSDay, and here’s the pull for this week.

We’re currently drawing content from 87 blogs, having picked up The Olympus RPG Group this week. Only 13 more to go until we’re pulling from 100! But we’ll need your help.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all 43 posts as of 9pm.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.
Continue reading “GURPSDay Summary Jun 2 – Jun 8, 2017”

What happened before

Kamali recovers from his seizure, and reports that our ancestors had prepared The Lodge for us to complete, and that our group is somehow fore-ordained to come together to fight. We do a whole lot of construction and eventually finish the building. Timothy is gravely wounded by an angry moose during a hunting trip, and the entire team manages to fight and drive off the spirit of the shaman – we do battle in an ethereal or astral projection (or the functional equivalent). We start play as Kamali wakes up, and Myriam calls on Alex’s uncle’s satellite phone.

Dramatis Personae

Kamali Blackshear (14): Kamali is a young boy in his early teens. He is healthy and is of mixed ethnicity of Caucasian South African and native South African. He is a determined youth who believes in a justice of his own, likening himself to the knight of the round whom he has read deeply into. Just as they stood against the darkness of their age so too does Kamali seek to do the same. For his sister, for his friends, and for the world.

Tag: “A knight without a sword carrying a faith nobody believes.”

Lorenzo DeModouco (15): A handsome and charismatic musician. The loss of his parents didn’t dampen his spirits and he soldiered on after their death. He’s the cheery one always trying to make others happy and sometimes spontaneously breaks into song. Perceptive of others and their feelings, Lorenzo is the one who knows what people are thinking by the looks on their face. He’s also a boy scout and is quite comfortable in the wild.

TAG: “He’s a Jukebox Hero. He’s got stars in his eyes. A Jukebox Hero – he’ll make sure you survive.”

Amos M. Humiston (15) – A comfortable existence turned upside down, he’s still shell-shocked from what happened to his parents and has switched from a small and chatty boy to a small and quiet boy. Amos tends to quietly slip along after the group leaving a trail of books read behind him. And though he doesn’t volunteer himself quite yet, he’s always happy to help the best he can without showing off his intelligence, though that doesn’t stop him from being happy to do so when it’s possible.

Gabriel MacAlister (14) – Built like the natural athlete he is, he shows signs of growing even larger and stronger. A fairly quiet and hard-working lad, always ready to lend a hand with any work, which he will do without complaint or obligating the other person to respond. Emphatically not a pushover or weak personality, but also not one to purposefully show off. Has been in many horrible places and seen many horrible things; he’s a bit of a compulsive planner as a result, as well as always feeling that most folks don’t really know how lucky they are.

Tag: “To serve others is the highest calling; to protect the meek the noblest endeavor.”

Timothy I Mitchell (16): Timothy possess an honest if forgettable face. He tends towards comfortable, though inexpensive clothing and durable running shoes, rounding off his typical attire is a deep pocketed jacket and a backpack slung over one shoulder. Timothy appears to be a poster-boy for bad kids, often finding himself in trouble with any and all forms of authority. A victim of neglect, driven to never become a victim again he often acts seemingly on impulse, taking any dare or challenge in his stride. Timothy doesn’t have friends, not in any real sense. Too few of the people who enter his orbit can deal with him in anything more than bite sized pieces, a fact which only further frustrates the young teenager.

Tag: “Darkness is within all of us, it’s how you use that darkness that matters”

Zombies, Carl! Zombies!

Myriam is on the phone. After some static, Myriam reminds us that she told us that we were in a war, and not everyone makes it back. Kamali repeats that he saw a vision of someone who looked rather very much like Myriam.

“Look, that doesn’t matter right now. There’s something going down in North Dakota, about 900 miles directly south of us. There’s something here, and it’s calling the dead.”

“It’s calling the dead?” Kamali explains.

“What? Say what? The dead?” We put Myriam on speakerphone.

After interacting with our morphine-doped Timothy for a while, Myriam cuts in. A psychic has had a vision; one of us might die. But we cannot let that dead Shaman come down here; too much power in one place. We’re in his way, but he’s not the goal. That’s why we have a shot.

