Travel in Gaming (Part 2)

One of the oft-discussed and frequently derided rules of thumb is the GURPS rule for travel: Move x 10 miles per day.Now, that CAN be done, but it’s rather unlikely. But . . . if you take the slowest party Member’s Move, and roll (roughly) half-again that many dice, that accomplishes the same thing.So a…

Serve up the fun or don’t serve at all

I just finished a draft of an article for Pyramid. I ran into a challenge with it that I thought I’d share. I had an idea and a gripe. The gripe was, as is frequently the case when I contemplate writing a rules-driven article, that there was a case within the rules that produced some…