|

Counterpoint: GURPS Complexity, by MU

After all of the pro/con discussion – most of it remarkably civil, thanks – I stumbled upon a fun (if strongly tilting towards the negative) counterpoint that ups the ante on the topic of GURPS‘ relative complexity: How to GURPS and why it sucks anyway, by Mu. The “TLDR” section contains a lot of goodness…

|

GURPS has Complex Rules? I don’t think so.

Thursday is GURPS-Day, and I was going to make a post about attack and defense options on lulls and flurries again, but I’m going to return to that at a later date. There’s an interesting thread on the Forums which makes the bald statement that “GURPS seems to be engineered for people that enjoy really…

|

GURPS Niche Protection – Capability vs. Execution

A comment that was recently made struck an idea in my head, and that was that what makes characters different is what makes the game fun. The differences in their capabilities. That struck me funny, and it took me a moment to realize why. GURPS allows two different characters that have completely identical capabilities to play…