|

Combat Ebb and Flow, Feint, and Evaluate

I wrote The Last Gasp in order to put lulls and flurries into combat, among other things. I wrote Delayed Gratification because I didn’t really like Feints much, and introduced the Setup Attack as a notional replacement or supplement. But I was thinking about Feints and Waits (next week! Melee Academy is May 9!) partially as a response to…

|

Shrug It Off

While we were playtesting the Action Point rules for The Last Gasp, we ran through a boxing match. Or rather, one of my playtesters ran through a boxing match. The AP rules worked well, encouraging fighters to take standing 8-counts, lots of recovery actions, and generally making it take longer to fight. All well and…

| |

Holy Variability – Variable effects with Learned Prayers

I love Divine Favor. I think it’s a far better and more elegant solution to the question of miracles and clerical “magic” than the existing GURPS system, which is basically the same as Magic, with Power Investiture standing in for Magery, and Sanctity making the tag for Mana levels. You pay your cost and you…