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Melee Academy: Arm Lock in detail

Arm Lock as a combat technique has had a long and somewhat storied history in GURPS. As a result of a Forum thread (that I’m not going to link to here; it’s not the point) I went back and looked at commentary and execution on the technique since 4e came out in 2004. It’s worth…

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Tenkar’s Hirelings

+Erik Tenkar asked about hirelings. +Peter V. Dell’Orto wrote about them as well. A comment over on Erik’s blog feed made me think back to a campaign I ran (the Blasingdell campaign, the origin of Sterick the Red). It was a Fantasy game, before Dungeon Fantasy was a GURPS line. It was a map centered on the town…

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Raw Grappling and Technical Grappling: Defend yourself!

The quickie follow-on post to what happens when someone grabs you. Active Defense This one’s easy: they attack, and you defend. Just like any other move, you may make any legal active defense against a grapple. This includes a parry with a weapon (which will have the usual injurious effects), a block (if your foe…