Introductory GURPS: What do Basic D&D and WEG Star Wars tell us?
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Introductory GURPS: What do Basic D&D and WEG Star Wars tell us?

There are a couple hot threads over on the SJG forums right now about where to take GURPS in order to expand the revenue base, which would turn into more product, higher quality product, and the kind of exponential growth (though that too would saturate eventually) that you need for a bit to have an…

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Time Dilation – Important things happen on your turn

Yesterday during the latest Castle of Horrors GURPS session I got to experience, first-hand, the exact situation that makes some people run screaming from GURPS – or any game in which your turn is broken down into a very small segment in time. Almost certainly, +Mark Langsdorf of No School Grognard will throw up a session summary….

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More uses for Tactics in GURPS

This was a bit of off-the-cuff, but I wonder if there should be a few more uses for Tactics, or the re-rolls granted by virtue of a successful Tactics contest, in GURPS. Tactics seems like it should do more, to me, anyway. Things like: Make a Tactics roll to get the benefit of partial cover…