Naturally, as soon as I put up my review of the UA for Fighters, a helpful soul pointed out that Arcane Archer had already been revisited in a separate Unearthed Arcana.
Let’s take a quick scan. Recall that some of my observations (yeah, complaints, maybe) were that some of the options were devastating, almost “I win” buttons. Others were that the “curtains didn’t match the drapes” where some of the fluff and mechanics were concerned.
Arcane Archer Redux
So, the fluff text about the ancient elven method is still there. You know, not everything archery and magical has to come from elves. I don’t know why this is bugging me more and more recently. Guess it’s a bit of Peter Jackson’s “Just Damned Better than You” syndrome.
So, first thing, they’ve put in a table of abilities, listing the 3, 3, 7, 10, 15, 18 progression a bit. There’s still no explicit 10th level boost, other than yet one more choice for Arcane shot. Pity. That was a notable gap, and some of the arcane shots are powerful enough that a two-tiered structure of shots or shot capabilities would have been conceivable.
You still get all three abilities that were there in the old version at 3rd level: magic arrow, arcane shot (pick two options), and archer’s lore. Continue reading “Arcane Archer Revisited”