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    Tenkar’s Hirelings

    Bygamingballistic November 19, 2014October 24, 2016

    +Erik Tenkar asked about hirelings. +Peter V. Dell’Orto wrote about them as well. A comment over on Erik’s blog feed made me think back to a campaign I ran (the Blasingdell campaign, the origin of Sterick the Red). It was a Fantasy game, before Dungeon Fantasy was a GURPS line. It was a map centered on the town…

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  • Features | Grappling Mat | GURPS | Uncategorized

    Raw Grappling and Technical Grappling: Defend yourself!

    Bygamingballistic November 18, 2014October 24, 2016

    The quickie follow-on post to what happens when someone grabs you. Active Defense This one’s easy: they attack, and you defend. Just like any other move, you may make any legal active defense against a grapple. This includes a parry with a weapon (which will have the usual injurious effects), a block (if your foe…

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  • Features | Grappling Mat | GURPS | Uncategorized

    Raw grappling and technical grappling: Grab him!

    Bygamingballistic November 16, 2014October 24, 2016

    In the previous post, I proposed a high-level descriptive model for grappling. Like all models, it’s wrong, but hopefully useful ( “All models are wrong; some are useful.” G. E. P. Box). The steps were basically Grab him Grab him better Achieve a dominant position Win So, how does this work in GURPS?  Grab the…

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