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Melee Academy: Reach basics

Welcome to the August installment of Melee Academy, which as always is a fine way to celebrate the fact that Thursday is GURPS-Day. Today’s topic was inspired by a pretty long forum thread on using reach weapons, and the impact of the Wait maneuver providing what seemed to be a sure-fire way of closing to…

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Melee Academy: Muscle-Powered Ranged Weaponry 101

Though the title is Melee Academy, being able to do harm at a distance is important in many genres. However, up until the invention of the windlass, cranequin, gunpowder, and fast-discharge supercapacitor, what you’re really doing is finding ways of translating your strength into injury. Also on Melee Academy, Ranged Edition: Peter Dell’Orto talks about…

Falling Down – head kicking for fun and profit in GURPS
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Falling Down – head kicking for fun and profit in GURPS

Here was a bit cut out of the upcoming GURPS: Technical Grappling. There are several reasons. It’s a grappling book, not a striking book I was using Size Modifier as a direct proxy for height. That’s wrong. First See Rule #1. I also found this excised portion of the rules terribly complicated, and we ditched…