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GURPS 101: HT and Fatigue Points

We continue the discussion of the basic stats and derived attributes in GURPS with the final pair: HT and Fatigue Points. Honestly, I’m going to have a hard time with this one, in that I said a lot of what I would otherwise say about HT in my post The Price of Fitness.  Go read…

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GURPS 101: IQ, Per, and Will

For today’s GURPS-Day and GURPS 101 segment, we continue with the basic stats, this time with IQ and its derived abilities, Perception and Willpower. Many, if not all, of the comments made about the value of DX are true for IQ. They both have two derived abilities, and both of those are 5 points each….

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GURPS 101: DX, Speed, and Move

Continuing the GURPS 101 series on the fundamental stats (ST, DX, IQ, HT) and the derived statistics, we turn our sights on Dexterity, as well as two of the things it influences: Basic Speed and Move. Look for +Peter V. Dell’Orto‘s contribution over at Dungeon Fantastic. +Jason Packer knocks it out of the park, listing nearly every…