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Telescopic Vision and Scopes

Telescopic Vision As part of a discussion of some rules involving guns, aiming, and accuracy, +Christopher R. Rice brought my attention to the rules for Telescopic Vision (p. B92). Holy Gawd, it is awesome. Not only does each level cancel out range penalties for normal Vision rolls, but it has double effect if you take Aim. Not…

Range Report: 6.8 SPC, and the PPQ and XDM go head-to-head

Got back out to the range today, and took a Stag Arms gas piston upper receiver in 6.8 SPC out for a drive, along with a head-to-head matchup on the Springfield XDM and Walther PPQ M2. The Rifle This is the first time any rounds have been put through this, at least by me. The…

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Return to the Castle of the Mad Archmage

We stepped back to the dungeon, having gained about 2,000 XP, putting Rul at over 5,100 XP and a 3rd level fighter. Only 5HP gained, including my CON bonus, but that put me at 21. Yay, an extra +1 to hit as well. We head down to the 2nd level, having pity on the Cleric and…