Kamali notes that there are two of us that are badly injured, and we’ll likely need to be full strength to take on the shaman.

Myriam starts dictating a spell for us; there are those among us who have eidetic memory, but we want to write it down in case those with such abilities get killed. Myriam is worried about whether she’ll survive the battle in North Dakota. She’s sending someone to us from the town. She probably shouldn’t have sent us up here, etc.

Gabe cuts in: “OK, Myriam. We’ll wait for your help, and sit tight.”

She thanks us, and hangs up.

Gabe: “OK. We’re absolutely not sitting here and sitting tight while Myriam and others fight for us, and have our loved ones die . . . again . . . while we could do something. We’re going to go kick some shaman ass.
Continue reading “Ceteri Campaign Ep 5: Salt of the Earth”

Thursday is GURPSDay, and may Thor make your games a bit more exiting today!

Welcome to the second year of GURPSDay, and here’s the pull for this week.

We’re currently drawing content from 86 blogs. Only 14 more to go until we’re pulling from 100! But we’ll need your help.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all 36 posts.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.
Continue reading “GURPSDay Summary May 26 – Jun 1, 2017”

Over on the forums, there’s a thread on making Evaluate better. There frequently seems to be. Someone invoked my name somewhat kiddingly and asked if it was time for me to write Technical Evaluate.

Thinking about it, I wondered if what that would really look like is to use the rules for On Target instead. Roll an Evaluate just like rolling for Aim – a skill roll to look for an opening, followed by an effect roll to see how much of a bonus you can extract. (Note that using a skill roll for Evaluate has been examined before)

You’ll want to deal with a few considerations, though. The following musings aren’t even a teeny tiny bit playtested. I’m just rising to the bait of how to use effect rolls to replace evaluates.

The Attempt Roll

The roll to spot an opening should probably be related to weapon skill or ability to see openings – that feels like weapon-based training to me. It’s a sensory thing, so that feels like Perception. So maybe the attempt roll is a roll vs. Per-based weapon skill.

That means Joe Average with no training will be rolling against Per-5 or so, which probably means “you will never successfully spot an opening.” That might not be wrong – you’re just not going to “sneak one in” unless the foe does a committed attack or something.

What else could it be? Maybe just Perception, but I don’t think so. There’s a training component here. Tactics? Possibly – that would be a giant expansion of the skill, though, taking it into a “must have” where currently it’s more of a leadership skill.

Why not a Contest of Skills? Well . . . that’s a Feint. There’s a perfectly good mechanic in place for that already. Continue reading “Evaluate On Target”

What happened before

The team is shipped off to the Yukon for the notional purpose of helping Gabe and Lorenzo get their cold-weather survival merit badges for scouting. We are provided with a ridiculous amount of high-end gear by Myriam, who owns the orphanage where we stay. We fly out there into record-cold temperatures. We head to a staging cabin, and then take some time to get to know both the town and the local environments. Some go hunting, some go towning, and overall we get ready for our adventure.

When the time comes, we snowmobile deep into the wilderness . . . and the campsite that feels the best to us is up into the mountains a bit. We look around, and find a ridiculously well-prepared campsite, with a basement, stacks of well-preserved wood, and evidence it’s been there for going on 30 years.

Some things were meant to be. Kamali even has a spirt-vision of, well, something important. His convulsions knock away some debris, and leave marks and writing made by our ancestors, who have carved their names into the basement wall, no less.We are led to finish construction of the house, our combination of Fortress of Solitude and Batcave. Kamali is project manager, Gabe is lead carpenter (diligence and carpentry skill as well), and everyone pitches in. We are very efficient . . . and we pick up there.

Dramatis Personae

Kamali Blackshear (14): Kamali is a young boy in his early teens. He is healthy and is of mixed ethnicity of Caucasian South African and native South African. He is a determined youth who believes in a justice of his own, likening himself to the knight of the round whom he has read deeply into. Just asthey stood against the darkness of their age so too does Kamali seek to do the same. For his sister, for his friends, and for the world.

Tag: “A knight without a sword carrying a faith nobody believes.”

