Search Results for: technical grappling

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GURPS 301: Evaluate

It’s generally found, I’ve noticed, that not too many people take the Evaluate maneuver in GURPS combat. At “only” +1 per turn, by and large it’s a less desirable option than whacking away at your foe with your weapon of choice.  Since many fights seem to involve a lot of circling – which could be cascading…

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Guest Blogger: JakeB takes three articles for a test drive

Thursday is GURPS-Day, and today Gaming Ballistic welcomes a guest poster, +Jake Bernstein.  It’s not often that you get direct feedback from someone using something you’ve written. Mailanka gave it over on the SJG Forums when he decided to use The Last Gasp in a super-detailed samurai campaign, and +Peter V. Dell’Orto has mentioned a few times that…

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Trained ST and Guns Skill

GURPS Technical Grappling introduced the concept of Trained ST, which is a skill-specific boost to ST provided by repetitive muscle coordination. The principle of the thing is that the more you practice something, the better you can coordinate your power to achieve greater equivalent power. This makes tons of sense for weapon use (something like…