Search Results for: technical grappling

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Returning to the ebb and flow of combat: All-Out Whatevers

Revisiting a theme: what about the interplay between attacks, defenses, maneuvers, and combat options? All-Out Attacks Over in the SJG Forums on June 7, a poster was wondering about All-Out Attack, and if the “you lose your defenses” thing is too harsh. Some posters pointed out that All-Out Attack was unrealistic, awful, a death sentence,…

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Making grapples suck less in armed combat

Last post of Melee Academy was on getting into CC range with a grapple in one turn. +Mark Langsdorf picked up on this and showed a higher-percentage option to get into CC that takes two turns, and by his own notes, is really good at negating the hated Defense Bonus of a shield. Martin Leuschen made a…

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Actual Play: GURPS DF Jade Regent – Ravenscraeg 5

We picked up with the same server errors we ended with, and 45 minutes after game start, we finally fixed them and got to it. Are you smarter than a SM+1 Troll? We faced two nine-foot-tall Trolls (not the end-of-pencil kind), and Brother Michel engaged them in conversation. Michel: “Hello there. Listen, can we go…