Forthcoming (Part 2)
Upcoming posts include:
- Serve up the fun or don’t serve at all
- Don’t forget to check the weather
- Cabaret Chicks on Ice, the Sequel!
- Realistic, Believable, Gritty, Cinematic
Upcoming posts include:
This is sort-of off topic for my blog, but here we go: I’m interested in procuring some scale armor. it doesn’t have to be historically perfect, or even associated with a particular time or style (but it could be), but finding reputable vendors of such is a bit hard. So I’m crowd-sourcing: anyone know of…
Moving on to the Monk, a character basically designed around Kwai Chang Caine. Monks are interesting to me because they seem to get something really cool every level. They have the power of ‘ki,’ expendable energy points that aren’t quite spell slots (or rather, they’re generic power points that might as well be slots). They…
GURPS Horror: Madness Dossier is out! As you’ve seen in this space before, I’m a big fan of +Kenneth Hite‘s work, and this setting for GURPS Horror is no exception. I have to review why I was listed as a reviewer – I got a comp copy – but I got a preview of this one, liked…
I tossed this up on the SJG Forums as part of a discussion on the role of the GM in gaming. So I figured I’d share here as well. There’s nothing terribly profound, I think, that hasn’t been said repeatedly over the last 40 years. WHAT IS ROLEPLAYING No game would be complete without an…
Idle conversation on the Discord chat about a full-auto .50 BMG rifle (as opposed to a machinegun) led to the comment that for sufficiently strong and large races or creatures, they really should be kitted out with battle rifles in sufficiently impressive calibers. I mean, why wouldn’t a large-enough race make a rifle capable of…
Continuation of the GURPS Dungeon Fantasy Campaign following the Pathfinder Jade Regent Adventure Path. GM: +Nathan Joy Players: +Mark Langsdorf , +Theodore Briggs , +Kevin Smyth , +Emily Smirle , +Douglas Cole This will be an abbreviated tale, but let me start with the conclusion: we played for four hours in one giant combat that involved five PCs, and no fewer than fourteen adversaries….
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Really looking forward to the last. I struggle with my own demand for realism in my gaming, when most of my gamer friends are not remotely interested.