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Melee Academy: Combat Grappling and Wait

Welcome to the second installment of Melee Academy! Grappling seems pretty cool. The benefits for throwing someone to the ground are pretty impressive in GURPS. They have to spend a few turns getting up (unless then can Acrobatic Stand), while prone they’re at -4 on their hit rolls and -3 while defending. While kneeling, which…

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Low Tech: Choosing the right armor by cost

GURPS Low Tech is a pretty darn good book. There’s a lot of value there, and even more so in the three companions. There are a few books out, such as Instant Armor, and the forthcoming Low Tech Armor Loadouts, that help whittle down the very large job of choosing armor kit. It took me…

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Skull and Shackles: Ghost Ship

GM: +Jeromy French Players: +kung fu hillbilly , +Joshua Taylor , +Matt Sutton We started out with some discussion of crafting and enchanting, as our resident Alchemist managed to come up with some very Pel-centric boots that give +2 each to Stealth, Swim, and Sailor for Rogues with the right skill set (mine). Retail for 6500gp, I get it for all my…