Lorenzo DeModouco (15): A handsome and charismatic musician. The loss of his parents didn’t dampen his spirits and he soldiered on after their death. He’s the cheery one always trying to make others happy and sometimes spontaneously breaks into song. Perceptive of others and their feelings, Lorenzo is the one who knows what people are thinking by the looks on their face. He’s also a boy scout and is quite comfortable in the wild.

TAG: “He’s a Jukebox Hero. He’s got stars in his eyes. A Jukebox Hero – he’ll make sure you survive.”

Amos M. Humiston (15) – A comfortable existence turned upside down, he’s still shell-shocked from what happened to his parents and has switched from a small and chatty boy to a small and quiet boy. Amos tends to quietly slip along after the group leaving a trail of books read behind him. And though he doesn’t volunteer himself quite yet, he’s always happy to help the best he can without showing off his intelligence, though that doesn’t stop him from being happy to do so when it’s possible.

Gabriel MacAlister (14) – Built like the natural athlete he is, he shows signs of growing even larger and stronger. A fairly quiet and hard working lad, always ready to lend a hand with any work, which he will do without complaint or obligating the other person to respond. Emphatically not a pushover or weak personality, but also not one to purposefully show off. Has been in many horrible places and seen many horrible things; he’s a bit of a compulsive planner as a result, as well as always feeling that most folks don’t really know how lucky they are.

Tag: “To serve others is the highest calling; to protect the meek the noblest endeavor.”

Timothy I Mitchell (16): Timothy possess an honest if forgettable face. He tends towards comfortable, though inexpensive clothing and durable running shoes, rounding off his typical attire is a deep pocketed jacket and a backpack slung over one shoulder. Timothy appears to be a poster-boy for bad kids, often finding himself in trouble with any and all forms of authority. A victim of neglect, driven to never become a victim again he often acts seemingly on impulse, taking any dare or challenge in his stride. Timothy doesn’t have friends, not in any real sense. Too few of the people who enter his orbit can deal with him in anything more than bite sized pieces, a fact which only further frustrates the young teenager.

Tag: “Darkness is within all of us, it’s how you use that darkness that matters”

Episode Title

8pm. The Lodge.
Astronomical Twilight was about 6:40pm that day.

Kamali is having a seizure and vision. Everything is green, so it’s summer, and a giant swarm of black flies haunts the area. We hear the sound of the river in the background. Kamali realizes he’s in the basement, while it’s being built. Our ancestors seem to have been there, building, at least in the vision. There’s a black-haired man there, looking a timeless 20 or 30 years old, with nearly inhumanly blue eyes – movie star eye. He’s talking to Kamali’s mother – who is much, much younger. She’s dressed almost in leather armor, with a sword strapped to her back. It’s not one of the swords from the basement (the cavalry sabre). She’s have an intense discussion or argument with the blue-eyed man. It’s hard to make out, but the thing that sticks out is the exchange where she says “How could you possibly know this?” and the blue-eyed man says “because I’ve seen it.”
Continue reading “The Chronicles of Ceteri: Ep4 – The Lodge”

Thursday is GURPSDay, and may Thor make your games a bit more exiting today!

Welcome to the second year of GURPSDay, and here’s the pull for this week.

We’re currently drawing content from 86 blogs. Only 14 more to go until we’re pulling from 100! But we’ll need your help.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all 48 posts as of 8pmCST.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.
Continue reading “GURPSDay Summary May 19 – May 25, 2017”

What happened before

The group was moved into a new orphanage after the deaths of all their parents by the same serial killer. We get to know each other, and both friendships and rivalries are formed. We meet Myriam, the proprietor of the place, who always carries a knife and resembled Sigourney Weaver, with facial scarring. We settle in, and eventually are led to go to a house, and encountered a horrible spirit – a soul-eating fae that preys on children. We defeat it in decisive battle, helped by no small amount of luck. We confess all to Myriam at the end, who turns out to be a bad-ass monster hunter type. She starts us in a brutal and effective training regime, which lasts for two years . . .

Dramatis Personae

Kamali Blackshear (14): Kamali is a young boy in his early teens. He is healthy and is of mixed ethnicity of Caucasian South African and native South African. He is a determined youth who believes in a justice of his own, likening himself to the knight of the round whom he has read deeply into. Just asthey stood against the darkness of their age so too does Kamali seek to do the same. For his sister, for his friends, and for the world.

