Manor #8: Follow Me and Die likes grappling
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Manor #8: Follow Me and Die likes grappling

This review of Manor #8 by Follow Me and Die might be the nicest review I’ve ever received for something I’ve written. I think this system is what we have been needing for a simple mechanic for grappling, that makes grappling an option players would choose. Various options and outcomes that are realistic in grappling…

Throwback: I still don’t like impaling

Another throwback while I edit 90 minutes of video from my daughter’s musical peformance last weekend and ensure I meet my Violent Resolution commits. Today’s throwback is a series of posts that deal with the impaling damage type. The first is from Jan 2013, basically within a month of starting the blog, where I complain…

Throwback Thursday: Choosing Armor by Cost and Weight

Highlighting some old posts, because I’ve been having quite the week at work. So highlighting something that goes along with my Violent Resolution column for this week. Here’s a fun post about choosing the best possible armor you can get at the lowest cost. And another, this time if cost is no object, but you’re…