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“Whom do you serve?” –Sauruman

I love tinkering with rules and mechanics. The things I’ve published have all been basically tweaks to the rules and mechanics of GURPS. I did do one for Frag, once. (Huh . . . all my old articles are available as free samples. Weird.) But why? The system is pretty darn cool as it is….

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Grand Unified Smackdown Theory (Part 2)

I speculate that GURPS (and maybe The Fantasy Trip; I wasn’t around for that one) started with a fairly generic view of damage that incorporated penetration, blunt trauma, injury, and a certain amount of gamist fun. GURPS High Tech introduced the dependence on the square root of kinetic energy as a “damage” scale by giving…

Grand Unified Smackdown Theory (Part 1)

Over at the GURPS Forums, there’s a really interesting (well, interesting to me) thread asking the question if basic melee weapon damage is too high (what you look up on p. 16 of the GURPS Basic Set). I think the answer is “yes.” In fact, as part of my “Armor Revisited” article I had originally written…