Tag: “A knight without a sword carrying a faith nobody believes.”

Lorenzo DeModouco (15): A handsome and charismatic musician. The loss of his parents didn’t dampen his spirits and he soldiered on after their death. He’s the cheery one always trying to make others happy and sometimes spontaneously breaks into song. Perceptive of others and their feelings, Lorenzo is the one who knows what people are thinking by the looks on their face. He’s also a boy scout and is quite comfortable in the wild.

TAG: “He’s a Jukebox Hero. He’s got stars in his eyes. A Jukebox Hero – he’ll make sure you survive.”

Amos M. Humiston (15) – A comfortable existence turned upside down, he’s still shell-shocked from what happened to his parents and has switched from a small and chatty boy to a small and quiet boy. Amos tends to quietly slip along after the group leaving a trail of books read behind him. And though he doesn’t volunteer himself quite yet, he’s always happy to help the best he can without showing off his intelligence, though that doesn’t stop him from being happy to do so when it’s possible.

Gabriel MacAlister (14) – Built like the natural athlete he is, he shows signs of growing even larger and stronger. A fairly quiet and hard working lad, always ready to lend a hand with any work, which he will do without complaint or obligating the other person to respond. Emphatically not a pushover or weak personality, but also not one to purposefully show off. Has been in many horrible places and seen many horrible things; he’s a bit of a compulsive planner as a result, as well as always feeling that most folks don’t really know how lucky they are.

Tag: “To serve others is the highest calling; to protect the meek the noblest endeavor.”

Timothy I Mitchell (16): Timothy possess an honest if forgettable face. He tends towards comfortable, though inexpensive clothing and durable running shoes, rounding off his typical attire is a deep pocketed jacket and a backpack slung over one shoulder. Timothy appears to be a poster-boy for bad kids, often finding himself in trouble with any and all forms of authority. A victim of neglect, driven to never become a victim again he often acts seemingly on impulse, taking any dare or challenge in his stride. Timothy doesn’t have friends, not in any real sense. Too few of the people who enter his orbit can deal with him in anything more than bite sized pieces, a fact which only further frustrates the young teenager.

Tag: “Darkness is within all of us, it’s how you use that darkness that matters”

Yukon Take it With You

  • Home
  • Wednesday, December 6th, 1995, 1:00 pm
  • 7 Louders Lane, Jamaica Plain Boston, MA 02130-43422

Two years have passed. We’ve grown larger, more studious in the interim, and all of us have become remarkable people. Except Lorenzo, who hasn’t given me his description and so is a blank slate. We are told we’re all going to go to support Lorenzo as he gets his Extreme Conditions merit badge. Those that don’t have backpacks (like Gabe) are given one, and we settle in to what must be fifteen pounds of roast beef.

We pack our stuff, including a fairly impressive array of weaponry for a bunch of teenagers. No one seems to notice or comment on Gabe’s white-hilted sword.

We travel for more than 30 hours, via plane, small plane, smaller plane, and various other conveyances. Alex Lawton is one of the scouts, and his uncle, Robert Lawton, is flying the plane and supervising the trip. Carl Stanford is another scout seeking his badge. That makes the PCs, Alex, Carl, and Robert. Alex and Robert are obviously native american; Alex might also be part Korean. Carl is a happy-go-lucky, annoyingly cheerful boy out on his first big adventure.

We call him RedShirt, instantly.

When we land in the Yukon, it’s the coldest day on record; -53 degrees (-47C). Between our arctic clothing and good HT, we’re good, but still: damn.

Continue reading “The Chronicles of Ceteri (B-Team): Yukon Take It With You”

Thursday is GURPSDay, and may Thor make your games a bit more exiting today!

Welcome to the second year of GURPSDay, and here’s the final pull for this week.

We’re currently drawing content from 86 blogs. Only 14 more to go until we’re pulling from 100! But we’ll need your help.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all 42 posts as of 11:30pmCST.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.
Continue reading “GURPSDay Summary May 12 – May 18, 2017”