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10,000 Hours and GURPS

One of the more persistently annoying, aggravating, or at least frequently misused or abused parts of GURPS are the “trading time for CP” guidelines, which give some pointers at how much study might equal one character point.  The guideline is roughly 200 hours of study with a decent teacher (or the equivalent) might give you…

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Alternate Damage Mechanics for Technical Grappling

I was reading a post where someone was trying to introduce the concept of Technical Grappling to their group, but in a simplified and streamlined way. This is something I endorse. One of the things that works fairly well in terms of end result but not everyone (including me, on some days) fully embraces is…

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Text transcript of interview with Hans-Christian Vortisch now available

For various reasons this took a bit. Holidays, dead computers, oh my. But the text transcript of my interview with +Hans-Christian Vortisch is now available.  It was a fun interview for me to do, and we covered a lot of good ground.  If you haven’t seen it, heard it, or watched it: now’s your chance! Firing Squad…