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Grand Unified Smackdown Theory (Part 2)

I speculate that GURPS (and maybe The Fantasy Trip; I wasn’t around for that one) started with a fairly generic view of damage that incorporated penetration, blunt trauma, injury, and a certain amount of gamist fun. GURPS High Tech introduced the dependence on the square root of kinetic energy as a “damage” scale by giving…

Grand Unified Smackdown Theory (Part 1)

Over at the GURPS Forums, there’s a really interesting (well, interesting to me) thread asking the question if basic melee weapon damage is too high (what you look up on p. 16 of the GURPS Basic Set). I think the answer is “yes.” In fact, as part of my “Armor Revisited” article I had originally written…