Wizard to Grow: The Combat Spellcaster to 500+ points
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Wizard to Grow: The Combat Spellcaster to 500+ points

In prior investigations I took the knight and the swashbuckler to their limits using the published Delvers to Grow modules and concepts. The outcome there was that the knight, many of whose modules are limited (can take X module twice, can take Y once) capped out practically between 500 and 600 points. The swashbuckler, on…

Delvers to Grow at 600 Points: Swashbuckler
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Delvers to Grow at 600 Points: Swashbuckler

This post was first published on the Gaming Ballistic Patreon. I use this to help keep GB in the black, to pre-pay for items like previsualization art, and also to playtest upcoming materials. If any of that interests you, perhaps consider becoming a Patron? In a prior post, I took the knight to 600 points,…

Old Ballistics Spreadsheet: A Repost
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Old Ballistics Spreadsheet: A Repost

A long time ago, I wrote an article that began my dark journey into the crunchiest of crunch. It was my first article, and my first professional gaming-related publication. Interior and Terminal Ballistics for GURPS The goal was to take the smallest set of inputs and get to a GURPS damage value, matching a whole…