Violent Resolution – You’ve got to move it move it
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Violent Resolution – You’ve got to move it move it

Swinging a sword at an orc is all well and good, but if your friend needs help, you have to be able to reach him. Moving to (or fleeing from) a foe, or seeking a position that gives tactical advantage, is part and parcel of fighting. In fact, an emphasis on footwork, distancing, and movement…

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D&D Firearms Damage – conversion musings

I have no idea why I did this. But I was thinking, probably because of my comments in my firearms-related Violent Resolution column. But  . . . I wondered to myself if there was a way to turn some sort of real-world number into D&D damage output. I know, I know. Why would I ever…

Majestic Wilderlands – The Party Goes to the Mall
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Majestic Wilderlands – The Party Goes to the Mall

When last we left our heroes, we were being relentlessly pursued by an angry flesh golem (and really, is there any other kind?), which was currently tearing apart the secret door we’d closed behind us. We decide that the equivalent of a short rest has passed. We shoot a few arrows at it, and it…