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In defense of the cinematic (Damage and Quick-Shooting Bows)

I do a lot of posting about “realistic” stuff, and increasing the verisimilitude and simulationism achievable – hopefully at minimal cost – for GURPS. An example – instead of being able to accelerate from a standing stop to full Move in one turn, if you halve your acceleration (so on turn one, Joe average can…

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Gaming Ballistic’s Firing Squad welcomes Steve Jackson

Last weekend, I interviewed +Steve Jackson! I tried to get this on out on GURPS-Day, but the editing ran me past midnight and spooling the video took two freakin’ hours. During an interview that was about 50 minutes long, we covered Ogre and the Kickstarter, Munchkin, his recently released 2013 Stakeholder’s Report, and of course…

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Nine for Ten – Reviewing my own stuff for the 10th anniversary

I’ve been published nine times in GURPS Fourth Edition. One major work (Technical Grappling) and eight articles in Pyramid.  Having just reviewed Pyramid #3/70, I thought I’d go back and revisit my old stuff, using the same format, and applying the same scale. Granted, I could be pretty biased – but that’s what blogs are…