Retreat, Better Defenses, and Evaluate
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Retreat, Better Defenses, and Evaluate

+Peter V. Dell’Orto has an interesting note today about the challenges of the Retreat defensive option when using mapless combat. It’s worth a read. I was intrigued by the option of just always giving people the benefit of increased defenses, the +1 for retreating for a parry/block, or the +3 for Dodge (or parry when using Karate, Judo,…

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Melee Academy: Multiple Attacks

In GURPS, you can pack a lot of action into just a few seconds. But sometimes, you just need even more. While the various attack maneuvers let you strike a blow in the name of science (as an example), sometimes, due to a surfeit of targets or a surplus of awesomeness on your own part,…

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Melee Academy: Arm Lock in detail

Arm Lock as a combat technique has had a long and somewhat storied history in GURPS. As a result of a Forum thread (that I’m not going to link to here; it’s not the point) I went back and looked at commentary and execution on the technique since 4e came out in 2004. It’s worth…