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Watch this space: all about Action

Got a note from my buddy +Nathan Joy today extolling the virtues of GURPS Action 4. We exchanged commentary on how every time you think about improving or simplifying GURPS for various high-octane genres, you’d better check the Action series first, because there’s probably something that partially or even completely fits what you want already written for…

Grappling at The Flagon
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Grappling at The Flagon

Over at The Dragon’s Flagon, the wayfarer penned something about grappling. Naturally, since I’ve had a few things to say about it myself, I was drawn in as the proverbial moth to the flame. He’s writing a “fantasy-heartbreaker” RPG. What is that? I had to look it up, and found this definition over on The…

Retreat, Better Defenses, and Evaluate
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Retreat, Better Defenses, and Evaluate

+Peter V. Dell’Orto has an interesting note today about the challenges of the Retreat defensive option when using mapless combat. It’s worth a read. I was intrigued by the option of just always giving people the benefit of increased defenses, the +1 for retreating for a parry/block, or the +3 for Dodge (or parry when using Karate, Judo,…